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Bug 1765399 - Move main thread observers to the vsync dispatcher. r=smaug
Main thread observers (previously "generic" observers) are only used by Windows touchpad scrolling so far. Differential Revision: https://phabricator.services.mozilla.com/D144371
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8a3a14adde
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@ -19,8 +19,7 @@ namespace gfx {
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VsyncSource::VsyncSource()
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: mDispatcherLock("display dispatcher lock"),
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mVsyncDispatcherNeedsVsync(false),
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mHasGenericObservers(false) {
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mVsyncDispatcherNeedsVsync(false) {
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MOZ_ASSERT(NS_IsMainThread());
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mVsyncDispatcher = new VsyncDispatcher(this);
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}
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@ -44,36 +43,9 @@ void VsyncSource::NotifyVsync(const TimeStamp& aVsyncTimestamp,
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return;
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}
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// If the task posted to the main thread from the last NotifyVsync call
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// hasn't been processed yet, then don't send another one. Otherwise we might
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// end up flooding the main thread.
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bool dispatchToMainThread =
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mHasGenericObservers &&
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(mLastVsyncIdSentToMainThread == mLastMainThreadProcessedVsyncId);
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mVsyncId = mVsyncId.Next();
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const VsyncEvent event(mVsyncId, aVsyncTimestamp, aOutputTimestamp);
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mVsyncDispatcher->NotifyVsync(event);
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if (dispatchToMainThread) {
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mLastVsyncIdSentToMainThread = mVsyncId;
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NS_DispatchToMainThread(NewRunnableMethod<VsyncEvent>(
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"VsyncSource::NotifyGenericObservers", this,
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&VsyncSource::NotifyGenericObservers, event));
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}
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}
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void VsyncSource::NotifyGenericObservers(VsyncEvent aEvent) {
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MOZ_ASSERT(NS_IsMainThread());
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for (size_t i = 0; i < mGenericObservers.Length(); i++) {
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mGenericObservers[i]->NotifyVsync(aEvent);
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}
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{ // Scope lock
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MutexAutoLock lock(mDispatcherLock);
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mLastMainThreadProcessedVsyncId = aEvent.mId;
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}
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}
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TimeDuration VsyncSource::GetVsyncRate() {
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@ -81,28 +53,11 @@ TimeDuration VsyncSource::GetVsyncRate() {
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return TimeDuration::FromMilliseconds(1000.0 / 60.0);
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}
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void VsyncSource::AddGenericObserver(VsyncObserver* aObserver) {
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(aObserver);
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mGenericObservers.AppendElement(aObserver);
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UpdateVsyncStatus();
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}
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void VsyncSource::RemoveGenericObserver(VsyncObserver* aObserver) {
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(aObserver);
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mGenericObservers.RemoveElement(aObserver);
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UpdateVsyncStatus();
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}
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void VsyncSource::MoveListenersToNewSource(
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const RefPtr<VsyncSource>& aNewSource) {
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MOZ_ASSERT(NS_IsMainThread());
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MutexAutoLock lock(mDispatcherLock);
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MutexAutoLock newLock(aNewSource->mDispatcherLock);
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aNewSource->mGenericObservers.AppendElements(std::move(mGenericObservers));
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aNewSource->mVsyncDispatcher = mVsyncDispatcher;
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mVsyncDispatcher->MoveToSource(aNewSource);
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@ -125,8 +80,7 @@ void VsyncSource::UpdateVsyncStatus() {
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bool enableVsync = false;
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{ // scope lock
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MutexAutoLock lock(mDispatcherLock);
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enableVsync = mVsyncDispatcherNeedsVsync || !mGenericObservers.IsEmpty();
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mHasGenericObservers = !mGenericObservers.IsEmpty();
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enableVsync = mVsyncDispatcherNeedsVsync;
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}
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if (enableVsync) {
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@ -51,7 +51,6 @@ class VsyncSource {
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// callback is called.
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virtual void NotifyVsync(const TimeStamp& aVsyncTimestamp,
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const TimeStamp& aOutputTimestamp);
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void NotifyGenericObservers(VsyncEvent aEvent);
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void NotifyVsyncDispatcherVsyncStatus(bool aEnable);
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virtual TimeDuration GetVsyncRate();
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@ -62,14 +61,6 @@ class VsyncSource {
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virtual bool IsVsyncEnabled() = 0;
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virtual void Shutdown() = 0;
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// Add and remove a generic observer for vsync. Note that keeping an observer
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// registered means vsync will keep firing, which may impact power usage. So
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// this is intended only for "short term" vsync observers. These methods must
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// be called on the parent process main thread, and the observer will likewise
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// be notified on the parent process main thread.
