diff --git a/toolkit/content/Geometry.jsm b/toolkit/content/Geometry.jsm index ea15a58fe5ff..fc905bc9a1d7 100644 --- a/toolkit/content/Geometry.jsm +++ b/toolkit/content/Geometry.jsm @@ -210,70 +210,6 @@ let Util = { }; -/** - * Helper class to nsITimer that adds a little more pizazz. Callback can be an - * object with a notify method or a function. - */ -Util.Timeout = function(aCallback) { - this._callback = aCallback; - this._timer = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer); - this._active = false; -} - -Util.Timeout.prototype = { - /** Timer callback. Don't call this manually. */ - notify: function notify() { - this._active = false; - if (this._callback.notify) - this._callback.notify(); - else - this._callback.apply(null); - }, - - /** Do the callback once. Cancels other timeouts on this object. */ - once: function once(aDelay, aCallback) { - if (aCallback) - this._callback = aCallback; - this.clear(); - this._timer.initWithCallback(this, aDelay, this._timer.TYPE_ONE_SHOT); - this._active = true; - return this; - }, - - /** Do the callback every aDelay msecs. Cancels other timeouts on this object. */ - interval: function interval(aDelay, aCallback) { - if (aCallback) - this._callback = aCallback; - this.clear(); - this._timer.initWithCallback(this, aDelay, this._timer.TYPE_REPEATING_SLACK); - this._active = true; - return this; - }, - - /** Clear any pending timeouts. */ - clear: function clear() { - if (this._active) { - this._timer.cancel(); - this._active = false; - } - return this; - }, - - /** If there is a pending timeout, call it and cancel the timeout. */ - flush: function flush() { - if (this._active) { - this.clear(); - this.notify(); - } - return this; - }, - - /** Return true iff we are waiting for a callback. */ - isPending: function isPending() { - return this._active; - } -}; - /** * Cache of commonly used elements. */ @@ -297,6 +233,7 @@ let Elements = {}; }); }); + /** * Simple Point class. *