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Bug 852754 - Part 3: Share the implementation of ConfigureLayer. r=mstange
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@ -2740,55 +2740,6 @@ nsDisplayBackgroundImage::BuildLayer(nsDisplayListBuilder* aBuilder,
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return layer.forget();
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}
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void
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nsDisplayBackgroundImage::ConfigureLayer(ImageLayer* aLayer,
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const ContainerLayerParameters& aParameters)
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{
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aLayer->SetFilter(nsLayoutUtils::GetGraphicsFilterForFrame(mFrame));
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MOZ_ASSERT(mImage);
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int32_t imageWidth;
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int32_t imageHeight;
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mImage->GetWidth(&imageWidth);
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mImage->GetHeight(&imageHeight);
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NS_ASSERTION(imageWidth != 0 && imageHeight != 0, "Invalid image size!");
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if (imageWidth > 0 && imageHeight > 0) {
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// We're actually using the ImageContainer. Let our frame know that it
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// should consider itself to have painted successfully.
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nsDisplayBackgroundGeometry::UpdateDrawResult(this,
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image::DrawResult::SUCCESS);
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}
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// XXX(seth): Right now we ignore aParameters.Scale() and
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// aParameters.Offset(), because FrameLayerBuilder already applies
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// aParameters.Scale() via the layer's post-transform, and
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// aParameters.Offset() is always zero.
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MOZ_ASSERT(aParameters.Offset() == LayerIntPoint(0,0));
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// It's possible (for example, due to downscale-during-decode) that the
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// ImageContainer this ImageLayer is holding has a different size from the
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// intrinsic size of the image. For this reason we compute the transform using
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// the ImageContainer's size rather than the image's intrinsic size.
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// XXX(seth): In reality, since the size of the ImageContainer may change
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// asynchronously, this is not enough. Bug 1183378 will provide a more
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// complete fix, but this solution is safe in more cases than simply relying
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// on the intrinsic size.
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IntSize containerSize = aLayer->GetContainer()
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? aLayer->GetContainer()->GetCurrentSize()
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: IntSize(imageWidth, imageHeight);
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const int32_t factor = mFrame->PresContext()->AppUnitsPerDevPixel();
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const LayoutDeviceRect destRect =
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LayoutDeviceRect::FromAppUnits(GetDestRect(), factor);
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const LayoutDevicePoint p = destRect.TopLeft();
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Matrix transform = Matrix::Translation(p.x, p.y);
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transform.PreScale(destRect.width / containerSize.width,
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destRect.height / containerSize.height);
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aLayer->SetBaseTransform(gfx::Matrix4x4::From2D(transform));
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}
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void
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nsDisplayBackgroundImage::HitTest(nsDisplayListBuilder* aBuilder,
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const nsRect& aRect,
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@ -3208,6 +3159,56 @@ nsDisplayThemedBackground::GetBoundsInternal() {
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return r + ToReferenceFrame();
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}
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void
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nsDisplayImageContainer::ConfigureLayer(ImageLayer* aLayer,
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const ContainerLayerParameters& aParameters)
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{
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aLayer->SetFilter(nsLayoutUtils::GetGraphicsFilterForFrame(mFrame));
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nsCOMPtr<imgIContainer> image = GetImage();
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MOZ_ASSERT(image);
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int32_t imageWidth;
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int32_t imageHeight;
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image->GetWidth(&imageWidth);
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image->GetHeight(&imageHeight);
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NS_ASSERTION(imageWidth != 0 && imageHeight != 0, "Invalid image size!");
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if (imageWidth > 0 && imageHeight > 0) {
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// We're actually using the ImageContainer. Let our frame know that it
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// should consider itself to have painted successfully.
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nsDisplayBackgroundGeometry::UpdateDrawResult(this,
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image::DrawResult::SUCCESS);
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}
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// XXX(seth): Right now we ignore aParameters.Scale() and
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// aParameters.Offset(), because FrameLayerBuilder already applies
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// aParameters.Scale() via the layer's post-transform, and
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// aParameters.Offset() is always zero.
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MOZ_ASSERT(aParameters.Offset() == LayerIntPoint(0,0));
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// It's possible (for example, due to downscale-during-decode) that the
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// ImageContainer this ImageLayer is holding has a different size from the
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// intrinsic size of the image. For this reason we compute the transform using
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// the ImageContainer's size rather than the image's intrinsic size.
