Added documentation

This commit is contained in:
dcone 1998-04-14 22:20:32 +00:00
parent a23ed9168c
commit 339d3d63f6

View File

@ -53,81 +53,322 @@ public:
//TBD: bind/unbind, transformation of scalars (hacky),
//potential drawmode for selection, polygons. MMP
/**
* Initialize the RenderingContext
* @param aContext the device context to use.
* @param aWidget the widget to hook up to
* @result The result of the initialization, NS_Ok if no errors
*/
virtual nsresult Init(nsIDeviceContext* aContext,nsIWidget *aWidget) = 0;
/**
* Initialize the RenderingContext
* @param aContext the device context to use for the drawing.
* @param aSurface the surface to draw into
* @result The result of the initialization, NS_Ok if no errors
*/
virtual nsresult Init(nsIDeviceContext* aContext,nsDrawingSurface aSurface) = 0;
/**
* Reset the rendering context
*/
virtual void Reset() = 0;
/**
* Selects an offscreen drawing surface into the RenderingContext to draw to.
* @param aSurface is the offscreen surface we are going to draw to.
*/
virtual nsresult SelectOffScreenDrawingSurface(nsDrawingSurface aSurface) = 0;
/**
* Save a graphical state onto a stack.
*/
virtual void PushState() = 0;
/**
* Get and and set RenderingContext to this graphical state
*/
virtual void PopState() = 0;
/**
* Tells if a given rectangle is visible within the rendering context
* @param aRect is the rectangle that will be checked for visiblity
* @result If true, that rectanglular area is visable.
*/
virtual PRBool IsVisibleRect(const nsRect& aRect) = 0;
//set aIntersect to true to cause the new cliprect to be intersected
//with any other cliprects already in the renderingcontext.
/**
* Sets the clipping for the RenderingContext to the passed in rectangle
* @param aRect The rectangle to set the clipping rectangle to
* @param aIntersect A boolean, if true will cause aRect to be intersected with exsiting clip rects
*/
virtual void SetClipRect(const nsRect& aRect, PRBool aIntersect) = 0;
/**
* Gets the clipping rectangle of the RenderingContext
* @return The clipping rectangle for the RenderingContext
*/
virtual const nsRect& GetClipRect() = 0;
/**
* Sets the forground color for the RenderingContext
* @param aColor The color to set the RenderingContext to
*/
virtual void SetColor(nscolor aColor) = 0;
/**
* Get the forground color for the RenderingContext
* @return The current forground color of the RenderingContext
*/
virtual nscolor GetColor() const = 0;
/**
* Sets the font for the RenderingContext
* @param aFont The font to use in the RenderingContext
*/
virtual void SetFont(const nsFont& aFont) = 0;
/**
* Get the current font for the RenderingContext
* @return The current font of the RenderingContext
*/
virtual const nsFont& GetFont() = 0;
/**
* Get the current fontmetrics for the RenderingContext
* @return The current font of the RenderingContext
*/
virtual nsIFontMetrics* GetFontMetrics() = 0;
/**
* Add in a translate to the RenderingContext's transformation matrix
* @param aX The horizontal translation
* @param aY The vertical translation
*/
virtual void Translate(nscoord aX, nscoord aY) = 0;
/**
* Add in a scale to the RenderingContext's transformation matrix
* @param aX The horizontal scale
* @param aY The vertical scale
*/
virtual void Scale(float aSx, float aSy) = 0;
/**
* Get the current transformation matrix for the RenderingContext
* @return The transformation matrix for the RenderingContext
*/
virtual nsTransform2D * GetCurrentTransform() = 0;
//create and destroy offscreen renderingsurface compatible with this RC
/**
* Create an offscreen drawingsurface compatible with this RenderingContext
* @param aBounds A rectangle representing the size for the renderingsurface
* @return A nsDrawingSurface
*/
virtual nsDrawingSurface CreateDrawingSurface(nsRect &aBounds) = 0;
/**
* Destroy the drawingsurface
* @param aDS A drawingsurface to destroy
*/
virtual void DestroyDrawingSurface(nsDrawingSurface aDS) = 0;
/**
* Create a drawingsurface for use with an optimized bitmap
* @return The new nsDrawingSurface
*/
virtual nsDrawingSurface CreateOptimizeSurface() = 0;
/**
* Return the drawingsurface for this RenderingContext
* @return A drawingsurface
*/
virtual nsDrawingSurface getDrawingSurface() = 0;
/**
* Draw a line
* @param aXO starting horiztonal coord in twips
* @param aY0 starting vertical coord in twips
* @param aX1 end horiztonal coord in twips
* @param aY1 end vertical coord in twips
*/
virtual void DrawLine(nscoord aX0, nscoord aY0, nscoord aX1, nscoord aY1) = 0;
/**
* Draw a rectangle
* @param aRect The rectangle to draw
*/
virtual void DrawRect(const nsRect& aRect) = 0;
/**
* Draw a rectangle
* @param aX Horizontal left Coordinate in twips
* @param aY Vertical top Coordinate in twips
* @param aWidth Width of rectangle in twips
* @param aHeight Height of rectangle in twips
*/
virtual void DrawRect(nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight) = 0;
/**
* Fill a rectangle in the current foreground color
* @param aRect The rectangle to draw
*/
virtual void FillRect(const nsRect& aRect) = 0;
/**
* Fill a rectangle in the current foreground color
* @param aX Horizontal left Coordinate in twips
* @param aY Vertical top Coordinate in twips
* @param aWidth Width of rectangle in twips
* @param aHeight Height of rectangle in twips
*/
virtual void FillRect(nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight) = 0;
/**
* Draw a poly in the current foreground color
* @param aPoints points to use for the drawing, last must equal first
* @param aNumPonts number of points in the polygon
*/
