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Bug 774755 - 2/8 - ANGLE r1242: update our makefiles - r=jgilbert
In particular: - ANGLE_USE_NSPR goes away - many useless source files removed from libEGL
This commit is contained in:
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a2052bb20a
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@ -1,39 +1,7 @@
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#
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# ***** BEGIN LICENSE BLOCK *****
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# Version: MPL 1.1/GPL 2.0/LGPL 2.1
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#
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# The contents of this file are subject to the Mozilla Public License Version
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# 1.1 (the "License"); you may not use this file except in compliance with
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# the License. You may obtain a copy of the License at
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# http://www.mozilla.org/MPL/
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#
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# Software distributed under the License is distributed on an "AS IS" basis,
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# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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# for the specific language governing rights and limitations under the
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# License.
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#
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# The Original Code is gecko.
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#
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# The Initial Developer of the Original Code is
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# Mozilla
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# Portions created by the Initial Developer are Copyright (C) 2010
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# the Initial Developer. All Rights Reserved.
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#
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# Contributor(s):
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#
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# Alternatively, the contents of this file may be used under the terms of
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# either of the GNU General Public License Version 2 or later (the "GPL"),
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# or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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# in which case the provisions of the GPL or the LGPL are applicable instead
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# of those above. If you wish to allow use of your version of this file only
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# under the terms of either the GPL or the LGPL, and not to allow others to
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# use your version of this file under the terms of the MPL, indicate your
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# decision by deleting the provisions above and replace them with the notice
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# and other provisions required by the GPL or the LGPL. If you do not delete
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# the provisions above, a recipient may use your version of this file under
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# the terms of any one of the MPL, the GPL or the LGPL.
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#
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# ***** END LICENSE BLOCK *****
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at http://mozilla.org/MPL/2.0/.
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DEPTH = ../..
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topsrcdir = @top_srcdir@
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@ -60,9 +28,28 @@ LOCAL_INCLUDES += -I$(srcdir)/include -I$(srcdir)/src
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VPATH += $(srcdir)/src
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VPATH += $(srcdir)/src/compiler
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VPATH += $(srcdir)/src/compiler/preprocessor
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VPATH += $(srcdir)/src/compiler/preprocessor/new
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VPATH += $(srcdir)/src/compiler/timing
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VPATH += $(srcdir)/src/compiler/depgraph
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CPPSRCS = \
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Compiler.cpp \
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Diagnostics.cpp \
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PreprocessorDiagnostics.cpp \
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DirectiveHandler.cpp \
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PreprocessorDirectiveHandler.cpp \
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DirectiveParser.cpp \
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ExpressionParser.cpp \
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Macro.cpp \
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MacroExpander.cpp \
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Tokenizer.cpp \
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InitializeParseContext.cpp \
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DependencyGraph.cpp \
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DependencyGraphBuilder.cpp \
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DependencyGraphOutput.cpp \
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DependencyGraphTraverse.cpp \
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RestrictFragmentShaderTiming.cpp \
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RestrictVertexShaderTiming.cpp \
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Compiler.cpp \
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DetectRecursion.cpp \
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InfoSink.cpp \
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Initialize.cpp \
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@ -78,13 +65,17 @@ CPPSRCS = \
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ShaderLang.cpp \
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SymbolTable.cpp \
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VariableInfo.cpp \
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debug.cpp \
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ossource_nspr.cpp \
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compilerdebug.cpp \
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util.cpp \
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ValidateLimitations.cpp \
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ForLoopUnroll.cpp \
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MapLongVariableNames.cpp \
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spooky.cpp \
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BuiltInFunctionEmulator.cpp \
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Input.cpp \
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Lexer.cpp \
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Preprocessor.cpp \
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Token.cpp \
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$(NULL)
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# flex/yacc generated files
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@ -102,19 +93,13 @@ CPPSRCS += \
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OutputESSL.cpp \
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OutputGLSLBase.cpp \
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TranslatorESSL.cpp \
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$(NULL)
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$(NULL)
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# Currently, only one or the other
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# can be selected.
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## HLSL translator backend
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##CPPSRCS += \
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## CodeGenHLSL.cpp \
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## OutputHLSL.cpp \
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## TranslatorHLSL.cpp \
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## UnfoldSelect.cpp \
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## SearchSymbol.cpp \
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## $(NULL)
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ifeq ($(MOZ_WIDGET_TOOLKIT),windows)
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CPPSRCS += ossource_win.cpp $(NULL)
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else
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CPPSRCS += ossource_posix.cpp $(NULL)
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endif
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CSRCS = \
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atom.c \
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@ -124,15 +109,16 @@ CSRCS = \
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scanner.c \
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symbols.c \
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tokens.c \
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$(NULL)
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$(NULL)
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DEFINES += -DANGLE_USE_NSPR -DANGLE_BUILD -DCOMPILER_IMPLEMENTATION
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DEFINES += -DANGLE_BUILD -DCOMPILER_IMPLEMENTATION
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#these defines are from ANGLE's build_angle.gyp
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DEFINES += -DANGLE_DISABLE_TRACE
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DEFINES += -DANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL0
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DEFINES += -DANGLE_USE_NEW_PREPROCESSOR=1
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ifdef MOZ_ANGLE
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ifdef MOZ_ANGLE_RENDERER
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# libEGL depends on (links against!) libGLESv2!
