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Bug 392188 - Tests for click-through.
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@ -169,8 +169,13 @@
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function clearExpectedEvents() {
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while (gExpectedEvents.length > 0) {
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var expectedEvent = gExpectedEvents.shift();
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var errFun = expectedEvent.todoShouldHaveFired ? todo : ok;
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errFun(false, "didn't receive expected event: " + eventToString(expectedEvent));
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if (expectedEvent.sometimesFiresButShouldnt) {
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// We didn't really expect it anyway, so it's good that it didn't fire.
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ok(true, "Didn't receive unexpected event: " + eventToString(expectedEvent));
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} else {
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var errFun = expectedEvent.shouldFireButDoesnt || expectedEvent.shouldFireButSometimesDoesnt ? todo : ok;
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errFun(false, "Didn't receive expected event: " + eventToString(expectedEvent));
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}
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}
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}
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@ -178,21 +183,31 @@
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function eventMonitor(e) {
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printDebug("got event: " + eventToString(e) + "\n");
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processEvent(e);
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}
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function processEvent(e) {
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var expectedEvent = gExpectedEvents.shift();
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while (expectedEvent && expectedEvent.todoShouldHaveFired) {
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todo(false, "Should have got event: " + eventToString(expectedEvent));
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expectedEvent = gExpectedEvents.shift();
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}
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if (!expectedEvent) {
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ok(false, "received event I didn't expect: " + eventToString(e));
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return true;
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}
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if (e.type != expectedEvent.type) {
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// Didn't get expectedEvent.
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if (expectedEvent.sometimesFiresButShouldnt) {
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// We didn't really expect it anyway, so it's good that it didn't fire.
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ok(true, "Didn't receive unexpected event: " + eventToString(expectedEvent));
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} else {
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var errFun = expectedEvent.shouldFireButDoesnt || expectedEvent.shouldFireButSometimesDoesnt ? todo : ok;
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errFun(false, "Didn't receive expected event: " + eventToString(expectedEvent));
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}
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return processEvent(e);
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}
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gEventNum++;
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is(e.screenX, expectedEvent.screenX, gEventNum + " | wrong X coord for event " + eventToString(e));
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is(e.screenY, expectedEvent.screenY, gEventNum + " | wrong Y coord for event " + eventToString(e));
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is(e.type, expectedEvent.type, gEventNum + " | wrong event type for event " + eventToString(e));
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is(e.target, expectedEvent.target, gEventNum + " | wrong target for event " + eventToString(e));
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if (expectedEvent.todoShouldNotHaveFired) {
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if (expectedEvent.firesButShouldnt || expectedEvent.sometimesFiresButShouldnt) {
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todo(false, gEventNum + " | Got an event that should not have fired: " + eventToString(e));
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}
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}
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@ -234,6 +249,14 @@
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return _tooltip;
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})();
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var tests = [
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// Part 1: Disallow click-through
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function blockClickThrough(callback) {
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document.documentElement.setAttribute("clickthrough", "never");
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gRightWindow.document.documentElement.setAttribute("clickthrough", "never");
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callback();
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},
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// Enter the left window, which is focused.
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[150, 150, NSMouseMoved, null, left, [
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{ type: "mouseover", target: leftElem },
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@ -253,7 +276,7 @@
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{ type: "mousemove", target: leftElem },
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]],
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// Move over the right window, which is inactive.
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// Inactive windows shouldn't respond to mousemove events,
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// Inactive windows shouldn't respond to mousemove events when clickthrough="never",
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// so we should only get a mouseout event, no mouseover event.
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[400, 150, NSMouseMoved, null, right, [
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{ type: "mouseout", target: leftElem },
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@ -285,9 +308,7 @@
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[400, 150, NSLeftMouseDown, null, right, [
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{ type: "mousedown", target: rightElem },
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]],
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// Let's drag to the right without letting the button go. It would be better
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// if the mouseover event had fired as soon as the mouse entered the window,
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// and not only when dragging, but that's ok.
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// Let's drag to the right without letting the button go.
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[410, 150, NSLeftMouseDragged, null, right, [
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{ type: "mousemove", target: rightElem },
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]],
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@ -301,16 +322,16 @@
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// Ideally we'd be bracketing that event with over and out events, too, but it
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// probably doesn't matter too much.
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[150, 170, NSRightMouseDown, null, left, [
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{ type: "mouseover", target: leftElem, todoShouldHaveFired: true },
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{ type: "mouseover", target: leftElem, shouldFireButDoesnt: true },
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{ type: "mousedown", target: leftElem },
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{ type: "mouseout", target: leftElem, todoShouldHaveFired: true },
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{ type: "mouseout", target: leftElem, shouldFireButDoesnt: true },
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]],
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// Let go of the mouse.