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void AddGenericObserver(VsyncObserver* aObserver);
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void RemoveGenericObserver(VsyncObserver* aObserver);
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void MoveListenersToNewSource(const RefPtr<VsyncSource>& aNewSource);
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RefPtr<VsyncDispatcher> GetVsyncDispatcher();
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@ -86,12 +77,7 @@ class VsyncSource {
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Mutex mDispatcherLock MOZ_UNANNOTATED;
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bool mVsyncDispatcherNeedsVsync;
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RefPtr<VsyncDispatcher> mVsyncDispatcher;
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nsTArray<RefPtr<VsyncObserver>>
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mGenericObservers; // can only be touched from the main thread
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VsyncId mVsyncId;
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VsyncId mLastVsyncIdSentToMainThread; // hold mDispatcherLock to touch
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VsyncId mLastMainThreadProcessedVsyncId; // hold mDispatcherLock to touch
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bool mHasGenericObservers; // hold mDispatcherLock to touch
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};
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} // namespace gfx
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@ -89,8 +89,7 @@ void CompositorVsyncDispatcher::Shutdown() {
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}
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VsyncDispatcher::VsyncDispatcher(gfx::VsyncSource* aVsyncSource)
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: mVsyncSource(aVsyncSource),
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mVsyncObservers("VsyncDispatcher::mVsyncObservers") {
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: mVsyncSource(aVsyncSource), mState("VsyncDispatcher::mState") {
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MOZ_ASSERT(XRE_IsParentProcess());
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MOZ_ASSERT(NS_IsMainThread());
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}
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@ -106,19 +105,57 @@ void VsyncDispatcher::MoveToSource(gfx::VsyncSource* aVsyncSource) {
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}
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void VsyncDispatcher::NotifyVsync(const VsyncEvent& aVsync) {
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auto observers = mVsyncObservers.Lock();
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nsTArray<RefPtr<VsyncObserver>> observers;
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bool shouldDispatchToMainThread = false;
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{
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// Copy out the observers so that we don't keep the mutex
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// locked while notifying vsync.
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auto state = mState.Lock();
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observers = state->mObservers.Clone();
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shouldDispatchToMainThread = !state->mMainThreadObservers.IsEmpty() &&
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(state->mLastVsyncIdSentToMainThread ==
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state->mLastMainThreadProcessedVsyncId);
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}
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for (const auto& observer : *observers) {
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for (const auto& observer : observers) {
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observer->NotifyVsync(aVsync);
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}
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if (shouldDispatchToMainThread) {
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auto state = mState.Lock();
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state->mLastVsyncIdSentToMainThread = aVsync.mId;
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NS_DispatchToMainThread(NewRunnableMethod<VsyncEvent>(
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"VsyncDispatcher::NotifyMainThreadObservers", this,
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&VsyncDispatcher::NotifyMainThreadObservers, aVsync));
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}
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}
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void VsyncDispatcher::NotifyMainThreadObservers(VsyncEvent aEvent) {
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MOZ_ASSERT(NS_IsMainThread());
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nsTArray<RefPtr<VsyncObserver>> observers;
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{
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// Copy out the main thread observers so that we don't keep the mutex
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// locked while notifying vsync.