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DIRS = src/libGLESv2 src/libEGL
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76
gfx/angle/src/libEGL/Makefile.in
Normal file
76
gfx/angle/src/libEGL/Makefile.in
Normal file
@ -0,0 +1,76 @@
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#
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at http://mozilla.org/MPL/2.0/.
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DEPTH = ../../../..
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topsrcdir = @top_srcdir@
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srcdir = @srcdir@
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VPATH = @srcdir@
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include $(DEPTH)/config/autoconf.mk
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MODULE = libegl
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# On Windows, we don't automatically get "lib" prepended, but we need it.
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LIBRARY_NAME = libEGL
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MODULE_NAME = libegl
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FORCE_SHARED_LIB=1
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# ANGLE uses the STL, so we can't use our derpy STL wrappers.
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STL_FLAGS=
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# ANGLE uses exceptions internally, so we need to have exception handling
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# support
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ENABLE_CXX_EXCEPTIONS=1
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# Since we're building off in our own world, we don't want to have
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# mozilla-config.h and -DMOZILLA_CLIENT automatically included and defined, so
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# we just overwrite OS_COMPILE_C(XX)FLAGS.
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OS_COMPILE_CFLAGS = $(OS_CPPFLAGS)
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OS_COMPILE_CXXFLAGS = $(OS_CPPFLAGS)
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LOCAL_INCLUDES = \
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-I$(srcdir)/../../include \
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-I$(srcdir)/.. \
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-I"$(MOZ_DIRECTX_SDK_PATH)/include" \
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VPATH += $(srcdir)/.. \
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$(srcdir)/../compiler \
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$(srcdir)/../compiler/preprocessor \
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$(srcdir)/../compiler/preprocessor/new \
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$(srcdir)/../common \
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$(NULL)
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# Translator/compiler first
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DEFINES += -DANGLE_BUILD -DNOMINMAX -DLIBEGL_EXPORTS -D_CRT_SECURE_NO_DEPRECATE
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#these defines are from ANGLE's build_angle.gyp
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DEFINES += -DANGLE_DISABLE_TRACE
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DEFINES += -DANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL0
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ifndef MOZ_DEBUG
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DEFINES += -D_SECURE_SCL=0
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endif
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CPPSRCS = \
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debug.cpp \
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RefCountObject.cpp \
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Config.cpp \
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Display.cpp \
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libEGL.cpp \
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main.cpp \
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Surface.cpp \
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$(NULL)
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DEFFILE = $(srcdir)/libEGL.def
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RCFILE = $(srcdir)/libEGL.rc
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include $(topsrcdir)/config/rules.mk
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EXTRA_DSO_LDOPTS = "$(MOZ_DIRECTX_SDK_PATH)/lib/$(MOZ_DIRECTX_SDK_CPU_SUFFIX)/d3d9.lib" \
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"$(MOZ_DIRECTX_SDK_PATH)/lib/$(MOZ_DIRECTX_SDK_CPU_SUFFIX)/dxguid.lib" \
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"$(DIST)/lib/libGLESv2.lib" \
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dwmapi.lib \
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delayimp.lib \
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/delayload:dwmapi.dll
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169
gfx/angle/src/libGLESv2/Makefile.in
Normal file
169
gfx/angle/src/libGLESv2/Makefile.in
Normal file
@ -0,0 +1,169 @@
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#
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at http://mozilla.org/MPL/2.0/.
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DEPTH = ../../../..
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topsrcdir = @top_srcdir@
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srcdir = @srcdir@
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VPATH = @srcdir@
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include $(DEPTH)/config/autoconf.mk
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MODULE = libglesv2
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# On Windows, we don't automatically get "lib" prepended, but we need it.
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LIBRARY_NAME = libGLESv2
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MODULE_NAME = libglesv2
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FORCE_SHARED_LIB=1
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# ANGLE uses the STL, so we can't use our derpy STL wrappers.
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STL_FLAGS=
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# ANGLE uses exceptions internally, so we need to have exception handling
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# support
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ENABLE_CXX_EXCEPTIONS=1
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# Since we're building off in our own world, we don't want to have
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# mozilla-config.h and -DMOZILLA_CLIENT automatically included and defined, so
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# we just overwrite OS_COMPILE_C(XX)FLAGS.
