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Bug 1551088 - Part 3. Add SSSE3 and AVX2 implementations of unpacking. r=lsalzman
These variants perform significantly faster than the C implementations according to local testing and that in treeherder. Image decoding is as much as 40% faster in the most simple cases (solid green PNG image). Differential Revision: https://phabricator.services.mozilla.com/D46446 --HG-- extra : moz-landing-system : lando
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@ -151,6 +151,20 @@ void SwizzleRow_SSE2(const uint8_t*, uint8_t*, int32_t);
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SwizzleRow_SSE2<ShouldSwapRB(aSrcFormat, aDstFormat), \
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ShouldForceOpaque(aSrcFormat, aDstFormat)>)
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template <bool aSwapRB>
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void UnpackRowRGB24_SSSE3(const uint8_t*, uint8_t*, int32_t);
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#define UNPACK_ROW_RGB_SSSE3(aDstFormat) \
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FORMAT_CASE_ROW(SurfaceFormat::R8G8B8, aDstFormat, \
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UnpackRowRGB24_SSSE3<ShouldSwapRB(SurfaceFormat::R8G8B8, aDstFormat)>)
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template <bool aSwapRB>
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void UnpackRowRGB24_AVX2(const uint8_t*, uint8_t*, int32_t);
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#define UNPACK_ROW_RGB_AVX2(aDstFormat) \
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FORMAT_CASE_ROW(SurfaceFormat::R8G8B8, aDstFormat, \
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UnpackRowRGB24_AVX2<ShouldSwapRB(SurfaceFormat::R8G8B8, aDstFormat)>)
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#endif
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#ifdef USE_NEON
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@ -985,6 +999,24 @@ bool SwizzleData(const uint8_t* aSrc, int32_t aSrcStride,
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SwizzleRowFn SwizzleRow(SurfaceFormat aSrcFormat, SurfaceFormat aDstFormat) {
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#ifdef USE_SSE2
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if (mozilla::supports_avx2()) switch (FORMAT_KEY(aSrcFormat, aDstFormat)) {
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UNPACK_ROW_RGB_AVX2(SurfaceFormat::R8G8B8X8)
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UNPACK_ROW_RGB_AVX2(SurfaceFormat::R8G8B8A8)
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UNPACK_ROW_RGB_AVX2(SurfaceFormat::B8G8R8X8)
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UNPACK_ROW_RGB_AVX2(SurfaceFormat::B8G8R8A8)
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default:
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break;
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}
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if (mozilla::supports_ssse3()) switch (FORMAT_KEY(aSrcFormat, aDstFormat)) {
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UNPACK_ROW_RGB_SSSE3(SurfaceFormat::R8G8B8X8)
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UNPACK_ROW_RGB_SSSE3(SurfaceFormat::R8G8B8A8)
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UNPACK_ROW_RGB_SSSE3(SurfaceFormat::B8G8R8X8)
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UNPACK_ROW_RGB_SSSE3(SurfaceFormat::B8G8R8A8)
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default:
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break;
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}
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if (mozilla::supports_sse2()) switch (FORMAT_KEY(aSrcFormat, aDstFormat)) {
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SWIZZLE_ROW_SSE2(SurfaceFormat::B8G8R8A8, SurfaceFormat::R8G8B8A8)
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SWIZZLE_ROW_SSE2(SurfaceFormat::B8G8R8X8, SurfaceFormat::R8G8B8X8)
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85
gfx/2d/SwizzleAVX2.cpp
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85
gfx/2d/SwizzleAVX2.cpp
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@ -0,0 +1,85 @@
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "Swizzle.h"
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#include <immintrin.h>
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#include <tmmintrin.h>
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namespace mozilla {
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namespace gfx {
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template <bool aSwapRB>
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void UnpackRowRGB24_SSSE3(const uint8_t* aSrc, uint8_t* aDst, int32_t aLength);
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template <bool aSwapRB>
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void UnpackRowRGB24_AVX2(const uint8_t* aSrc, uint8_t* aDst, int32_t aLength) {
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// Because this implementation will read an additional 8 bytes of data that
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// is ignored and masked over, we cannot use the accelerated version for the
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// last 1-10 pixels (3-30 bytes remaining) to guarantee we don't access memory
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// outside the buffer (we read in 32 byte chunks).
