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Bug 1420774 - Drop unnecessary virtual from Animation methods. r=boris
MozReview-Commit-ID: wRrKFbjsTx --HG-- extra : rebase_source : 0e29a425d94c9cac01a5ba1f149f48301bcf5cde
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@ -112,12 +112,12 @@ public:
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AnimationPlayState PlayState() const;
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bool Pending() const { return mPendingState != PendingState::NotPending; }
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virtual Promise* GetReady(ErrorResult& aRv);
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virtual Promise* GetFinished(ErrorResult& aRv);
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Promise* GetFinished(ErrorResult& aRv);
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void Cancel();
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virtual void Finish(ErrorResult& aRv);
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void Finish(ErrorResult& aRv);
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virtual void Play(ErrorResult& aRv, LimitBehavior aLimitBehavior);
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virtual void Pause(ErrorResult& aRv);
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virtual void Reverse(ErrorResult& aRv);
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void Reverse(ErrorResult& aRv);
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bool IsRunningOnCompositor() const;
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IMPL_EVENT_HANDLER(finish);
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IMPL_EVENT_HANDLER(cancel);
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