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Bug 1014741 - Don't spam skip layer. r=sotaro
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@ -48,7 +48,6 @@ HwcUtils::PrepareLayerRects(nsIntRect aVisible, const gfxMatrix& aTransform,
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visibleRectScreen.IntersectRect(visibleRectScreen, clip);
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if (visibleRectScreen.IsEmpty()) {
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LOGD("Skip layer");
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return false;
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}
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@ -61,7 +60,6 @@ HwcUtils::PrepareLayerRects(nsIntRect aVisible, const gfxMatrix& aTransform,
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crop.Round();
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if (crop.IsEmpty()) {
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LOGD("Skip layer");
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return false;
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}
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