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Enable parallel painting on OSX and cap the amount of paint workers to 4. (bug 1430793, r=milan)
--HG-- extra : rebase_source : 9d5c853f84b160819540cc062fb84f4bea8fcb02
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@ -137,13 +137,10 @@ PaintThread::CalculatePaintWorkerCount()
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int32_t workerCount = gfxPrefs::LayersOMTPPaintWorkers();
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// If not manually specified, default to (cpuCores * 3) / 4
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// If not manually specified, default to (cpuCores * 3) / 4, and clamp
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// between 1 and 4. If a user wants more, they can manually specify it
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if (workerCount < 1) {
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workerCount = std::max((cpuCores * 3) / 4, 1);
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if (workerCount > 32) {
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workerCount = 32;
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}
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workerCount = std::min(std::max((cpuCores * 3) / 4, 1), 4);
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}
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return workerCount;
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@ -5935,5 +5935,9 @@ pref("layers.omtp.enabled", true);
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#else
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pref("layers.omtp.enabled", false);
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#endif
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pref("layers.omtp.release-capture-on-main-thread", false);
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#if defined(XP_MACOSX)
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pref("layers.omtp.paint-workers", -1);
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#else
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pref("layers.omtp.paint-workers", 1);
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#endif
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pref("layers.omtp.release-capture-on-main-thread", false);
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