Bug 588212 - LayerManagerD3D9 PaintToTarget uses wrong render target. r=bas, a=beta5+

This commit is contained in:
Matt Woodrow 2010-08-23 20:56:49 -07:00
parent bcec1aebd9
commit 35a7b7fe11

View File

@ -253,8 +253,7 @@ LayerManagerD3D9::PaintToTarget()
{
nsRefPtr<IDirect3DSurface9> backBuff;
nsRefPtr<IDirect3DSurface9> destSurf;
device()->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO,
getter_AddRefs(backBuff));
device()->GetRenderTarget(0, getter_AddRefs(backBuff));
D3DSURFACE_DESC desc;
backBuff->GetDesc(&desc);