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auto state = mState.Lock();
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observers.AppendElements(state->mMainThreadObservers);
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}
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for (const auto& observer : observers) {
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observer->NotifyVsync(aEvent);
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}
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{ // Scope lock
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auto state = mState.Lock();
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state->mLastMainThreadProcessedVsyncId = aEvent.mId;
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}
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}
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void VsyncDispatcher::AddVsyncObserver(VsyncObserver* aVsyncObserver) {
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MOZ_ASSERT(aVsyncObserver);
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{ // scope lock - called on PBackground thread or main thread
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auto observers = mVsyncObservers.Lock();
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if (!observers->Contains(aVsyncObserver)) {
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observers->AppendElement(aVsyncObserver);
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auto state = mState.Lock();
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if (!state->mObservers.Contains(aVsyncObserver)) {
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state->mObservers.AppendElement(aVsyncObserver);
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}
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}
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@ -128,8 +165,30 @@ void VsyncDispatcher::AddVsyncObserver(VsyncObserver* aVsyncObserver) {
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void VsyncDispatcher::RemoveVsyncObserver(VsyncObserver* aVsyncObserver) {
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MOZ_ASSERT(aVsyncObserver);
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{ // scope lock - called on PBackground thread or main thread
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auto observers = mVsyncObservers.Lock();
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observers->RemoveElement(aVsyncObserver);
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auto state = mState.Lock();
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state->mObservers.RemoveElement(aVsyncObserver);
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}
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UpdateVsyncStatus();
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}
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void VsyncDispatcher::AddMainThreadObserver(VsyncObserver* aObserver) {
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(aObserver);
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{
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auto state = mState.Lock();
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state->mMainThreadObservers.AppendElement(aObserver);
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}
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UpdateVsyncStatus();
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}
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void VsyncDispatcher::RemoveMainThreadObserver(VsyncObserver* aObserver) {
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(aObserver);
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{
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auto state = mState.Lock();
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state->mMainThreadObservers.RemoveElement(aObserver);
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}
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UpdateVsyncStatus();
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@ -147,9 +206,8 @@ void VsyncDispatcher::UpdateVsyncStatus() {
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}
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bool VsyncDispatcher::NeedsVsync() {
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MOZ_ASSERT(NS_IsMainThread());
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auto observers = mVsyncObservers.Lock();
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return !observers->IsEmpty();
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auto state = mState.Lock();
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return !state->mObservers.IsEmpty() || !state->mMainThreadObservers.IsEmpty();
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}
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} // namespace mozilla
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@ -105,16 +105,36 @@ class VsyncDispatcher final {
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// observer is not registered. Can be called from any thread.
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void RemoveVsyncObserver(VsyncObserver* aVsyncObserver);
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// Add and remove an observer for vsync which can only be notified on the
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// main thread. Note that keeping an observer registered means vsync will keep
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// firing, which may impact power usage. So this is intended only for "short
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// term" vsync observers.
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// These methods must be called on the parent process main thread, and the
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// observer will likewise be notified on the parent process main thread.
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void AddMainThreadObserver(VsyncObserver* aObserver);
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void RemoveMainThreadObserver(VsyncObserver* aObserver);
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private:
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virtual ~VsyncDispatcher();
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void UpdateVsyncStatus();
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bool NeedsVsync();
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// Can only be called on the main thread.
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void NotifyMainThreadObservers(VsyncEvent aEvent);
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// We need to hold a weak ref to the vsync source we belong to in order to
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// notify it of our vsync requirement. The vsync source holds a RefPtr to us,
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// so we can't hold a RefPtr back without causing a cyclic dependency.
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gfx::VsyncSource* mVsyncSource;
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DataMutex<nsTArray<RefPtr<VsyncObserver>>> mVsyncObservers;
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struct State {
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nsTArray<RefPtr<VsyncObserver>> mObservers;
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nsTArray<RefPtr<VsyncObserver>> mMainThreadObservers;
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VsyncId mLastVsyncIdSentToMainThread;
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VsyncId mLastMainThreadProcessedVsyncId;
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};
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DataMutex<State> mState;
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};
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} // namespace mozilla
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mObserver = new VObserver(this);
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}
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gfxWindowsPlatform::GetPlatform()->GetHardwareVsync()->AddGenericObserver(
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mObserver);
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gfxWindowsPlatform::GetPlatform()
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->GetGlobalVsyncDispatcher()
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->AddMainThreadObserver(mObserver);
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}
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if (mObserver && interaction == DIRECTMANIPULATION_INTERACTION_END) {
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gfxWindowsPlatform::GetPlatform()
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->GetHardwareVsync()
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->RemoveGenericObserver(mObserver);
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->GetGlobalVsyncDispatcher()
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->RemoveMainThreadObserver(mObserver);
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}
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return S_OK;
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@ -680,8 +681,8 @@ void DirectManipulationOwner::Destroy() {
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mDmHandler->mOwner = nullptr;
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if (mDmHandler->mObserver) {
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gfxWindowsPlatform::GetPlatform()
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->GetHardwareVsync()
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->RemoveGenericObserver(mDmHandler->mObserver);
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->GetGlobalVsyncDispatcher()
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->RemoveMainThreadObserver(mDmHandler->mObserver);
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mDmHandler->mObserver->ClearOwner();
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mDmHandler->mObserver = nullptr;
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}
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