r=mkaply, sr=blizzard, a=asa for drivers
OS/2 only - lower tile buffer height and width so we won't tile progressive images
This commit is contained in:
mkaply%us.ibm.com 2001-11-08 20:36:26 +00:00
parent e318885466
commit 3bc7b7e2dc

View File

@ -30,14 +30,10 @@
#include <stdlib.h>
#include "nsImageOS2.h"
#include "nsIDeviceContext.h"
#include "nsRenderingContextOS2.h"
// Max size of image that could be tiled
#define MAX_BUFFER_WIDTH 200 // For screen resolution 1600x1200
#define MAX_BUFFER_HEIGHT 150 // 3 x 3 = 9 times
#define MAX_BUFFER_WIDTH 128
#define MAX_BUFFER_HEIGHT 128
struct MONOBITMAPINFO
{