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[150, 170, NSRightMouseUp, null, left, [
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{ type: "mouseover", target: leftElem, todoShouldHaveFired: true },
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{ type: "mouseover", target: leftElem, shouldFireButDoesnt: true },
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{ type: "mouseup", target: leftElem },
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{ type: "click", target: leftElem },
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{ type: "mouseout", target: leftElem, todoShouldHaveFired: true },
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{ type: "mouseout", target: leftElem, shouldFireButDoesnt: true },
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]],
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// Right clicking hasn't focused it, so the window is still inactive.
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// Let's focus it; this time without the mouse, for variaton's sake.
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@ -325,7 +346,6 @@
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[150, 170, NSMouseMoved, null, left, [
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{ type: "mousemove", target: leftElem },
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]],
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// This was boring... let's introduce a popup. It will overlap both the left
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// and the right window.
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function openPopupInLeftWindow(callback) {
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@ -337,14 +357,14 @@
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[200, 80, NSMouseMoved, gPopup, left, [
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{ type: "mouseout", target: leftElem },
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{ type: "mouseover", target: gPopup },
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{ type: "mouseover", target: gPopup, todoShouldNotHaveFired: true },
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{ type: "mouseover", target: gPopup, firesButShouldnt: true },
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{ type: "mousemove", target: gPopup },
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{ type: "mousemove", target: gPopup, todoShouldNotHaveFired: true },
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{ type: "mousemove", target: gPopup, firesButShouldnt: true },
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]],
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// Move the mouse back over the left window outside the popup.
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[160, 170, NSMouseMoved, null, left, [
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{ type: "mouseout", target: gPopup },
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{ type: "mouseout", target: gPopup, todoShouldNotHaveFired: true },
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{ type: "mouseout", target: gPopup, firesButShouldnt: true },
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{ type: "mouseover", target: leftElem },
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{ type: "mousemove", target: leftElem },
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]],
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@ -352,15 +372,15 @@
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[190, 80, NSMouseMoved, gPopup, left, [
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{ type: "mouseout", target: leftElem },
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{ type: "mouseover", target: gPopup },
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{ type: "mouseover", target: gPopup, todoShouldNotHaveFired: true },
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{ type: "mouseover", target: gPopup, firesButShouldnt: true },
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{ type: "mousemove", target: gPopup },
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{ type: "mousemove", target: gPopup, todoShouldNotHaveFired: true },
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{ type: "mousemove", target: gPopup, firesButShouldnt: true },
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]],
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// ...and over into the right window. (... again)
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// It's inactive, so it shouldn't get mouseover events yet.
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[400, 170, NSMouseMoved, null, right, [
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{ type: "mouseout", target: gPopup },
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{ type: "mouseout", target: gPopup, todoShouldNotHaveFired: true },
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{ type: "mouseout", target: gPopup, firesButShouldnt: true },
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]],
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// Again, no mouse events please, even though a popup is open. (bug 425556)
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[400, 180, NSMouseMoved, null, right, [
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@ -372,7 +392,7 @@
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]],
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[400, 180, NSLeftMouseUp, null, right, [
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]],
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function verifyPopupClosed(callback) {
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function verifyPopupClosed2(callback) {
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is(gPopup.popupBoxObject.popupState, "closed", "popup should have closed when clicking");
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callback();
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},
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@ -398,18 +418,14 @@
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]],
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// Wait for the tooltip to appear.
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function (callback) {
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var timer = setTimeout(callback, 2000); // just in case the tooltip is shy
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eventListenOnce(rightElem, "popupshown", function () {
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clearTimeout(timer);
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callback();
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});
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eventListenOnce(rightElem, "popupshown", callback);
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},
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// Now the tooltip is visible.
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// Move the mouse a little to the right, but send the event to the tooltip's
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// widget, even though the mouse is not over the tooltip, because that's what
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// Mac OS X does.
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[411, 180, NSMouseMoved, tooltip, right, [
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{ type: "mousemove", target: rightElem, todoShouldHaveFired: !!navigator.oscpu.match(/Mac OS X 10\.6$/) },
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{ type: "mousemove", target: rightElem },
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]],
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// Move another pixel. This time send the event to the right widget.
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// However, that must not make a difference.