virtual void DrawPolygon(nsPoint aPoints[], PRInt32 aNumPoints) = 0;
/**
* Fill a poly in the current foreground color
* @param aPoints points to use for the drawing, last must equal first
* @param aNumPonts number of points in the polygon
*/
virtual void FillPolygon(nsPoint aPoints[], PRInt32 aNumPoints) = 0;
/**
* Draw an ellipse in the current foreground color
* @param aRect The rectangle define bounds of ellipse to draw
*/
virtual void DrawEllipse(const nsRect& aRect) = 0;
virtual void DrawEllipse(nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight) = 0;
virtual void FillEllipse(const nsRect& aRect) = 0;
virtual void FillEllipse(nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight) = 0;
/**
* Draw an ellipse in the current foreground color
* @param aX Horizontal left Coordinate in twips
* @param aY Vertical top Coordinate in twips
* @param aWidth Width of horizontal axis in twips
* @param aHeight Height of vertical axis in twips
*/
virtual void DrawEllipse(nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight) = 0;
/**
* Fill an ellipse in the current foreground color
* @param aRect The rectangle define bounds of ellipse to draw
*/
virtual void FillEllipse(const nsRect& aRect) = 0;
/**
* Fill an ellipse in the current foreground color
* @param aX Horizontal left Coordinate in twips
* @param aY Vertical top Coordinate in twips
* @param aWidth Width of horizontal axis in twips
* @param aHeight Height of vertical axis in twips
*/
virtual void FillEllipse(nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight) = 0;
/**
* Draw an arc in the current forground color
* @param aRect The rectangle define bounds of ellipse to use
* @param aStartAngle the starting angle of the arc, in the ellipse
* @param aEndAngle The ending angle of the arc, in the ellipse
*/
virtual void DrawArc(const nsRect& aRect,
float aStartAngle, float aEndAngle) = 0;
/**
* Draw an arc in the current forground color
* @param aX Horizontal left Coordinate in twips
* @param aY Vertical top Coordinate in twips
* @param aWidth Width of horizontal axis in twips
* @param aHeight Height of vertical axis in twips
* @param aStartAngle the starting angle of the arc, in the ellipse
* @param aEndAngle The ending angle of the arc, in the ellipse
*/
virtual void DrawArc(nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight,
float aStartAngle, float aEndAngle) = 0;
/**
* Fill an arc in the current forground color
* @param aRect The rectangle define bounds of ellipse to use
* @param aStartAngle the starting angle of the arc, in the ellipse
* @param aEndAngle The ending angle of the arc, in the ellipse
*/
virtual void FillArc(const nsRect& aRect,
float aStartAngle, float aEndAngle) = 0;
/**
* Fill an arc in the current forground color
* @param aX Horizontal left Coordinate in twips
* @param aY Vertical top Coordinate in twips
* @param aWidth Width of horizontal axis in twips
* @param aHeight Height of vertical axis in twips
* @param aStartAngle the starting angle of the arc, in the ellipse
* @param aEndAngle The ending angle of the arc, in the ellipse
*/
virtual void FillArc(nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight,
float aStartAngle, float aEndAngle) = 0;
/**
* Draw a string in the RenderingContext
* @param aString The string to draw
* @param aLength The length of the aString
* @param aX Horizontal starting point of baseline
* @param aY Vertical starting point of baseline.
* @param aWidth Width of the underline
*/
virtual void DrawString(const char *aString, PRUint32 aLength,
nscoord aX, nscoord aY,
nscoord aWidth) = 0;
/**
* Draw a string in the RenderingContext
* @param aString A PRUnichar of the string
* @param aLength The length of the aString
* @param aX Horizontal starting point of baseline
* @param aY Vertical starting point of baseline.
* @param aWidth length in twips of the underline
*/
virtual void DrawString(const PRUnichar *aString, PRUint32 aLength,
nscoord aX, nscoord aY,
nscoord aWidth) = 0;
/**
* Draw a string in the RenderingContext
* @param aString A nsString of the string
* @param aX Horizontal starting point of baseline
* @param aY Vertical starting point of baseline.
* @param aWidth Width of the underline
*/
virtual void DrawString(const nsString& aString, nscoord aX, nscoord aY,
nscoord aWidth) = 0;
/**
* Copy an image to the RenderingContext
* @param aX Horzontal left destination coordinate
* @param aY Vertical top of destinatio coordinate
*/
virtual void DrawImage(nsIImage *aImage, nscoord aX, nscoord aY) = 0;
/**
* Copy an image to the RenderingContext, scaling can occur if width/hieght does not match source
* @param aX Horzontal left destination coordinate
* @param aY Vertical top of destinatio coordinate
* @param aWidth Width of destination,
* @param aHeight Height of destination
*/
virtual void DrawImage(nsIImage *aImage, nscoord aX, nscoord aY,
nscoord aWidth, nscoord aHeight) = 0;
/**
* Copy an image to the RenderingContext, scaling can occur if source/dest rects differ
* @param aRect Destination rectangle to copy the image to
*/
virtual void DrawImage(nsIImage *aImage, const nsRect& aRect) = 0;
/**
* Copy an image to the RenderingContext, scaling/clipping can occur if source/dest rects differ
* @param aSRect Source rectangle to copy from
* @param aDRect Destination rectangle to copy the image to
*/
virtual void DrawImage(nsIImage *aImage, const nsRect& aSRect, const nsRect& aDRect)=0;
/**
* Copy offscreen pixelmap to this RenderingContext
* @param aBounds Destination rectangle to copy to
*/
virtual nsresult CopyOffScreenBits(nsRect &aBounds) = 0;
};