Bug 1063224 - Make some more things strongly typed in APZ code. r=kats

--HG--
extra : source : 57467bc253cd033260d086d52fe65069cffbe720
This commit is contained in:
Botond Ballo 2014-09-08 13:28:13 -04:00
parent f9d0811336
commit 469a8cdd21
4 changed files with 14 additions and 14 deletions

View File

@ -1544,7 +1544,7 @@ nsEventStatus AsyncPanZoomController::OnPan(const PanGestureInput& aEvent, bool
mX.UpdateWithTouchAtDevicePoint(aEvent.mPanStartPoint.x, aEvent.mTime);
mY.UpdateWithTouchAtDevicePoint(aEvent.mPanStartPoint.y, aEvent.mTime);
HandlePanningUpdate(aEvent.mPanDisplacement.x, aEvent.mPanDisplacement.y);
HandlePanningUpdate(aEvent.mPanDisplacement);
// TODO: Handle pan events sent without pan begin / pan end events properly.
if (mPanGestureState) {
@ -1772,16 +1772,16 @@ void AsyncPanZoomController::HandlePanning(double aAngle) {
}
}
void AsyncPanZoomController::HandlePanningUpdate(float aDX, float aDY) {
void AsyncPanZoomController::HandlePanningUpdate(const ScreenPoint& aDelta) {
// If we're axis-locked, check if the user is trying to break the lock
if (GetAxisLockMode() == STICKY && !mPanDirRestricted) {
double angle = atan2(aDY, aDX); // range [-pi, pi]
double angle = atan2(aDelta.y, aDelta.x); // range [-pi, pi]
angle = fabs(angle); // range [0, pi]
float breakThreshold = gfxPrefs::APZAxisBreakoutThreshold() * APZCTreeManager::GetDPI();
if (fabs(aDX) > breakThreshold || fabs(aDY) > breakThreshold) {
if (fabs(aDelta.x) > breakThreshold || fabs(aDelta.y) > breakThreshold) {
if (mState == PANNING_LOCKED_X || mState == CROSS_SLIDING_X) {
if (!IsCloseToHorizontal(angle, gfxPrefs::APZAxisBreakoutAngle())) {
mY.SetAxisLocked(false);
@ -2026,9 +2026,9 @@ void AsyncPanZoomController::TrackTouch(const MultiTouchInput& aEvent) {
ScreenPoint prevTouchPoint(mX.GetPos(), mY.GetPos());
ScreenPoint touchPoint = GetFirstTouchScreenPoint(aEvent);
float dx = mX.PanDistance(touchPoint.x);
float dy = mY.PanDistance(touchPoint.y);
HandlePanningUpdate(dx, dy);
ScreenPoint delta(mX.PanDistance(touchPoint.x),
mY.PanDistance(touchPoint.y));
HandlePanningUpdate(delta);
UpdateWithTouchAtDevicePoint(aEvent);

View File

@ -490,7 +490,7 @@ protected:
/**
* Update the panning state and axis locks.
*/
void HandlePanningUpdate(float aDX, float aDY);
void HandlePanningUpdate(const ScreenPoint& aDelta);
/**
* Sets up anything needed for panning. This takes us out of the "TOUCHING"

View File

@ -207,12 +207,12 @@ void Axis::ClearOverscroll() {
mOverscroll = 0;
}
float Axis::PanDistance() const {
return fabsf((mPos - mStartPos).value);
ScreenCoord Axis::PanDistance() const {
return fabs(mPos - mStartPos);
}
float Axis::PanDistance(ScreenCoord aPos) const {
return fabsf((aPos - mStartPos).value);
ScreenCoord Axis::PanDistance(ScreenCoord aPos) const {
return fabs(aPos - mStartPos);
}
void Axis::EndTouch(uint32_t aTimestampMs) {

View File

@ -123,13 +123,13 @@ public:
* startTouch() and the current touch from the last
* updateWithTouchAtDevicePoint().
*/
float PanDistance() const;
ScreenCoord PanDistance() const;
/**
* Gets the distance between the starting position of the touch supplied in
* startTouch() and the supplied position.
*/
float PanDistance(ScreenCoord aPos) const;
ScreenCoord PanDistance(ScreenCoord aPos) const;
/**
* Applies friction during a fling, or cancels the fling if the velocity is