Bug 605618 Part 6: Use viewports to allow scrolling and build display lists r=cjones r=tn

This commit is contained in:
Benjamin Stover 2011-01-13 09:45:14 -08:00
parent 391da32464
commit 3393651205
2 changed files with 214 additions and 67 deletions

View File

@ -181,6 +181,11 @@ public:
nsFrameLoader::Destroy();
}
PRBool AsyncScrollEnabled() const
{
return !!(mRenderMode & RENDER_MODE_ASYNC_SCROLL);
}
static nsFrameLoader* Create(nsIContent* aOwner, PRBool aNetworkCreated);
NS_DECL_CYCLE_COLLECTING_ISUPPORTS

View File

@ -58,6 +58,64 @@ namespace layout {
typedef FrameMetrics::ViewID ViewID;
typedef RenderFrameParent::ViewMap ViewMap;
// Represents (affine) transforms that are calculated from a content view.
struct ViewTransform {
ViewTransform(nsIntPoint aTranslation, float aXScale, float aYScale)
: mTranslation(aTranslation)
, mXScale(aXScale)
, mYScale(aYScale)
{}
operator gfx3DMatrix() const
{
return
gfx3DMatrix::Scale(mXScale, mYScale, 1) *
gfx3DMatrix::Translation(mTranslation.x, mTranslation.y, 0);
}
nsIntPoint mTranslation;
float mXScale;
float mYScale;
};
// Matrix helpers
// For our simple purposes, these helpers apply to 2D affine transformations
// that can be represented by a scale and a translation. This makes the math
// much easier because we only expect the diagonals and the translation
// coordinates of the matrix to be non-zero.
static double GetXScale(const gfx3DMatrix& aTransform)
{
return aTransform._11;
}
static double GetYScale(const gfx3DMatrix& aTransform)
{
return aTransform._22;
}
static void Scale(gfx3DMatrix& aTransform, double aXScale, double aYScale)
{
aTransform._11 *= aXScale;
aTransform._22 *= aYScale;
}
static void Translate(gfx3DMatrix& aTransform, nsIntPoint aTranslate)
{
aTransform._41 += aTranslate.x;
aTransform._42 += aTranslate.y;
}
static void ApplyTransform(nsRect& aRect,
gfx3DMatrix& aTransform,
nscoord auPerDevPixel)
{
aRect.x = aRect.x * aTransform._11 + aTransform._41 * auPerDevPixel;
aRect.y = aRect.y * aTransform._22 + aTransform._42 * auPerDevPixel;
aRect.width = aRect.width * aTransform._11;
aRect.height = aRect.height * aTransform._22;
}
static void
AssertInTopLevelChromeDoc(ContainerLayer* aContainer,
nsIFrame* aContainedFrame)
@ -88,84 +146,169 @@ AssertValidContainerOfShadowTree(ContainerLayer* aContainer,
"container of shadow tree may only be null or have 1 child that is the shadow root");
}
static const FrameMetrics*
GetFrameMetrics(Layer* aLayer)
{
// Children are not container layers, so they don't have frame metrics. Give
// them a blank metric.
if (!aLayer->GetFirstChild())
return NULL;
ContainerLayer* container = static_cast<ContainerLayer*>(aLayer);
return &container->GetFrameMetrics();
}
static nsIntPoint
GetRootFrameOffset(nsIFrame* aContainerFrame, nsDisplayListBuilder* aBuilder)
{
nscoord auPerDevPixel = aContainerFrame->PresContext()->AppUnitsPerDevPixel();
// Offset to the content rect in case we have borders or padding
nsPoint frameOffset =
(aBuilder->ToReferenceFrame(aContainerFrame->GetParent()) +
aContainerFrame->GetContentRect().TopLeft());
return frameOffset.ToNearestPixels(auPerDevPixel);
}
// Compute the transform of the shadow tree contained by
// |aContainerFrame| to widget space. We transform because the
// subprocess layer manager renders to a different top-left than where
// the shadow tree is drawn here and because a scale can be set on the
// shadow tree.
static void
static ViewTransform
ComputeShadowTreeTransform(nsIFrame* aContainerFrame,
const FrameMetrics& aMetrics,
nsFrameLoader* aRootFrameLoader,
const FrameMetrics* aMetrics,
const ViewConfig& aConfig,
nsDisplayListBuilder* aBuilder,
nsIntPoint* aShadowTranslation,
float* aShadowXScale,
float* aShadowYScale)
float aInverseScaleX,
float aInverseScaleY)
{
// |aMetrics->mViewportScrollOffset| The frame's scroll offset when it was
// painted, in content document pixels.
// |aConfig.mScrollOffset| What our user expects, or wants, the
// frame scroll offset to be in chrome
// document app units.
//
// So we set a compensating translation that moves the content document
// pixels to where the user wants them to be.
