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Bug 1174703 - Add GLContextEAGL and GLContextProviderEAGL as an OpenGL provider for iOS. r=jgilbert
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79
gfx/gl/GLContextEAGL.h
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79
gfx/gl/GLContextEAGL.h
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@ -0,0 +1,79 @@
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* vim: set ts=8 sts=4 et sw=4 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GLCONTEXTEAGL_H_
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#define GLCONTEXTEAGL_H_
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#include "GLContext.h"
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#include <CoreGraphics/CoreGraphics.h>
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#include <OpenGLES/EAGL.h>
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namespace mozilla {
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namespace gl {
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class GLContextEAGL : public GLContext
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{
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friend class GLContextProviderEAGL;
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EAGLContext* const mContext;
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GLContextEAGL, override)
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GLContextEAGL(const SurfaceCaps& caps, EAGLContext* context,
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GLContext* sharedContext,
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bool isOffscreen, ContextProfile profile);
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~GLContextEAGL();
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virtual GLContextType GetContextType() const override {
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return GLContextType::EAGL;
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}
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static GLContextEAGL* Cast(GLContext* gl) {
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MOZ_ASSERT(gl->GetContextType() == GLContextType::EAGL);
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return static_cast<GLContextEAGL*>(gl);
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}
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bool Init() override;
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bool AttachToWindow(nsIWidget* aWidget);
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EAGLContext* GetEAGLContext() const { return mContext; }
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virtual bool MakeCurrentImpl(bool aForce) override;
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virtual bool IsCurrent() override;
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virtual bool SetupLookupFunction() override;
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virtual bool IsDoubleBuffered() const override;
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virtual bool SupportsRobustness() const override;
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virtual bool SwapBuffers() override;
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virtual GLuint GetDefaultFramebuffer() override {
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return mBackbufferFB;
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}
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virtual bool RenewSurface() override {
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return RecreateRB();
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}
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private:
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GLuint mBackbufferRB;
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GLuint mBackbufferFB;
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void* mLayer;
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bool RecreateRB();
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};
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} // namespace gl
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} // namespace mozilla
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#endif // GLCONTEXTEAGL_H_
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@ -53,6 +53,15 @@ namespace gl {
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#define GL_CONTEXT_PROVIDER_DEFAULT GLContextProviderEGL
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#endif
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#if defined(MOZ_WIDGET_UIKIT)
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#define GL_CONTEXT_PROVIDER_NAME GLContextProviderEAGL
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#include "GLContextProviderImpl.h"
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#undef GL_CONTEXT_PROVIDER_NAME
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#ifndef GL_CONTEXT_PROVIDER_DEFAULT
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#define GL_CONTEXT_PROVIDER_DEFAULT GLContextProviderEAGL
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#endif
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#endif
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#ifdef MOZ_GL_PROVIDER
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#define GL_CONTEXT_PROVIDER_NAME MOZ_GL_PROVIDER
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#include "GLContextProviderImpl.h"
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271
gfx/gl/GLContextProviderEAGL.mm
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271
gfx/gl/GLContextProviderEAGL.mm
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@ -0,0 +1,271 @@
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "GLContextProvider.h"
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#include "GLContextEAGL.h"
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#include "nsDebug.h"
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#include "nsIWidget.h"
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#include "gfxPrefs.h"
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#include "gfxFailure.h"
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#include "prenv.h"
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#include "mozilla/Preferences.h"
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#include "GeckoProfiler.h"
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#import <UIKit/UIKit.h>
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namespace mozilla {
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namespace gl {
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GLContextEAGL::GLContextEAGL(const SurfaceCaps& caps, EAGLContext* context,
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GLContext* sharedContext,
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bool isOffscreen, ContextProfile profile)
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: GLContext(caps, sharedContext, isOffscreen)
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, mContext(context)
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, mBackbufferRB(0)
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, mBackbufferFB(0)
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, mLayer(nil)
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{
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SetProfileVersion(ContextProfile::OpenGLES,
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[context API] == kEAGLRenderingAPIOpenGLES3 ? 300 : 200);
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}
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GLContextEAGL::~GLContextEAGL()
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{
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MakeCurrent();
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if (mBackbufferFB) {
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fDeleteFramebuffers(1, &mBackbufferFB);
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}
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if (mBackbufferRB) {
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fDeleteRenderbuffers(1, &mBackbufferRB);
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}
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MarkDestroyed();
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if (mLayer) {
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mLayer = nil;
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}
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if (mContext) {
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[EAGLContext setCurrentContext:nil];
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[mContext release];
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}
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}
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bool
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GLContextEAGL::Init()
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{
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if (!InitWithPrefix("gl", true))
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return false;
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return true;
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}
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bool
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GLContextEAGL::AttachToWindow(nsIWidget* aWidget)
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{
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// This should only be called once
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MOZ_ASSERT(!mBackbufferFB && !mBackbufferRB);
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UIView* view =
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reinterpret_cast<UIView*>(aWidget->GetNativeData(NS_NATIVE_WIDGET));
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if (!view) {
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MOZ_CRASH("no view!");
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}
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mLayer = [view layer];
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fGenFramebuffers(1, &mBackbufferFB);
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return RecreateRB();
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}
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bool
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GLContextEAGL::RecreateRB()
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{
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MakeCurrent();
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CAEAGLLayer* layer = (CAEAGLLayer*)mLayer;
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if (mBackbufferRB) {
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// It doesn't seem to be enough to just call renderbufferStorage: below,
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// we apparently have to recreate the RB.
