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I'm not sure how this onStateChange handling ever worked. Not part of non-developer build.
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@ -75,6 +75,10 @@ nsLDBBrowserContentListener.prototype = {
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// nsIWebProgressListener implementation
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// nsIWebProgressListener implementation
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onStateChange : function(aWebProgress, aRequest, aStateFlags, aStatus)
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onStateChange : function(aWebProgress, aRequest, aStateFlags, aStatus)
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{
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{
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if (!(aStateFlags & nsIWebProgressListener.STATE_IS_NETWORK) ||
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aWebProgress != gBrowser.webProgress)
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return;
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if (aStateFlags & nsIWebProgressListener.STATE_START) {
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if (aStateFlags & nsIWebProgressListener.STATE_START) {
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this.setButtonEnabled(this.mStopButton, true);
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this.setButtonEnabled(this.mStopButton, true);
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this.setButtonEnabled(this.mForwardButton, gBrowser.canGoForward);
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this.setButtonEnabled(this.mForwardButton, gBrowser.canGoForward);
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@ -104,6 +108,8 @@ nsLDBBrowserContentListener.prototype = {
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onLocationChange : function(aWebProgress, aRequest, aLocation)
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onLocationChange : function(aWebProgress, aRequest, aLocation)
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{
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{
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this.mURLBar.value = aLocation.spec;
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this.mURLBar.value = aLocation.spec;
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this.setButtonEnabled(this.mForwardButton, gBrowser.canGoForward);
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this.setButtonEnabled(this.mBackButton, gBrowser.canGoBack);
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},
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},
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onStatusChange : function(aWebProgress, aRequest, aStatus, aMessage)
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onStatusChange : function(aWebProgress, aRequest, aStatus, aMessage)
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