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@ -460,7 +476,6 @@
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[261, 171, NSLeftMouseDown, panel, left, [
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]],
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[261, 171, NSLeftMouseUp, panel, left, [
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{ type: "mouseup", target: panel },
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]],
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// This didn't focus the window, unfortunately, so let's do it ourselves.
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function raiseLeftWindowTakeTwo(callback) {
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@ -469,7 +484,287 @@
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// Now mouse events should get through to the panel (which is now over the
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// right window).
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[387, 170, NSMouseMoved, null, right, [
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{ type: "mouseover", target: panel },
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{ type: "mouseover", target: panel, shouldFireButSometimesDoesnt: true },
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{ type: "mousemove", target: panel, shouldFireButSometimesDoesnt: true },
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]],
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[387, 171, NSMouseMoved, null, left, [
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{ type: "mouseover", target: panel, sometimesFiresButShouldnt: true },
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{ type: "mousemove", target: panel },
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]],
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[388, 171, NSMouseMoved, panel, left, [
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{ type: "mousemove", target: panel },
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]],
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// Click the panel.
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[388, 171, NSLeftMouseDown, panel, left, [
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{ type: "mousedown", target: panel }
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]],
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[388, 171, NSLeftMouseUp, panel, left, [
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{ type: "mouseup", target: panel },
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{ type: "click", target: panel },
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]],
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// Last test for this part: Hit testing in the Canyon of Nowhere -
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// the pixel row directly south of the panel, over the left window.
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// Before bug 515003 we wrongly thought the mouse wasn't over any window.
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[173, 200, NSMouseMoved, panel, left, [
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{ type: "mouseout", target: panel },
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{ type: "mouseover", target: leftElem },
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{ type: "mousemove", target: leftElem },
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]],
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[173, 201, NSMouseMoved, panel, left, [
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{ type: "mousemove", target: leftElem },
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]],
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// Part 2: Allow click-through
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function hideThatPanel(callback) {
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eventListenOnce(panel, "popuphidden", callback);
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panel.hidePopup();
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},
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function unblockClickThrough(callback) {
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document.documentElement.removeAttribute("clickthrough");
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gRightWindow.document.documentElement.removeAttribute("clickthrough");
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callback();
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},
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// Enter the left window, which is focused.
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[150, 150, NSMouseMoved, null, left, [
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{ type: "mousemove", target: leftElem }
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]],
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// Test that moving inside the window fires mousemove events.
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[170, 150, NSMouseMoved, null, left, [
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{ type: "mousemove", target: leftElem },
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]],
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// Leaving the window should fire a mouseout event...
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[170, 20, NSMouseMoved, null, left, [
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{ type: "mouseout", target: leftElem },
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]],
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// ... and entering a mouseover event.
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[170, 120, NSMouseMoved, null, left, [
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{ type: "mouseover", target: leftElem },
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{ type: "mousemove", target: leftElem },
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]],
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// Move over the right window, which is inactive but still accepts
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// mouse events.
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[400, 150, NSMouseMoved, null, right, [
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{ type: "mouseout", target: leftElem },
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{ type: "mouseover", target: rightElem },
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{ type: "mousemove", target: rightElem },
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]],
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// Left-clicking while holding Cmd and middle clicking should work
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// on inactive windows, but without making them active.
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[400, 150, NSLeftMouseDown, null, right, [
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{ type: "mousedown", target: rightElem },
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], NSCommandKeyMask],
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[400, 150, NSLeftMouseUp, null, right, [
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{ type: "mouseup", target: rightElem },
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{ type: "click", target: rightElem },
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], NSCommandKeyMask],
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[400, 150, NSOtherMouseDown, null, right, [
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{ type: "mousedown", target: rightElem },
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]],
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[400, 150, NSOtherMouseUp, null, right, [
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{ type: "mouseup", target: rightElem },
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{ type: "click", target: rightElem },
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]],
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// Clicking an inactive window should make it active
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[400, 150, NSLeftMouseDown, null, right, [
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{ type: "mousedown", target: rightElem },
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]],
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[400, 150, NSLeftMouseUp, null, right, [
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{ type: "mouseup", target: rightElem },
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{ type: "click", target: rightElem },
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]],
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// Now it's focused.
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[401, 150, NSLeftMouseDown, null, right, [
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{ type: "mousedown", target: rightElem },
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]],
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// Let's drag to the right without letting the button go.
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[410, 150, NSLeftMouseDragged, null, right, [
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{ type: "mousemove", target: rightElem },
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]],
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// Let go of the mouse.