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if (aLength < 11) {
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UnpackRowRGB24_SSSE3<aSwapRB>(aSrc, aDst, aLength);
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return;
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}
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// Because we are expanding, we can only process the data back to front in
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// case we are performing this in place.
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int32_t alignedRow = (aLength - 4) & ~7;
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int32_t remainder = aLength - alignedRow;
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const uint8_t* src = aSrc + alignedRow * 3;
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uint8_t* dst = aDst + alignedRow * 4;
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// Handle any 3-10 remaining pixels.
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UnpackRowRGB24_SSSE3<aSwapRB>(src, dst, remainder);
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// Used to shuffle the two final 32-bit words which we ignore into the last
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// 32-bit word of each 128-bit lane, such that
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// RGBR GBRG BRGB RGBR GBRG BRGB RGBR GBRG
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// BRGB RGBR GBRG BRGB ZZZZ ZZZZ ZZZZ ZZZZ
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// becomes
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// RGBR GBRG BRGB RGBR GBRG BRGB ZZZZ ZZZZ
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// RGBR GBRG BRGB RGBR GBRG BRGB ZZZZ ZZZZ
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const __m256i discardMask = _mm256_set_epi32(7, 5, 4, 3, 6, 2, 1, 0);
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// Used to shuffle 8-bit words within a 128-bit lane, such that we transform
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// RGBR GBRG BRGB RGBR GBRG BRGB ZZZZ ZZZZ
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// into
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// RGBZ RGBZ RGBZ RGBZ RGBZ RGBZ RGBZ RGBZ
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// or
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// BGRZ BGRZ BGRZ BGRZ BGRZ BGRZ BGRZ BGRZ
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const __m256i colorMask =
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aSwapRB ? _mm256_set_epi8(15, 9, 10, 11, 14, 6, 7, 8, 13, 3, 4, 5, 12, 0,
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1, 2, 15, 9, 10, 11, 14, 6, 7, 8, 13, 3, 4, 5,
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12, 0, 1, 2)
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: _mm256_set_epi8(15, 11, 10, 9, 14, 8, 7, 6, 13, 5, 4, 3, 12, 2,
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1, 0, 15, 11, 10, 9, 14, 8, 7, 6, 13, 5, 4, 3,
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12, 2, 1, 0);
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// Used to transform RGBZ/BGRZ to RGBX/BGRX, or force the alpha opaque.
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const __m256i alphaMask = _mm256_set1_epi32(0xFF000000);
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// Process all 8-pixel chunks as one vector.
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src -= 8 * 3;
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dst -= 8 * 4;
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while (src >= aSrc) {
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__m256i px = _mm256_loadu_si256(reinterpret_cast<const __m256i*>(src));
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px = _mm256_permutevar8x32_epi32(px, discardMask);
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px = _mm256_shuffle_epi8(px, colorMask);
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px = _mm256_or_si256(px, alphaMask);
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_mm256_storeu_si256(reinterpret_cast<__m256i*>(dst), px);
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src -= 8 * 3;
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dst -= 8 * 4;
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}
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}
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// Force instantiation of swizzle variants here.