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OS_COMPILE_CFLAGS = $(OS_CPPFLAGS)
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OS_COMPILE_CXXFLAGS = $(OS_CPPFLAGS)
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LOCAL_INCLUDES = \
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-I$(srcdir)/../../include \
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-I$(srcdir)/.. \
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-I"$(MOZ_DIRECTX_SDK_PATH)/include" \
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VPATH += $(srcdir)/..
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VPATH += $(srcdir)/../compiler
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VPATH += $(srcdir)/../compiler/preprocessor
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VPATH += $(srcdir)/../compiler/preprocessor/new
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VPATH += $(srcdir)/../compiler/timing
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VPATH += $(srcdir)/../compiler/depgraph
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VPATH += $(srcdir)/../common
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# Translator/compiler first
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CPPSRCS = \
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Diagnostics.cpp \
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PreprocessorDiagnostics.cpp \
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DirectiveHandler.cpp \
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PreprocessorDirectiveHandler.cpp \
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DirectiveParser.cpp \
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ExpressionParser.cpp \
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Macro.cpp \
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MacroExpander.cpp \
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Tokenizer.cpp \
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InitializeParseContext.cpp \
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DependencyGraph.cpp \
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DependencyGraphBuilder.cpp \
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DependencyGraphOutput.cpp \
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DependencyGraphTraverse.cpp \
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RestrictFragmentShaderTiming.cpp \
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RestrictVertexShaderTiming.cpp \
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Compiler.cpp \
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DetectRecursion.cpp \
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InfoSink.cpp \
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Initialize.cpp \
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InitializeDll.cpp \
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Intermediate.cpp \
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intermOut.cpp \
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IntermTraverse.cpp \
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parseConst.cpp \
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ParseHelper.cpp \
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PoolAlloc.cpp \
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QualifierAlive.cpp \
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RemoveTree.cpp \
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ShaderLang.cpp \
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SymbolTable.cpp \
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VariableInfo.cpp \
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compilerdebug.cpp \
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util.cpp \
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ValidateLimitations.cpp \
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ForLoopUnroll.cpp \
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MapLongVariableNames.cpp \
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spooky.cpp \
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BuiltInFunctionEmulator.cpp \
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Input.cpp \
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Lexer.cpp \
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Preprocessor.cpp \
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Token.cpp \
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$(NULL)
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# flex/yacc generated files
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CPPSRCS += \
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glslang_lex.cpp \
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glslang_tab.cpp \
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$(NULL)
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# HLSL translator backend
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CPPSRCS += \
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CodeGenHLSL.cpp \
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OutputHLSL.cpp \
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TranslatorHLSL.cpp \
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SearchSymbol.cpp \
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OutputESSL.cpp \
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OutputGLSLBase.cpp \
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TranslatorESSL.cpp \
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DetectDiscontinuity.cpp \
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UnfoldShortCircuit.cpp \
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$(NULL)
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ifeq ($(MOZ_WIDGET_TOOLKIT),windows)
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CPPSRCS += ossource_win.cpp $(NULL)
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else
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CPPSRCS += ossource_posix.cpp $(NULL)
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endif
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CSRCS = \
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atom.c \
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cpp.c \
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cppstruct.c \
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memory.c \
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scanner.c \
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symbols.c \
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tokens.c \
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$(NULL)
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DEFINES += -DANGLE_BUILD -DNOMINMAX -DLIBGLESV2_EXPORTS -D_CRT_SECURE_NO_DEPRECATE
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#these defines are from ANGLE's build_angle.gyp
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DEFINES += -DANGLE_DISABLE_TRACE
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DEFINES += -DANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL0
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ifndef MOZ_DEBUG
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DEFINES += -D_SECURE_SCL=0
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endif
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CPPSRCS += \
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debug.cpp \
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Blit.cpp \
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Buffer.cpp \
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Context.cpp \
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Fence.cpp \
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Framebuffer.cpp \
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libGLESv2.cpp \
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main.cpp \
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Program.cpp \
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ProgramBinary.cpp \
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RefCountObject.cpp \
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Query.cpp \
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Renderbuffer.cpp \
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ResourceManager.cpp \
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Shader.cpp \
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Texture.cpp \
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utilities.cpp \
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HandleAllocator.cpp \
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IndexDataManager.cpp \
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VertexDataManager.cpp \
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$(NULL)
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DEFFILE = $(srcdir)/libGLESv2.def
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RCFILE = $(srcdir)/libGLESv2.rc
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include $(topsrcdir)/config/rules.mk
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EXTRA_DSO_LDOPTS = "$(MOZ_DIRECTX_SDK_PATH)/lib/$(MOZ_DIRECTX_SDK_CPU_SUFFIX)/d3d9.lib" \
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"$(MOZ_DIRECTX_SDK_PATH)/lib/$(MOZ_DIRECTX_SDK_CPU_SUFFIX)/d3dx9.lib" \
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"$(MOZ_DIRECTX_SDK_PATH)/lib/$(MOZ_DIRECTX_SDK_CPU_SUFFIX)/D3DCompiler.lib"
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