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Bug 663288 - Don't allow instance times to be self-dependent, r=dholbert
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@ -228,6 +228,22 @@ nsSMILInstanceTime::IsDependentOn(const nsSMILInstanceTime& aOther) const
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return myBaseTime->IsDependentOn(aOther);
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}
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const nsSMILInstanceTime*
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nsSMILInstanceTime::GetBaseTime() const
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{
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if (!mBaseInterval) {
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return nsnull;
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}
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NS_ABORT_IF_FALSE(mCreator, "Base interval is set but there is no creator.");
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if (!mCreator) {
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return nsnull;
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}
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return mCreator->DependsOnBegin() ? mBaseInterval->Begin() :
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mBaseInterval->End();
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}
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void
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nsSMILInstanceTime::SetBaseInterval(nsSMILInterval* aBaseInterval)
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{
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@ -246,19 +262,3 @@ nsSMILInstanceTime::SetBaseInterval(nsSMILInterval* aBaseInterval)
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mBaseInterval = aBaseInterval;
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}
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const nsSMILInstanceTime*
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nsSMILInstanceTime::GetBaseTime() const
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{
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if (!mBaseInterval) {
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return nsnull;
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}
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NS_ABORT_IF_FALSE(mCreator, "Base interval is set but there is no creator.");
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if (!mCreator) {
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return nsnull;
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}
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return mCreator->DependsOnBegin() ? mBaseInterval->Begin() :
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mBaseInterval->End();
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}
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@ -117,6 +117,7 @@ public:
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PRBool IsDependent() const { return !!mBaseInterval; }
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PRBool IsDependentOn(const nsSMILInstanceTime& aOther) const;
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const nsSMILInterval* GetBaseInterval() const { return mBaseInterval; }
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const nsSMILInstanceTime* GetBaseTime() const;
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PRBool SameTimeAndBase(const nsSMILInstanceTime& aOther) const
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{
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@ -132,7 +133,6 @@ public:
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protected:
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void SetBaseInterval(nsSMILInterval* aBaseInterval);
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const nsSMILInstanceTime* GetBaseTime() const;
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nsSMILTimeValue mTime;
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@ -114,6 +114,11 @@ nsSMILInterval::SetBegin(nsSMILInstanceTime& aBegin)
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"Attempting to set unresolved begin time on interval");
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NS_ABORT_IF_FALSE(!mBeginFixed,
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"Attempting to set begin time but the begin point is fixed");
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// Check that we're not making an instance time dependent on itself. Such an
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// arrangement does not make intuitive sense and should be detected when
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// creating or updating intervals.
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NS_ABORT_IF_FALSE(!mBegin || aBegin.GetBaseTime() != mBegin,
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"Attempting to make self-dependent instance time");
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mBegin = &aBegin;
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}
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@ -123,6 +128,10 @@ nsSMILInterval::SetEnd(nsSMILInstanceTime& aEnd)
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{
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NS_ABORT_IF_FALSE(!mEndFixed,
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"Attempting to set end time but the end point is fixed");
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// As with SetBegin, check we're not making an instance time dependent on
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// itself.
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NS_ABORT_IF_FALSE(!mEnd || aEnd.GetBaseTime() != mEnd,
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"Attempting to make self-dependent instance time");
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mEnd = &aEnd;
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}
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@ -511,7 +511,7 @@ nsSMILTimedElement::DoSampleAt(nsSMILTime aContainerTime, PRBool aEndOnly)
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case STATE_STARTUP:
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{
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nsSMILInterval firstInterval;
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mElementState = GetNextInterval(nsnull, nsnull, firstInterval)
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mElementState = GetNextInterval(nsnull, nsnull, nsnull, firstInterval)
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? STATE_WAITING
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: STATE_POSTACTIVE;
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stateChanged = PR_TRUE;
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@ -558,7 +558,8 @@ nsSMILTimedElement::DoSampleAt(nsSMILTime aContainerTime, PRBool aEndOnly)
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if (mCurrentInterval->End()->Time() <= sampleTime) {
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nsSMILInterval newInterval;
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mElementState = GetNextInterval(mCurrentInterval, nsnull, newInterval)
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mElementState =
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GetNextInterval(mCurrentInterval, nsnull, nsnull, newInterval)
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? STATE_WAITING
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: STATE_POSTACTIVE;
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if (mClient) {
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@ -1497,6 +1498,7 @@ nsSMILTimedElement::FilterInstanceTimes(InstanceTimeList& aList)
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//
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PRBool
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nsSMILTimedElement::GetNextInterval(const nsSMILInterval* aPrevInterval,
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const nsSMILInterval* aReplacedInterval,
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const nsSMILInstanceTime* aFixedBeginTime,
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nsSMILInterval& aResult) const
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{
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@ -1539,19 +1541,35 @@ nsSMILTimedElement::GetNextInterval(const nsSMILInterval* aPrevInterval,
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tempBegin = new nsSMILInstanceTime(nsSMILTimeValue(0));
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} else {
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PRInt32 beginPos = 0;
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tempBegin = GetNextGreaterOrEqual(mBeginInstances, beginAfter, beginPos);
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if (!tempBegin || !tempBegin->Time().IsResolved()) {
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return PR_FALSE;
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}
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// If we're updating the current interval then skip any begin time that is
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// dependent on the current interval's begin time. e.g.