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[410, 150, NSLeftMouseUp, null, right, [
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{ type: "mouseup", target: rightElem },
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{ type: "click", target: rightElem },
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]],
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// Now we're being sneaky. The left window is inactive, but *right*-clicks to it
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// should still get through. Test that.
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// Ideally we'd be bracketing that event with over and out events, too, but it
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// probably doesn't matter too much.
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[150, 170, NSRightMouseDown, null, left, [
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{ type: "mouseover", target: leftElem, shouldFireButDoesnt: true },
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{ type: "mousedown", target: leftElem },
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{ type: "mouseout", target: leftElem, shouldFireButDoesnt: true },
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]],
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// Let go of the mouse.
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[150, 170, NSRightMouseUp, null, left, [
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{ type: "mouseover", target: leftElem, shouldFireButDoesnt: true },
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{ type: "mouseup", target: leftElem },
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{ type: "click", target: leftElem },
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{ type: "mouseout", target: leftElem, shouldFireButDoesnt: true },
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]],
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// Right clicking hasn't focused it, so the window is still inactive.
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// Let's focus it; this time without the mouse, for variaton's sake.
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// Still, mouseout and mouseover events should fire.
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function raiseLeftWindow(callback) {
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clearExpectedEvents();
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gExpectedEvents.push({ screenX: 150, screenY: 170, type: "mouseout", target: rightElem });
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gExpectedEvents.push({ screenX: 150, screenY: 170, type: "mouseover", target: leftElem });
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focusAndThen(left, function () { SimpleTest.executeSoon(callback); });
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},
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// It's active, so it should respond to mousemove events now.
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[150, 170, NSMouseMoved, null, left, [
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{ type: "mousemove", target: leftElem },
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]],
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// This was boring... let's introduce a popup. It will overlap both the left
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// and the right window.
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function openPopupInLeftWindow(callback) {
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eventListenOnce(gPopup, "popupshown", callback);
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gPopup.openPopupAtScreen(150, 50, true);
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},
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// Move the mouse over the popup.
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// We'll get duplicate events on the popup; ignore them.
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[200, 80, NSMouseMoved, gPopup, left, [
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{ type: "mouseout", target: leftElem },
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{ type: "mouseover", target: gPopup },
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{ type: "mouseover", target: gPopup, firesButShouldnt: true },
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{ type: "mousemove", target: gPopup },
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{ type: "mousemove", target: gPopup, firesButShouldnt: true },
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]],
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// Move the mouse back over the left window outside the popup.
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[160, 170, NSMouseMoved, null, left, [
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{ type: "mouseout", target: gPopup },
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{ type: "mouseout", target: gPopup, firesButShouldnt: true },
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{ type: "mouseover", target: leftElem },
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{ type: "mousemove", target: leftElem },
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]],
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// Back over the popup... (double events again)
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[190, 80, NSMouseMoved, gPopup, left, [
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{ type: "mouseout", target: leftElem },
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{ type: "mouseover", target: gPopup },
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{ type: "mouseover", target: gPopup, firesButShouldnt: true },
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{ type: "mousemove", target: gPopup },
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{ type: "mousemove", target: gPopup, firesButShouldnt: true },
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]],
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// ...and over into the right window. (... again)
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[400, 170, NSMouseMoved, null, right, [
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{ type: "mouseout", target: gPopup },
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{ type: "mouseout", target: gPopup, firesButShouldnt: true },
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{ type: "mouseover", target: rightElem },
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{ type: "mousemove", target: rightElem },
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]],
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[400, 180, NSMouseMoved, null, right, [
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{ type: "mousemove", target: rightElem },
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]],
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// Activate the right window with a click.
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[400, 180, NSLeftMouseDown, null, right, [
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{ type: "mousedown", target: rightElem },
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]],
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[400, 180, NSLeftMouseUp, null, right, [
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{ type: "mouseup", target: rightElem },
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{ type: "click", target: rightElem },
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]],
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function verifyPopupClosed2(callback) {
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is(gPopup.popupBoxObject.popupState, "closed", "popup should have closed when clicking");
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callback();
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},
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// Now the right window is active; click it again, just for fun.
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[400, 180, NSLeftMouseDown, null, right, [
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{ type: "mousedown", target: rightElem },
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]],
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[400, 180, NSLeftMouseUp, null, right, [
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{ type: "mouseup", target: rightElem },
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{ type: "click", target: rightElem },
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]],
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// Time for our next trick: a tooltip!
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// Install the tooltip, but don't show it yet.
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function setTooltip(callback) {
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rightElem.setAttribute("tooltip", "tip");
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callback();
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},
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// Move the mouse to trigger the appearance of the tooltip.
