Bug 1420774 - Drop unnecessary virtual from Animation methods. r=boris

MozReview-Commit-ID: wRrKFbjsTx

--HG--
extra : rebase_source : 0e29a425d94c9cac01a5ba1f149f48301bcf5cde
This commit is contained in:
Hiroyuki Ikezoe 2017-11-27 07:44:53 +09:00
parent 627438bf3c
commit 23677e6410

View File

@ -112,12 +112,12 @@ public:
AnimationPlayState PlayState() const;
bool Pending() const { return mPendingState != PendingState::NotPending; }
virtual Promise* GetReady(ErrorResult& aRv);
virtual Promise* GetFinished(ErrorResult& aRv);
Promise* GetFinished(ErrorResult& aRv);
void Cancel();
virtual void Finish(ErrorResult& aRv);
void Finish(ErrorResult& aRv);
virtual void Play(ErrorResult& aRv, LimitBehavior aLimitBehavior);
virtual void Pause(ErrorResult& aRv);
virtual void Reverse(ErrorResult& aRv);
void Reverse(ErrorResult& aRv);
bool IsRunningOnCompositor() const;
IMPL_EVENT_HANDLER(finish);
IMPL_EVENT_HANDLER(cancel);