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// <animate id="a" begin="b.begin; a.begin+2s"...
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// If b's interval disappears whilst 'a' is in the waiting state the begin
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// time at "a.begin+2s" should be skipped since 'a' never begun.
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do {
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tempBegin =
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GetNextGreaterOrEqual(mBeginInstances, beginAfter, beginPos);
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if (!tempBegin || !tempBegin->Time().IsResolved()) {
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return PR_FALSE;
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}
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} while (aReplacedInterval &&
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tempBegin->GetBaseTime() == aReplacedInterval->Begin());
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}
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NS_ABORT_IF_FALSE(tempBegin && tempBegin->Time().IsResolved() &&
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NS_ABORT_IF_FALSE(tempBegin && tempBegin->Time().IsResolved() &&
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tempBegin->Time() >= beginAfter,
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"Got a bad begin time while fetching next interval");
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// Calculate end time
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{
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PRInt32 endPos = 0;
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tempEnd = GetNextGreaterOrEqual(mEndInstances, tempBegin->Time(), endPos);
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// As above with begin times, avoid creating self-referential loops
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// between instance times by checking that the newly found end instance
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// time is not already dependent on the end of the current interval.
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do {
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tempEnd =
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GetNextGreaterOrEqual(mEndInstances, tempBegin->Time(), endPos);
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} while (tempEnd && aReplacedInterval &&
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tempEnd->GetBaseTime() == aReplacedInterval->End());
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// If the last interval ended at the same point and was zero-duration and
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// this one is too, look for another end to use instead
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@ -1817,7 +1835,8 @@ nsSMILTimedElement::UpdateCurrentInterval(PRBool aForceChangeNotice)
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? mCurrentInterval->Begin()
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: nsnull;
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nsSMILInterval updatedInterval;
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if (GetNextInterval(GetPreviousInterval(), beginTime, updatedInterval)) {
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if (GetNextInterval(GetPreviousInterval(), mCurrentInterval,
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beginTime, updatedInterval)) {
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if (mElementState == STATE_POSTACTIVE) {
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@ -472,6 +472,9 @@ protected:
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* @param aPrevInterval The previous interval used. If supplied, the first
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* interval that begins after aPrevInterval will be
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* returned. May be nsnull.
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* @param aReplacedInterval The interval that is being updated (if any). This
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* used to ensure we don't return interval endpoints
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* that are dependent on themselves. May be nsnull.
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* @param aFixedBeginTime The time to use for the start of the interval. This
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* is used when only the endpoint of the interval
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* should be updated such as when the animation is in
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@ -482,6 +485,7 @@ protected:
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* @return PR_TRUE if a suitable interval was found, PR_FALSE otherwise.
