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r=mkaply, sr=blizzard, a=asa for drivers OS/2 only - lower tile buffer height and width so we won't tile progressive images
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@ -30,14 +30,10 @@
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#include <stdlib.h>
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#include "nsImageOS2.h"
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#include "nsIDeviceContext.h"
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#include "nsRenderingContextOS2.h"
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// Max size of image that could be tiled
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#define MAX_BUFFER_WIDTH 200 // For screen resolution 1600x1200
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#define MAX_BUFFER_HEIGHT 150 // 3 x 3 = 9 times
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#define MAX_BUFFER_WIDTH 128
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#define MAX_BUFFER_HEIGHT 128
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struct MONOBITMAPINFO
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{
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