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Bug 1172796 - Part 6: Implements ImageBitmap::Close(). r=roc r=smaug
--HG-- extra : commitid : 85dot8oSPkP
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@ -408,6 +408,14 @@ ImageBitmap::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
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return ImageBitmapBinding::Wrap(aCx, this, aGivenProto);
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}
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void
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ImageBitmap::Close()
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{
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mData = nullptr;
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mSurface = nullptr;
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mPictureRect.SetEmpty();
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}
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void
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ImageBitmap::SetPictureRect(const IntRect& aRect, ErrorResult& aRv)
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{
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@ -419,6 +427,10 @@ ImageBitmap::PrepareForDrawTarget(gfx::DrawTarget* aTarget)
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{
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MOZ_ASSERT(aTarget);
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if (!mData) {
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return nullptr;
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}
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if (!mSurface) {
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mSurface = mData->GetAsSourceSurface();
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}
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@ -91,6 +91,8 @@ public:
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return mPictureRect.Height();
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}
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void Close();
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/*
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* The PrepareForDrawTarget() might return null if the mPictureRect does not
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* intersect with the size of mData.
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@ -246,6 +246,7 @@ support-files = captureStream_common.js
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support-files = file_drawWindow_source.html file_drawWindow_common.js
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skip-if = (buildapp == 'b2g' && toolkit != 'gonk')
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[test_imagebitmap.html]
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[test_imagebitmap_close.html]
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[test_imagebitmap_cropping.html]
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[test_imagebitmap_on_worker.html]
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[test_imagebitmap_structuredclone.html]
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93
dom/canvas/test/test_imagebitmap_close.html
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93
dom/canvas/test/test_imagebitmap_close.html
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@ -0,0 +1,93 @@
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<!DOCTYPE HTML>
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<html>
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<head>
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<title>WebGL in OffscreenCanvas</title>
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<script src="/tests/SimpleTest/SimpleTest.js"></script>
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<script src="/tests/SimpleTest/WindowSnapshot.js"></script>
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<link rel="stylesheet" href="/tests/SimpleTest/test.css">
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</head>
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<body>
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<script type="text/js-worker">
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function ok(expect, msg) {
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postMessage({"type": "status", status: !!expect, msg: msg});
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}
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onmessage = function(event) {
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var bitmap = event.data.bitmap;
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ok(!!bitmap, "Get the ImageBitmap from the main script.");
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bitmap.close();
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ok(bitmap.width == 0 && bitmap.height == 0, "After close(), width and height should return 0");
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postMessage({"type": "finish"});
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}
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</script>
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<script>
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SimpleTest.waitForExplicitFinish();
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function createCanvas() {
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var htmlCanvas = document.createElement('canvas');
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htmlCanvas.width = 64;
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htmlCanvas.height = 64;
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document.body.appendChild(htmlCanvas);
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return htmlCanvas;
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}
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function runTest() {
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var canvas1 = createCanvas();
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var ctx = canvas1.getContext("2d");
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ctx.fillStyle = "#00FF00";
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ctx.fillRect(0, 0, 64, 64);
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var canvasRef = createCanvas();
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var ctx = canvasRef.getContext("2d");
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ctx.fillStyle = "#00FF00";
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ctx.fillRect(0, 0, 64, 64);
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createImageBitmap(canvas1).then(function(bmp) {
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var canvas2 = createCanvas();
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var ctx2 = canvas2.getContext("2d");
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ctx2.drawImage(bmp, 0, 0);
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ok(canvasRef.toDataURL() == canvas2.toDataURL(), "toDataURL should return same result.");
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document.body.removeChild(canvas2);
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bmp.close();
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ok(bmp.width == 0 && bmp.height == 0, "After close(), width and height should return 0");
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var canvas2 = createCanvas();
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var ctx2 = canvas2.getContext("2d");
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var beforeDrawImageDataURL = canvas2.toDataURL();
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ctx2.drawImage(bmp, 0, 0);
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var afterDrawImageDataURL = canvas2.toDataURL();
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ok(beforeDrawImageDataURL == afterDrawImageDataURL,
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"Drawing operations with a closed ImageBitmap should do nothing.");
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runTestOnWorker();
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});
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}
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function runTestOnWorker() {
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var canvas1 = createCanvas();
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var ctx = canvas1.getContext("2d");
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ctx.fillStyle = "#00FF00";
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ctx.fillRect(0, 0, 64, 64);
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var blob = new Blob(Array.prototype.map.call(document.querySelectorAll("script[type=\"text\/js-worker\"]"), function (oScript) { return oScript.textContent; }),{type: "text/javascript"});
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var worker = new Worker(window.URL.createObjectURL(blob));
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createImageBitmap(canvas1).then(function(bmp) {
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worker.postMessage({bitmap: bmp}, [bmp]);
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worker.onmessage = function(event) {
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if (event.data.type == "status") {
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ok(event.data.status, event.data.msg);
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} else if (event.data.type == "finish") {
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SimpleTest.finish();
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}
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}
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});
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}
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runTest();
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</script>
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</body>
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</html>
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@ -23,6 +23,18 @@ interface ImageBitmap {
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readonly attribute unsigned long height;
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};
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// It's crucial that there be a way to explicitly dispose of ImageBitmaps
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// since they refer to potentially large graphics resources. Some uses
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// of this API proposal will result in repeated allocations of ImageBitmaps,
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// and garbage collection will not reliably reclaim them quickly enough.
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// Here we reuse close(), which also exists on another Transferable type,
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// MessagePort. Potentially, all Transferable types should inherit from a
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// new interface type "Closeable".
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partial interface ImageBitmap {
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// Dispose of all graphical resources associated with this ImageBitmap.
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void close();
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};
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[NoInterfaceObject, Exposed=(Window,Worker)]
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interface ImageBitmapFactories {
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[Throws]
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