//
nscoord auPerDevPixel = aContainerFrame->PresContext()->AppUnitsPerDevPixel();
// Offset to the content rect in case we have borders or padding
nsPoint frameOffset =
(aBuilder->ToReferenceFrame(aContainerFrame->GetParent()) +
aContainerFrame->GetContentRect().TopLeft());
*aShadowTranslation = frameOffset.ToNearestPixels(auPerDevPixel);
nsIntPoint scrollOffset =
aConfig.mScrollOffset.ToNearestPixels(auPerDevPixel);
nsIntPoint metricsScrollOffset = aMetrics->mViewportScrollOffset;
if (aConfig.AsyncScrollEnabled()) {
// |aMetrics.mViewportScrollOffset| was the content document's
// scroll offset when it was painted (the document pixel at CSS
// viewport (0,0)). |aConfig.mScrollOffset| is what our user
// expects, or wants, the content-document scroll offset to be. So
// we set a compensating translation that moves the content document
// pixels to where the user wants them to be.
nsIntPoint scrollCompensation =
(aConfig.mScrollOffset.ToNearestPixels(auPerDevPixel));
scrollCompensation.x -= aMetrics.mViewportScrollOffset.x * aConfig.mXScale;
scrollCompensation.y -= aMetrics.mViewportScrollOffset.y * aConfig.mYScale;
*aShadowTranslation -= scrollCompensation;
if (aRootFrameLoader->AsyncScrollEnabled()) {
nsIntPoint scrollCompensation(
scrollOffset.x * aInverseScaleX - metricsScrollOffset.x * aConfig.mXScale,
scrollOffset.y * aInverseScaleY - metricsScrollOffset.y * aConfig.mYScale);
*aShadowXScale = aConfig.mXScale;
*aShadowYScale = aConfig.mYScale;
return ViewTransform(-scrollCompensation, aConfig.mXScale, aConfig.mYScale);
} else {
*aShadowXScale = 1;
*aShadowYScale = 1;
return ViewTransform(nsIntPoint(0, 0), 1, 1);
}
}
// Use shadow layer tree to build display list for the browser's frame.
static void
UpdateShadowSubtree(Layer* aSubtreeRoot)
BuildListForLayer(Layer* aLayer,
nsFrameLoader* aRootFrameLoader,
gfx3DMatrix aTransform,
nsDisplayListBuilder* aBuilder,
nsDisplayList& aShadowTree,
nsIFrame* aSubdocFrame)
{
ShadowLayer* shadow = aSubtreeRoot->AsShadowLayer();
const FrameMetrics* metrics = GetFrameMetrics(aLayer);
shadow->SetShadowClipRect(aSubtreeRoot->GetClipRect());
shadow->SetShadowTransform(aSubtreeRoot->GetTransform());
shadow->SetShadowVisibleRegion(aSubtreeRoot->GetVisibleRegion());
gfx3DMatrix transform;
for (Layer* child = aSubtreeRoot->GetFirstChild(); child;
if (metrics && metrics->IsScrollable()) {
const ViewID scrollId = metrics->mScrollId;
// We need to figure out the bounds of the scrollable region using the
// shadow layer tree from the remote process. The metrics viewport is
// defined based on all the transformations of its parent layers and
// the scale of the current layer.
// Calculate transform for this layer.
nsContentView* view =
aRootFrameLoader->GetCurrentRemoteFrame()->GetContentView(scrollId);
gfx3DMatrix applyTransform = ComputeShadowTreeTransform(
aSubdocFrame, aRootFrameLoader, metrics, view->GetViewConfig(), aBuilder,
1 / GetXScale(aTransform), 1 / GetYScale(aTransform));
transform = applyTransform * aLayer->GetTransform() * aTransform;
// As mentioned above, bounds calculation also depends on the scale
// of this layer.
Scale(aTransform, GetXScale(applyTransform), GetYScale(applyTransform));
// Calculate rect for this layer based on aTransform.
nsRect bounds;
{
nscoord auPerDevPixel = aSubdocFrame->PresContext()->AppUnitsPerDevPixel();
bounds = metrics->mViewport.ToAppUnits(auPerDevPixel);
ApplyTransform(bounds, aTransform, auPerDevPixel);
}
aShadowTree.AppendToTop(
new (aBuilder) nsDisplayRemoteShadow(aBuilder, aSubdocFrame, bounds, scrollId));
} else {
transform = aLayer->GetTransform() * aTransform;
}
for (Layer* child = aLayer->GetFirstChild(); child;
child = child->GetNextSibling()) {
UpdateShadowSubtree(child);
BuildListForLayer(child, aRootFrameLoader, transform,
aBuilder, aShadowTree, aSubdocFrame);
}
}
// Go down shadow layer tree and apply transformations for scrollable layers.
static void
TransformShadowTreeTo(ContainerLayer* aRoot,
const nsIntRect& aVisibleRect,
const nsIntPoint& aTranslation,
float aXScale, float aYScale)
TransformShadowTree(nsDisplayListBuilder* aBuilder, nsFrameLoader* aFrameLoader,