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// XXX(seth): In reality, since the size of the ImageContainer may change
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// asynchronously, this is not enough. Bug 1183378 will provide a more
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// complete fix, but this solution is safe in more cases than simply relying
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// on the intrinsic size.
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IntSize containerSize = aLayer->GetContainer()
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? aLayer->GetContainer()->GetCurrentSize()
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: IntSize(imageWidth, imageHeight);
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const int32_t factor = mFrame->PresContext()->AppUnitsPerDevPixel();
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const LayoutDeviceRect destRect =
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LayoutDeviceRect::FromAppUnits(GetDestRect(), factor);
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const LayoutDevicePoint p = destRect.TopLeft();
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Matrix transform = Matrix::Translation(p.x, p.y);
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transform.PreScale(destRect.width / containerSize.width,
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destRect.height / containerSize.height);
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aLayer->SetBaseTransform(gfx::Matrix4x4::From2D(transform));
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}
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already_AddRefed<ImageContainer>
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nsDisplayImageContainer::GetContainer(LayerManager* aManager,
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nsDisplayListBuilder *aBuilder)
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@ -2327,8 +2327,8 @@ public:
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already_AddRefed<ImageContainer> GetContainer(LayerManager* aManager,
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nsDisplayListBuilder* aBuilder);
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virtual void ConfigureLayer(ImageLayer* aLayer,
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const ContainerLayerParameters& aParameters) = 0;
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void ConfigureLayer(ImageLayer* aLayer,
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const ContainerLayerParameters& aParameters);
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virtual already_AddRefed<imgIContainer> GetImage() = 0;
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@ -2724,8 +2724,6 @@ public:
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nsDisplayListBuilder* aBuilder) override;
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virtual already_AddRefed<imgIContainer> GetImage() override;
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virtual nsRect GetDestRect() override;
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virtual void ConfigureLayer(ImageLayer* aLayer,
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const ContainerLayerParameters& aParameters) override;
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static nsRegion GetInsideClipRegion(nsDisplayItem* aItem, uint8_t aClip,
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const nsRect& aRect);
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@ -1636,54 +1636,6 @@ nsDisplayImage::BuildLayer(nsDisplayListBuilder* aBuilder,
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return layer.forget();
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}
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void
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nsDisplayImage::ConfigureLayer(ImageLayer* aLayer,
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const ContainerLayerParameters& aParameters)
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{
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aLayer->SetFilter(nsLayoutUtils::GetGraphicsFilterForFrame(mFrame));
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int32_t imageWidth;
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int32_t imageHeight;
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mImage->GetWidth(&imageWidth);
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mImage->GetHeight(&imageHeight);
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NS_ASSERTION(imageWidth != 0 && imageHeight != 0, "Invalid image size!");
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if (imageWidth > 0 && imageHeight > 0) {
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// We're actually using the ImageContainer. Let our frame know that it
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// should consider itself to have painted successfully.
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nsDisplayItemGenericImageGeometry::UpdateDrawResult(this,
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DrawResult::SUCCESS);
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}
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const int32_t factor = mFrame->PresContext()->AppUnitsPerDevPixel();
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const LayoutDeviceRect destRect =
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LayoutDeviceRect::FromAppUnits(GetDestRect(), factor);
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// XXX(seth): Right now we ignore aParameters.Scale() and
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// aParameters.Offset(), because FrameLayerBuilder already applies
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// aParameters.Scale() via the layer's post-transform, and
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// aParameters.Offset() is always zero.
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MOZ_ASSERT(aParameters.Offset() == LayerIntPoint(0,0));
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// It's possible (for example, due to downscale-during-decode) that the
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// ImageContainer this ImageLayer is holding has a different size from the
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// intrinsic size of the image. For this reason we compute the transform using
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// the ImageContainer's size rather than the image's intrinsic size.
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// XXX(seth): In reality, since the size of the ImageContainer may change
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// asynchronously, this is not enough. Bug 1183378 will provide a more
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// complete fix, but this solution is safe in more cases than simply relying
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// on the intrinsic size.