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template void UnpackRowRGB24_AVX2<false>(const uint8_t*, uint8_t*, int32_t);
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template void UnpackRowRGB24_AVX2<true>(const uint8_t*, uint8_t*, int32_t);
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} // namespace gfx
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} // namespace mozilla
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67
gfx/2d/SwizzleSSSE3.cpp
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67
gfx/2d/SwizzleSSSE3.cpp
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@ -0,0 +1,67 @@
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "Swizzle.h"
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#include <emmintrin.h>
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#include <tmmintrin.h>
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namespace mozilla {
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namespace gfx {
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template <bool aSwapRB>
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void UnpackRowRGB24(const uint8_t* aSrc, uint8_t* aDst, int32_t aLength);
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template <bool aSwapRB>
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void UnpackRowRGB24_SSSE3(const uint8_t* aSrc, uint8_t* aDst, int32_t aLength) {
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// Because this implementation will read an additional 4 bytes of data that
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// is ignored and masked over, we cannot use the accelerated version for the
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// last 1-5 pixels (3-15 bytes remaining) to guarantee we don't access memory
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// outside the buffer (we read in 16 byte chunks).
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if (aLength < 6) {
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UnpackRowRGB24<aSwapRB>(aSrc, aDst, aLength);
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return;
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}
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// Because we are expanding, we can only process the data back to front in
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// case we are performing this in place.
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int32_t alignedRow = (aLength - 2) & ~3;
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int32_t remainder = aLength - alignedRow;
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const uint8_t* src = aSrc + alignedRow * 3;
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uint8_t* dst = aDst + alignedRow * 4;
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// Handle 2-5 remaining pixels.
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UnpackRowRGB24<aSwapRB>(src, dst, remainder);
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__m128i mask;
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if (aSwapRB) {
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mask = _mm_set_epi8(15, 9, 10, 11, 14, 6, 7, 8, 13, 3, 4, 5, 12, 0, 1, 2);
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} else {
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mask = _mm_set_epi8(15, 11, 10, 9, 14, 8, 7, 6, 13, 5, 4, 3, 12, 2, 1, 0);
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}
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__m128i alpha = _mm_set1_epi32(0xFF000000);
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// Process all 4-pixel chunks as one vector.
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src -= 4 * 3;
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dst -= 4 * 4;
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while (src >= aSrc) {
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__m128i px = _mm_loadu_si128(reinterpret_cast<const __m128i*>(src));
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px = _mm_shuffle_epi8(px, mask);
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px = _mm_or_si128(px, alpha);
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_mm_storeu_si128(reinterpret_cast<__m128i*>(dst), px);
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src -= 4 * 3;
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dst -= 4 * 4;
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}
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}
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// Force instantiation of swizzle variants here.
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template void UnpackRowRGB24_SSSE3<false>(const uint8_t*, uint8_t*, int32_t);
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template void UnpackRowRGB24_SSSE3<true>(const uint8_t*, uint8_t*, int32_t);
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} // namespace gfx
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} // namespace mozilla
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@ -145,7 +145,9 @@ if CONFIG['INTEL_ARCHITECTURE']:
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'FilterProcessingSSE2.cpp',
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'ImageScalingSSE2.cpp',
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'ssse3-scaler.c',
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'SwizzleAVX2.cpp',
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'SwizzleSSE2.cpp',
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'SwizzleSSSE3.cpp',
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]
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DEFINES['USE_SSE2'] = True
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# The file uses SSE2 intrinsics, so it needs special compile flags on some
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@ -153,7 +155,9 @@ if CONFIG['INTEL_ARCHITECTURE']:
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SOURCES['BlurSSE2.cpp'].flags += CONFIG['SSE2_FLAGS']
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SOURCES['FilterProcessingSSE2.cpp'].flags += CONFIG['SSE2_FLAGS']
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SOURCES['ImageScalingSSE2.cpp'].flags += CONFIG['SSE2_FLAGS']
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SOURCES['SwizzleAVX2.cpp'].flags += ['-mavx2']
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SOURCES['SwizzleSSE2.cpp'].flags += CONFIG['SSE2_FLAGS']
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SOURCES['SwizzleSSSE3.cpp'].flags += CONFIG['SSSE3_FLAGS']
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SOURCES['ssse3-scaler.c'].flags += CONFIG['SSSE3_FLAGS']
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elif CONFIG['CPU_ARCH'].startswith('mips'):
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SOURCES += [
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