nsIFrame* aFrame, Layer* aLayer,
float aXScale = 1, float aYScale = 1)
{
UpdateShadowSubtree(aRoot);
ShadowLayer* shadow = aLayer->AsShadowLayer();
shadow->SetShadowClipRect(aLayer->GetClipRect());
shadow->SetShadowVisibleRegion(aLayer->GetVisibleRegion());
ShadowLayer* shadow = aRoot->AsShadowLayer();
NS_ABORT_IF_FALSE(aRoot->GetTransform() == shadow->GetShadowTransform(),
"transforms should be the same now");
NS_ABORT_IF_FALSE(aRoot->GetTransform().Is2D(),
"only 2D transforms expected currently");
gfxMatrix shadowTransform;
shadow->GetShadowTransform().Is2D(&shadowTransform);
// Pre-multiply this transform into the shadow's transform, so that
// it occurs before any transform set by the child
shadowTransform.Translate(gfxPoint(aTranslation.x, aTranslation.y));
shadowTransform.Scale(aXScale, aYScale);
shadow->SetShadowTransform(gfx3DMatrix::From2D(shadowTransform));
const FrameMetrics* metrics = GetFrameMetrics(aLayer);
gfx3DMatrix shadowTransform;
if (metrics && metrics->IsScrollable()) {
const ViewID scrollId = metrics->mScrollId;
const nsContentView* view =
aFrameLoader->GetCurrentRemoteFrame()->GetContentView(scrollId);
NS_ABORT_IF_FALSE(view, "Array of views should be consistent with layer tree");
ViewTransform viewTransform = ComputeShadowTreeTransform(
aFrame, aFrameLoader, metrics, view->GetViewConfig(), aBuilder,
1 / aXScale, 1 / aYScale
);
if (metrics->IsRootScrollable()) {
viewTransform.mTranslation += GetRootFrameOffset(aFrame, aBuilder);
}
shadowTransform = gfx3DMatrix(viewTransform) * aLayer->GetTransform();
} else {
shadowTransform = aLayer->GetTransform();
}
shadow->SetShadowTransform(shadowTransform);
aXScale *= GetXScale(shadowTransform);
aYScale *= GetYScale(shadowTransform);
for (Layer* child = aLayer->GetFirstChild();
child; child = child->GetNextSibling()) {
TransformShadowTree(aBuilder, aFrameLoader, aFrame, child, aXScale, aYScale);
}
}
static Layer*
@ -205,7 +348,7 @@ BuildViewMap(ViewMap& oldContentViews, ViewMap& newContentViews,
return;
ContainerLayer* container = static_cast<ContainerLayer*>(aLayer);
const FrameMetrics& metrics = container->GetFrameMetrics();
const FrameMetrics metrics = container->GetFrameMetrics();
const ViewID scrollId = metrics.mScrollId;
nscoord auPerDevPixel = aFrameLoader->GetPrimaryFrameOfOwningContent()
@ -234,10 +377,10 @@ BuildViewMap(ViewMap& oldContentViews, ViewMap& newContentViews,
for (Layer* child = aLayer->GetFirstChild();
child; child = child->GetNextSibling()) {
const gfx3DMatrix transform = aLayer->GetTransform();
aXScale *= transform._11;
aYScale *= transform._22;
aXScale *= GetXScale(transform);
aYScale *= GetYScale(transform);
BuildViewMap(oldContentViews, newContentViews, aFrameLoader, child,
aXScale, aYScale);
aXScale, aYScale);
}
}
@ -359,16 +502,7 @@ RenderFrameParent::BuildLayer(nsDisplayListBuilder* aBuilder,
if (mContainer) {
AssertInTopLevelChromeDoc(mContainer, aFrame);
nsIntPoint shadowTranslation;
float shadowXScale, shadowYScale;
ComputeShadowTreeTransform(aFrame,
shadowRoot->GetFrameMetrics(),
GetContentView()->GetViewConfig(),
aBuilder,
&shadowTranslation,
&shadowXScale, &shadowYScale);
TransformShadowTreeTo(shadowRoot, aVisibleRect,
shadowTranslation, shadowXScale, shadowYScale);
TransformShadowTree(aBuilder, mFrameLoader, aFrame, shadowRoot);
mContainer->SetClipRect(nsnull);
}
@ -487,8 +621,16 @@ RenderFrameParent::BuildDisplayList(nsDisplayListBuilder* aBuilder,
// We're the subdoc for <browser remote="true"> and it has
// painted content. Display its shadow layer tree.
nsDisplayList shadowTree;
shadowTree.AppendToTop(
new (aBuilder) nsDisplayRemote(aBuilder, aFrame, this));
if (aBuilder->IsForEventDelivery()) {
nsRect bounds = aFrame->EnsureInnerView()->GetBounds();
ViewTransform offset =
ViewTransform(GetRootFrameOffset(aFrame, aBuilder), 1, 1);
BuildListForLayer(GetRootLayer(), mFrameLoader, offset,
aBuilder, shadowTree, aFrame);
} else {
shadowTree.AppendToTop(
new (aBuilder) nsDisplayRemote(aBuilder, aFrame, this));
}
// Clip the shadow layers to subdoc bounds
nsPoint offset = aFrame->GetOffsetToCrossDoc(aBuilder->ReferenceFrame());