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// ... and what's that, a mousemove event without preceding mouseover? Bad.
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[410, 180, NSMouseMoved, null, right, [
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{ type: "mousemove", target: rightElem },
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]],
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||||
// Wait for the tooltip to appear.
|
||||
function (callback) {
|
||||
eventListenOnce(rightElem, "popupshown", callback);
|
||||
},
|
||||
// Now the tooltip is visible.
|
||||
// Move the mouse a little to the right, but send the event to the tooltip's
|
||||
// widget, even though the mouse is not over the tooltip, because that's what
|
||||
// Mac OS X does.
|
||||
[411, 180, NSMouseMoved, tooltip, right, [
|
||||
{ type: "mousemove", target: rightElem },
|
||||
]],
|
||||
// Move another pixel. This time send the event to the right widget.
|
||||
// However, that must not make a difference.
|
||||
[412, 180, NSMouseMoved, null, right, [
|
||||
{ type: "mousemove", target: rightElem },
|
||||
]],
|
||||
// Move up and click to make the tooltip go away.
|
||||
[412, 80, NSMouseMoved, null, right, [
|
||||
{ type: "mousemove", target: rightElem },
|
||||
]],
|
||||
[412, 80, NSLeftMouseDown, null, right, [
|
||||
{ type: "mousedown", target: rightElem },
|
||||
]],
|
||||
[412, 80, NSLeftMouseUp, null, right, [
|
||||
{ type: "mouseup", target: rightElem },
|
||||
{ type: "click", target: rightElem },
|
||||
]],
|
||||
// OK, next round. Open a panel in the left window, which is inactive.
|
||||
function openPanel2(callback) {
|
||||
eventListenOnce(panel, "popupshown", callback);
|
||||
panel.openPopupAtScreen(150, 150, false);
|
||||
},
|
||||
// The panel is parented, so it will be z-ordered over its parent but
|
||||
// under the active window.
|
||||
// Now we move the mouse over the part where the panel rect intersects the
|
||||
// right window's rect. Since the panel is under the window, all the events
|
||||
// should target the right window.
|
||||
// Try with sending to three different targets.
|
||||
[390, 170, NSMouseMoved, null, right, [
|
||||
{ type: "mousemove", target: rightElem },
|
||||
]],
|
||||
[390, 171, NSMouseMoved, null, left, [
|
||||
{ type: "mousemove", target: rightElem },
|
||||
]],
|
||||
[391, 171, NSMouseMoved, panel, left, [
|
||||
{ type: "mousemove", target: rightElem },
|
||||
]],
|
||||
// Now move off the right window, so that the mouse is directly over the
|
||||
// panel.
|
||||
[260, 170, NSMouseMoved, null, left, [
|
||||
{ type: "mouseout", target: rightElem },
|
||||
{ type: "mouseover", target: panel, shouldFireButSometimesDoesnt: true },
|
||||
{ type: "mousemove", target: panel, shouldFireButSometimesDoesnt: true },
|
||||
]],
|
||||
[260, 171, NSMouseMoved, null, left, [
|
||||
{ type: "mouseover", target: panel, sometimesFiresButShouldnt: true },
|
||||
{ type: "mousemove", target: panel, shouldFireButSometimesDoesnt: true },
|
||||
]],
|
||||
[261, 171, NSMouseMoved, panel, left, [
|
||||
{ type: "mouseover", target: panel, sometimesFiresButShouldnt: true },
|
||||
{ type: "mousemove", target: panel, shouldFireButSometimesDoesnt: true },
|
||||
]],
|
||||
// Let's be evil and click it.
|
||||
[261, 171, NSLeftMouseDown, panel, left, [
|
||||
{ type: "mousedown", target: panel },
|
||||
]],
|
||||
[261, 171, NSLeftMouseUp, panel, left, [
|
||||
{ type: "mouseup", target: panel },
|
||||
{ type: "click", target: panel },
|
||||
]],
|
||||
// This didn't focus the window, unfortunately, so let's do it ourselves.
|
||||
function raiseLeftWindowTakeTwo(callback) {
|
||||
focusAndThen(left, callback);
|
||||
},
|
||||
[387, 170, NSMouseMoved, null, right, [
|
||||
{ type: "mouseover", target: panel, sometimesFiresButShouldnt: true },
|
||||
{ type: "mousemove", target: panel },
|
||||
]],
|
||||
[387, 171, NSMouseMoved, null, left, [
|
||||
|
Loading…
Reference in New Issue
Block a user