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Bug 1597585 - Remove GLManager, which is now unused. r=mattwoodrow
Depends on D53772 Differential Revision: https://phabricator.services.mozilla.com/D53773 --HG-- extra : moz-landing-system : lando
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@ -306,7 +306,6 @@ if CONFIG['MOZ_WAYLAND']:
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if CONFIG['MOZ_WIDGET_TOOLKIT'] == 'cocoa':
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EXPORTS.mozilla.layers += [
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'NativeLayerCA.h',
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'opengl/GLManager.h',
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'TextureSync.h',
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]
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EXPORTS += [
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@ -315,7 +314,6 @@ if CONFIG['MOZ_WIDGET_TOOLKIT'] == 'cocoa':
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]
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UNIFIED_SOURCES += [
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'NativeLayerCA.mm',
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'opengl/GLManager.cpp',
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'TextureSync.cpp',
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]
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SOURCES += [
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@ -46,7 +46,6 @@ namespace layers {
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class CompositingRenderTarget;
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class CompositingRenderTargetOGL;
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class DataTextureSource;
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class GLManagerCompositor;
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class ShaderProgramOGL;
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class TextureSource;
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class TextureSourceOGL;
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@ -106,7 +105,6 @@ class PerUnitTexturePoolOGL : public CompositorTexturePoolOGL {
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class CompositorOGL final : public Compositor {
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typedef mozilla::gl::GLContext GLContext;
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friend class GLManagerCompositor;
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friend class CompositingRenderTargetOGL;
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std::map<ShaderConfigOGL, ShaderProgramOGL*> mPrograms;
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@ -1,64 +0,0 @@
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "GLManager.h"
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#include "CompositorOGL.h" // for CompositorOGL
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#include "GLContext.h" // for GLContext
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#include "OGLShaderProgram.h"
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#include "mozilla/Attributes.h" // for override
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#include "mozilla/RefPtr.h" // for RefPtr
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#include "mozilla/layers/Compositor.h" // for Compositor
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#include "mozilla/layers/LayerManagerComposite.h"
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#include "mozilla/layers/LayersTypes.h"
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#include "mozilla/mozalloc.h" // for operator new, etc
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using namespace mozilla::gl;
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namespace mozilla {
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namespace layers {
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class GLManagerCompositor : public GLManager {
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public:
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explicit GLManagerCompositor(CompositorOGL* aCompositor)
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: mImpl(aCompositor) {}
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GLContext* gl() const override { return mImpl->gl(); }
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void ActivateProgram(ShaderProgramOGL* aProg) override {
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mImpl->ActivateProgram(aProg);
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}
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ShaderProgramOGL* GetProgram(GLenum aTarget,
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gfx::SurfaceFormat aFormat) override {
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ShaderConfigOGL config = ShaderConfigFromTargetAndFormat(aTarget, aFormat);
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return mImpl->GetShaderProgramFor(config);
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}
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const gfx::Matrix4x4& GetProjMatrix() const override {
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return mImpl->GetProjMatrix();
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}
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void BindAndDrawQuad(ShaderProgramOGL* aProg, const gfx::Rect& aLayerRect,
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const gfx::Rect& aTextureRect) override {
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mImpl->BindAndDrawQuad(aProg, aLayerRect, aTextureRect);
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}
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private:
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RefPtr<CompositorOGL> mImpl;
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};
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/* static */
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GLManager* GLManager::CreateGLManager(LayerManagerComposite* aManager) {
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if (aManager && aManager->GetCompositor()->GetBackendType() ==
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LayersBackend::LAYERS_OPENGL) {
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return new GLManagerCompositor(
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aManager->GetCompositor()->AsCompositorOGL());
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}
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return nullptr;
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}
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} // namespace layers
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} // namespace mozilla
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@ -1,48 +0,0 @@
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_GLMANAGER_H
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#define MOZILLA_GFX_GLMANAGER_H
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#include "GLDefs.h"
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#include "mozilla/gfx/Types.h" // for SurfaceFormat
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#include "mozilla/gfx/2D.h"
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namespace mozilla {
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namespace gl {
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class GLContext;
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} // namespace gl
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namespace layers {
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class LayerManagerComposite;
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class ShaderProgramOGL;
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/**
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* Minimal interface to allow widgets to draw using OpenGL. Abstracts
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* CompositorOGL. Call CreateGLManager with a LayerManagerComposite
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* backed by a CompositorOGL.
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*/
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class GLManager {
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public:
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static GLManager* CreateGLManager(LayerManagerComposite* aManager);
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virtual ~GLManager() = default;
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virtual gl::GLContext* gl() const = 0;
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virtual ShaderProgramOGL* GetProgram(GLenum aTarget,
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gfx::SurfaceFormat aFormat) = 0;
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virtual void ActivateProgram(ShaderProgramOGL* aPrg) = 0;
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virtual const gfx::Matrix4x4& GetProjMatrix() const = 0;
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virtual void BindAndDrawQuad(ShaderProgramOGL* aProg,
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const gfx::Rect& aLayerRect,
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const gfx::Rect& aTextureRect) = 0;
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};
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} // namespace layers
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} // namespace mozilla
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#endif
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@ -72,7 +72,6 @@
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#include "mozilla/layers/IAPZCTreeManager.h"
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#include "mozilla/layers/APZInputBridge.h"
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#include "mozilla/layers/APZThreadUtils.h"
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#include "mozilla/layers/GLManager.h"
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#include "mozilla/layers/CompositorOGL.h"
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#include "mozilla/layers/CompositorBridgeParent.h"
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#include "mozilla/layers/BasicCompositor.h"
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