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fDeleteRenderbuffers(1, &mBackbufferRB);
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mBackbufferRB = 0;
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}
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fGenRenderbuffers(1, &mBackbufferRB);
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fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, mBackbufferRB);
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[mContext renderbufferStorage:LOCAL_GL_RENDERBUFFER
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fromDrawable:layer];
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fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mBackbufferFB);
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fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0,
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LOCAL_GL_RENDERBUFFER, mBackbufferRB);
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return LOCAL_GL_FRAMEBUFFER_COMPLETE == fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
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}
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bool
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GLContextEAGL::MakeCurrentImpl(bool aForce)
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{
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if (!aForce && [EAGLContext currentContext] == mContext) {
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return true;
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}
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if (mContext) {
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if(![EAGLContext setCurrentContext:mContext]) {
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return false;
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}
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}
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return true;
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}
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bool
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GLContextEAGL::IsCurrent() {
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return [EAGLContext currentContext] == mContext;
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}
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bool
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GLContextEAGL::SetupLookupFunction()
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{
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return false;
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}
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bool
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GLContextEAGL::IsDoubleBuffered() const
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{
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return true;
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}
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bool
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GLContextEAGL::SupportsRobustness() const
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{
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return false;
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}
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bool
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GLContextEAGL::SwapBuffers()
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{
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PROFILER_LABEL("GLContextEAGL", "SwapBuffers",
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js::ProfileEntry::Category::GRAPHICS);
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[mContext presentRenderbuffer:LOCAL_GL_RENDERBUFFER];
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return true;
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}
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already_AddRefed<GLContext>
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GLContextProviderEAGL::CreateWrappingExisting(void*, void*)
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{
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return nullptr;
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}
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static GLContextEAGL*
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GetGlobalContextEAGL()
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{
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return static_cast<GLContextEAGL*>(GLContextProviderEAGL::GetGlobalContext());
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}
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static already_AddRefed<GLContext>
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CreateEAGLContext(bool aOffscreen, GLContextEAGL* sharedContext)
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{
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EAGLRenderingAPI apis[] = { kEAGLRenderingAPIOpenGLES3, kEAGLRenderingAPIOpenGLES2 };
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// Try to create a GLES3 context if we can, otherwise fall back to GLES2
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EAGLContext* context = nullptr;
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for (EAGLRenderingAPI api : apis) {
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if (sharedContext) {
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context = [[EAGLContext alloc] initWithAPI:api
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sharegroup:sharedContext->GetEAGLContext().sharegroup];
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} else {
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context = [[EAGLContext alloc] initWithAPI:api];
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}
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if (context) {
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break;
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}
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}
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if (!context) {
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return nullptr;
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}
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SurfaceCaps caps = SurfaceCaps::ForRGBA();
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ContextProfile profile = ContextProfile::OpenGLES;
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RefPtr<GLContextEAGL> glContext = new GLContextEAGL(caps, context,
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sharedContext,
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aOffscreen,
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profile);
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if (!glContext->Init()) {
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glContext = nullptr;
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return nullptr;
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}
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return glContext.forget();
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}
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already_AddRefed<GLContext>
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GLContextProviderEAGL::CreateForWindow(nsIWidget* aWidget)
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{
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RefPtr<GLContext> glContext = CreateEAGLContext(false, GetGlobalContextEAGL());
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if (!glContext) {
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return nullptr;
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}
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if (!GLContextEAGL::Cast(glContext)->AttachToWindow(aWidget)) {
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return nullptr;
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}
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return glContext.forget();
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}
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already_AddRefed<GLContext>
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GLContextProviderEAGL::CreateHeadless(CreateContextFlags flags)
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{
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return CreateEAGLContext(true, GetGlobalContextEAGL());
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}
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already_AddRefed<GLContext>
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GLContextProviderEAGL::CreateOffscreen(const mozilla::gfx::IntSize& size,
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const SurfaceCaps& caps,
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CreateContextFlags flags)
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{
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RefPtr<GLContext> glContext = CreateHeadless(flags);
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if (!glContext->InitOffscreen(size, caps)) {
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return nullptr;
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}
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return glContext.forget();
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}
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static RefPtr<GLContext> gGlobalContext;
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GLContext*
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GLContextProviderEAGL::GetGlobalContext()
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{
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if (!gGlobalContext) {
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gGlobalContext = CreateEAGLContext(true, nullptr);
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if (!gGlobalContext ||
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!static_cast<GLContextEAGL*>(gGlobalContext.get())->Init())
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{
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MOZ_CRASH("Failed to create global context");
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}
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}
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return gGlobalContext;
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}
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void
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GLContextProviderEAGL::Shutdown()
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{
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gGlobalContext = nullptr;
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}
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} /* namespace gl */
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} /* namespace mozilla */
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@ -19,7 +19,8 @@ enum class GLContextType {
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WGL,
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CGL,
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GLX,
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EGL
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EGL,
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EAGL
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};
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enum class OriginPos : uint8_t {
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gl_provider = 'WGL'
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elif CONFIG['MOZ_WIDGET_TOOLKIT'] == 'cocoa':
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gl_provider = 'CGL'
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elif CONFIG['MOZ_WIDGET_TOOLKIT'] == 'uikit':
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gl_provider = 'EAGL'
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elif CONFIG['MOZ_WIDGET_GTK']:
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if CONFIG['MOZ_EGL_XRENDER_COMPOSITE']:
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gl_provider = 'EGL'
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@ -103,6 +105,15 @@ if gl_provider == 'CGL':
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SOURCES += [
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'SharedSurfaceIO.cpp',
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]
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elif gl_provider == 'EAGL':
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# These files include ObjC headers that are unfriendly to unified builds
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SOURCES += [
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'GLContextProviderEAGL.mm',
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]
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EXPORTS += [
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'GLContextEAGL.h',
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]
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elif gl_provider == 'GLX':
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# GLContextProviderGLX.cpp needs to be kept out of UNIFIED_SOURCES
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# as it includes X11 headers which cause conflicts.
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