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*/
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PRBool GetNextInterval(const nsSMILInterval* aPrevInterval,
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const nsSMILInterval* aReplacedInterval,
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const nsSMILInstanceTime* aFixedBeginTime,
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nsSMILInterval& aResult) const;
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nsSMILInstanceTime* GetNextGreater(const InstanceTimeList& aList,
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32
layout/reftests/svg/smil/syncbase/cycle-self-ref-4.svg
Normal file
32
layout/reftests/svg/smil/syncbase/cycle-self-ref-4.svg
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@ -0,0 +1,32 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<svg xmlns="http://www.w3.org/2000/svg"
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xmlns:xlink="http://www.w3.org/1999/xlink"
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class="reftest-wait"
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onload="byeByeB()">
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<script xlink:href="../smil-util.js" type="text/javascript"/>
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<script type="text/javascript">
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function byeByeB()
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{
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document.documentElement.pauseAnimations();
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document.documentElement.setCurrentTime(0);
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// Drop b
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var b = document.getElementById('b');
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b.parentNode.removeChild(b);
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b = null;
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// Snapshot at time t=4s. This is because there are two possible error cases
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// we want to detect:
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// i) b disappears and we just keep the existing time for a.begin+1s of t=2s
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// ii) b disappears and we update the time for a.begin+1s to t=3s
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setTimeAndSnapshot(4, false);
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}
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</script>
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<!-- We have an arrangement where a is dependent on b and itself. If b's
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interval disappears while a is still in the waiting state then the begin
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time "a.begin+1s" should disappear too since a never begun. -->
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<rect width="100" height="100" fill="green">
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<set id="a" attributeName="fill" attributeType="CSS" to="red"
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begin="b.begin; a.begin+1s"/>
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<set id="b" attributeName="y" attributeType="XML" to="0"
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begin="1s"/>
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</rect>
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</svg>
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After Width: | Height: | Size: 1.3 KiB |
56
layout/reftests/svg/smil/syncbase/cycle-self-ref-5.svg
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56
layout/reftests/svg/smil/syncbase/cycle-self-ref-5.svg
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@ -0,0 +1,56 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<svg xmlns="http://www.w3.org/2000/svg"
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xmlns:xlink="http://www.w3.org/1999/xlink"
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class="reftest-wait"
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onload="byeByeB()">
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<script xlink:href="../smil-util.js" type="text/javascript"/>
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<script type="text/javascript">
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function byeByeB()
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{
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document.documentElement.pauseAnimations();
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document.documentElement.setCurrentTime(2.5);
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// Drop b
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var b = document.getElementById('b');
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b.parentNode.removeChild(b);
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b = null;
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setTimeAndSnapshot(8, false);
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}
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</script>
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<!-- Similar to cycle-self-ref-4.svg but with end times.
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We have an arrangement where a's end time is dependent on b and on
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itself.
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Initially:
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- a's end time will be resolved as "b.end", i.e. 3s.
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- Accordingly, the instance time for "a.end+2s" will be 5s (3s+2s).
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- i.e. a's list of end instance times will be: [3, 5, 9].
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If b's interval disappears (because we delete b):
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- The end time "b.end" will become unresolved.
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- i.e. a's list of end instance times will be: [5, 9, unresolved].
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However, when updating a's end time we should not use the "5s" instance
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time since it is based on a's end time which is what we are updating.
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Expected behaviour:
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- The instance time of "5s" will be skipped and the time of "9s" will be
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used instead.
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- At t=8s the animation will still be playing and the rectangle will be
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green.
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Failure behaviour:
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- The next end instance time in the list will be used, giving a an end
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time of 5s.
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- The time "a.end+2s" will then be accordingly updated to 7s since a's
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end time is now 5s. (Any subsequent attempts to update the time will be
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ignored according to SMIL's cycle detection rules.)
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- At t=8s the animation will have stopped and the rectangle will be red.
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-->
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<rect width="100" height="100" fill="red">
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<set id="a" attributeName="fill" attributeType="CSS" to="green"
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begin="2s" end="b.end; a.end+2s; 9s"/>
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<set id="b" attributeName="y" attributeType="XML" to="0"
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begin="1s" end="3s"/>
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</rect>
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</svg>
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After Width: | Height: | Size: 2.2 KiB |
@ -64,6 +64,8 @@
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== cycle-self-ref-1.svg green-box-ref.svg
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== cycle-self-ref-2.svg green-box-ref.svg
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== cycle-self-ref-3.svg green-box-ref.svg
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== cycle-self-ref-4.svg green-box-ref.svg
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== cycle-self-ref-5.svg green-box-ref.svg
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== cycle-invalid-1.svg green-box-ref.svg
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== cycle-invalid-2.svg green-box-ref.svg
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== cycle-invalid-3.svg green-box-ref.svg
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