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bug 459009. MozAfterPaints are relative to the viewport, so if we're scrolled we need to adjust. r=gavin
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@ -251,10 +251,17 @@
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if (self.dragData.dragging || self.dragData.kineticId)
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return;
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let cwin = self.browser.contentWindow;
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for (let i = 0; i < aEvent.clientRects.length; i++) {
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let e = aEvent.clientRects.item(i);
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//dump(Math.floor(e.left) + ", " + Math.floor(e.top) + ", " + Math.ceil(e.width) + ", " + Math.ceil(e.height) + "\n");
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self._redrawRect(Math.floor(e.left), Math.floor(e.top), Math.ceil(e.width), Math.ceil(e.height));
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//dump(Math.floor(e.left + cwin.scrollX),
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// Math.floor(e.top + cwin.scrollY),
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// Math.ceil(e.width), Math.ceil(e.height));
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self._redrawRect(Math.floor(e.left + cwin.scrollX),
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Math.floor(e.top + cwin.scrollY),
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Math.ceil(e.width), Math.ceil(e.height));
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}
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}
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});
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@ -760,9 +767,6 @@
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var [x, y] = this._clientToContentCoords(aX, aY);
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var element = cdoc.elementFromPoint(x, y);
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// Reset scroll state
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this.browser.contentWindow.scrollTo(0, 0);
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return element;
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]]></body>
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</method>
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@ -801,9 +805,6 @@
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aEvent.button || 0,
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aEvent.detail || 1,
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0);
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// Reset scroll state
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cwin.scrollTo(0, 0);
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]]></body>
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</method>
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