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Bug 517834 - Use gfxQuartzImageSurface to paint video frames for an 8-23% perf win on Mac. r=roc
--HG-- extra : rebase_source : de46fdadcefed1fd203a824ed4b078c7ba0b6779
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@ -53,6 +53,10 @@
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#include "nsMediaDecoder.h"
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#include "nsDOMError.h"
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#if defined(XP_MACOSX)
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#include "gfxQuartzImageSurface.h"
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#endif
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// Number of milliseconds between progress events as defined by spec
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#define PROGRESS_MS 350
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@ -246,16 +250,25 @@ void nsMediaDecoder::Paint(gfxContext* aContext,
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if (!mRGB)
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return;
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/* Create a surface backed by the RGB */
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nsRefPtr<gfxASurface> surface =
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new gfxImageSurface(mRGB,
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gfxIntSize(mRGBWidth, mRGBHeight),
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mRGBWidth * 4,
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gfxASurface::ImageFormatRGB24);
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if (!surface)
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nsRefPtr<gfxImageSurface> imgSurface =
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new gfxImageSurface(mRGB,
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gfxIntSize(mRGBWidth, mRGBHeight),
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mRGBWidth * 4,
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gfxASurface::ImageFormatRGB24);
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if (!imgSurface)
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return;
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nsRefPtr<gfxASurface> surface(imgSurface);
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#if defined(XP_MACOSX)
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nsRefPtr<gfxQuartzImageSurface> quartzSurface =
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new gfxQuartzImageSurface(imgSurface);
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if (!quartzSurface)
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return;
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surface = quartzSurface;
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#endif
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nsRefPtr<gfxPattern> pat = new gfxPattern(surface);
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if (!pat)
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return;
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@ -285,20 +298,5 @@ void nsMediaDecoder::Paint(gfxContext* aContext,
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aContext->NewPath();
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aContext->PixelSnappedRectangleAndSetPattern(aRect, pat);
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aContext->Fill();
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#ifdef DEBUG_FRAME_RATE
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{
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// Output frame rate
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static float last = double(PR_IntervalToMilliseconds(PR_IntervalNow()))/1000.0;
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float now = double(PR_IntervalToMilliseconds(PR_IntervalNow()))/1000.0;
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static int count = 0;
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count++;
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if (now-last > 10.0) {
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LOG(PR_LOG_DEBUG, ("Paint Frame Rate = %f (should be %f)\n", (float)count / (float)(now-last), mFramerate));
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count = 0;
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last = double(PR_IntervalToMilliseconds(PR_IntervalNow()))/1000.0;
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}
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}
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#endif
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}
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