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IntSize containerSize = aLayer->GetContainer()
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? aLayer->GetContainer()->GetCurrentSize()
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: IntSize(imageWidth, imageHeight);
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const LayoutDevicePoint p = destRect.TopLeft();
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Matrix transform = Matrix::Translation(p.x, p.y);
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transform.PreScale(destRect.Width() / containerSize.width,
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destRect.Height() / containerSize.height);
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aLayer->SetBaseTransform(gfx::Matrix4x4::From2D(transform));
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}
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DrawResult
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nsImageFrame::PaintImage(nsRenderingContext& aRenderingContext, nsPoint aPt,
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const nsRect& aDirtyRect, imgIContainer* aImage,
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@ -460,13 +460,6 @@ public:
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LayerManager* aManager,
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const ContainerLayerParameters& aContainerParameters) override;
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/**
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* Configure an ImageLayer for this display item.
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* Set the required filter and scaling transform.
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*/
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virtual void ConfigureLayer(ImageLayer* aLayer,
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const ContainerLayerParameters& aParameters) override;
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NS_DISPLAY_DECL_NAME("Image", TYPE_IMAGE)
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private:
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nsCOMPtr<imgIContainer> mImage;
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@ -444,54 +444,6 @@ nsDisplayXULImage::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
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nsDisplayImageContainer::ComputeInvalidationRegion(aBuilder, aGeometry, aInvalidRegion);
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}
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void
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nsDisplayXULImage::ConfigureLayer(ImageLayer* aLayer,
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const ContainerLayerParameters& aParameters)
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{
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aLayer->SetFilter(nsLayoutUtils::GetGraphicsFilterForFrame(mFrame));
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const int32_t factor = mFrame->PresContext()->AppUnitsPerDevPixel();
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LayoutDeviceRect destRect = LayoutDeviceRect::FromAppUnits(GetDestRect(), factor);
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nsCOMPtr<imgIContainer> imgCon = GetImage();
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int32_t imageWidth;
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int32_t imageHeight;
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imgCon->GetWidth(&imageWidth);
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imgCon->GetHeight(&imageHeight);
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NS_ASSERTION(imageWidth != 0 && imageHeight != 0, "Invalid image size!");
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if (imageWidth > 0 && imageHeight > 0) {
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// We're actually using the ImageContainer. Let our frame know that it
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// should consider itself to have painted successfully.
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nsDisplayItemGenericImageGeometry::UpdateDrawResult(this,
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DrawResult::SUCCESS);
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}
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// XXX(seth): Right now we ignore aParameters.Scale() and
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// aParameters.Offset(), because FrameLayerBuilder already applies
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// aParameters.Scale() via the layer's post-transform, and
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// aParameters.Offset() is always zero.
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MOZ_ASSERT(aParameters.Offset() == LayerIntPoint(0,0));
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// It's possible (for example, due to downscale-during-decode) that the
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// ImageContainer this ImageLayer is holding has a different size from the
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// intrinsic size of the image. For this reason we compute the transform using
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// the ImageContainer's size rather than the image's intrinsic size.
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// XXX(seth): In reality, since the size of the ImageContainer may change
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// asynchronously, this is not enough. Bug 1183378 will provide a more
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// complete fix, but this solution is safe in more cases than simply relying
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// on the intrinsic size.
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IntSize containerSize = aLayer->GetContainer()
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? aLayer->GetContainer()->GetCurrentSize()
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: IntSize(imageWidth, imageHeight);
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const LayoutDevicePoint p = destRect.TopLeft();
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Matrix transform = Matrix::Translation(p.x, p.y);
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transform.PreScale(destRect.Width() / containerSize.width,
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destRect.Height() / containerSize.height);
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aLayer->SetBaseTransform(gfx::Matrix4x4::From2D(transform));
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}
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bool
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nsDisplayXULImage::CanOptimizeToImageLayer(LayerManager* aManager,
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nsDisplayListBuilder* aBuilder)
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@ -144,8 +144,6 @@ public:
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nsDisplayListBuilder* aBuilder) override;
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virtual already_AddRefed<imgIContainer> GetImage() override;
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virtual nsRect GetDestRect() override;
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virtual void ConfigureLayer(ImageLayer* aLayer,
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const ContainerLayerParameters& aParameters) override;
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virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) override
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{
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*aSnap = true;
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