mirror of
https://github.com/mozilla/gecko-dev.git
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Bug 587231 - "[Win7] Thumbnails sometimes like an abstract painting in TabCandy" [r=dolske+ian, a=blocking]
--HG-- extra : rebase_source : 0572058fbab9f8e8742cf3c9d23d3174f220e848
This commit is contained in:
parent
52cb9c62a0
commit
48bacc1ef6
@ -43,9 +43,17 @@
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// The Drag that's currently in process.
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var drag = {
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info: null,
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zIndex: 100
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zIndex: 100,
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lastMoveTime: 0
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};
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//----------
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//Variable: resize
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//The resize (actually a Drag) that is currently in process
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var resize = {
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info: null,
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lastMoveTime: 0
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};
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// ##########
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// Class: Drag (formerly DragInfo)
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@ -216,7 +216,6 @@ Item.prototype = {
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// ___ resize
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var self = this;
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var resizeInfo = null;
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this.resizeOptions = {
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aspectRatio: self.keepProportional,
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minWidth: 90,
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@ -224,16 +223,16 @@ Item.prototype = {
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start: function(e,ui) {
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if (this.isAGroupItem)
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GroupItems.setActiveGroupItem(this);
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resizeInfo = new Drag(this, e, true); // true = isResizing
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resize.info = new Drag(this, e, true); // true = isResizing
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},
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resize: function(e,ui) {
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resizeInfo.snap(UI.rtl ? 'topright' : 'topleft', false, self.keepProportional);
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resize.info.snap(UI.rtl ? 'topright' : 'topleft', false, self.keepProportional);
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},
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stop: function() {
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self.setUserSize();
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self.pushAway();
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resizeInfo.stop();
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resizeInfo = null;
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resize.info.stop();
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resize.info = null;
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}
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};
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},
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@ -599,6 +598,9 @@ Item.prototype = {
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// ___ mousemove
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var handleMouseMove = function(e) {
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// global drag tracking
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drag.lastMoveTime = Date.now();
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// positioning
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var mouse = new Point(e.pageX, e.pageY);
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if (!startSent) {
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@ -766,6 +768,9 @@ Item.prototype = {
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// ___ mousemove
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var handleMouseMove = function(e) {
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// global resize tracking
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resize.lastMoveTime = Date.now();
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var mouse = new Point(e.pageX, e.pageY);
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var box = self.getBounds();
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if (UI.rtl) {
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@ -98,6 +98,8 @@ function TabItem(tab, options) {
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this.bounds = $div.bounds();
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this._lastTabUpdateTime = Date.now();
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// ___ superclass setup
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this._init($div[0]);
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@ -687,10 +689,11 @@ let TabItems = {
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items: [],
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paintingPaused: 0,
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_tabsWaitingForUpdate: [],
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_heartbeatOn: false,
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_heartbeatTiming: 100, // milliseconds between beats
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_heartbeatOn: false, // see explanation at startHeartbeat() below
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_heartbeatTiming: 100, // milliseconds between _checkHeartbeat() calls
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_lastUpdateTime: Date.now(),
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_eventListeners: [],
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tempCanvas: null,
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// ----------
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// Function: init
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@ -699,6 +702,15 @@ let TabItems = {
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Utils.assert(window.AllTabs, "AllTabs must be initialized first");
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var self = this;
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let $canvas = iQ("<canvas>");
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$canvas.appendTo(iQ("body"));
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$canvas.hide();
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this.tempCanvas = $canvas[0];
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// 150 pixels is an empirical size, below which FF's drawWindow()
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// algorithm breaks down
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this.tempCanvas.width = 150;
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this.tempCanvas.height = 150;
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// When a tab is opened, create the TabItem
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this._eventListeners["open"] = function(tab) {
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if (tab.ownerDocument.defaultView != gWindow || tab.pinned)
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@ -777,6 +789,7 @@ let TabItems = {
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if (shouldDefer && !isCurrentTab) {
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if (this._tabsWaitingForUpdate.indexOf(tab) == -1)
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this._tabsWaitingForUpdate.push(tab);
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this.startHeartbeat();
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} else
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this._update(tab);
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} catch(e) {
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@ -837,6 +850,9 @@ let TabItems = {
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}
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}
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this._lastUpdateTime = Date.now();
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tabItem._lastTabUpdateTime = this._lastUpdateTime;
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tabItem.tabCanvas.paint();
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// ___ cache
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@ -846,8 +862,6 @@ let TabItems = {
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} catch(e) {
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Utils.log(e);
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}
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this._lastUpdateTime = Date.now();
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},
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// ----------
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@ -904,55 +918,64 @@ let TabItems = {
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},
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// ----------
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// Function: heartbeat
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// Allows us to spreadout update calls over a period of time.
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heartbeat: function TabItems_heartbeat() {
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if (!this._heartbeatOn)
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// Function: startHeartbeat
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// Start a new heartbeat if there isn't one already started.
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// The heartbeat is a chain of setTimeout calls that allows us to spread
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// out update calls over a period of time.
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// _heartbeatOn is used to make sure that we don't add multiple
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// setTimeout chains.
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startHeartbeat: function TabItems_startHeartbeat() {
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if (!this._heartbeatOn) {
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this._heartbeatOn = true;
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let self = this;
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setTimeout(function() {
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self._checkHeartbeat();
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}, this._heartbeatTiming);
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}
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},
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// ----------
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// Function: _checkHeartbeat
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// This periodically checks for tabs waiting to be updated, and calls
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// _update on them.
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// Should only be called by startHeartbeat and resumePainting.
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_checkHeartbeat: function TabItems__checkHeartbeat() {
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this._heartbeatOn = false;
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if (this.isPaintingPaused())
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return;
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if (this._tabsWaitingForUpdate.length) {
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if (this._tabsWaitingForUpdate.length && UI.isIdle()) {
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this._update(this._tabsWaitingForUpdate[0]);
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// _update will remove the tab from the waiting list
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//_update will remove the tab from the waiting list
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}
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let self = this;
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if (this._tabsWaitingForUpdate.length) {
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setTimeout(function() {
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self.heartbeat();
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}, this._heartbeatTiming);
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} else
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this._hearbeatOn = false;
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},
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// ----------
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// Function: pausePainting
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// Tells TabItems to stop updating thumbnails (so you can do
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// animations without thumbnail paints causing stutters).
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// pausePainting can be called multiple times, but every call to
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// pausePainting needs to be mirrored with a call to <resumePainting>.
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pausePainting: function TabItems_pausePainting() {
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this.paintingPaused++;
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if (this.isPaintingPaused() && this._heartbeatOn)
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this._heartbeatOn = false;
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},
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// ----------
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// Function: resumePainting
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// Undoes a call to <pausePainting>. For instance, if you called
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// pausePainting three times in a row, you'll need to call resumePainting
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// three times before TabItems will start updating thumbnails again.
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resumePainting: function TabItems_resumePainting() {
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this.paintingPaused--;
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if (!this.isPaintingPaused() &&
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this._tabsWaitingForUpdate.length &&
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!this._heartbeatOn) {
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this._heartbeatOn = true;
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this.heartbeat();
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this.startHeartbeat();
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}
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},
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// ----------
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// Function: pausePainting
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// Tells TabItems to stop updating thumbnails (so you can do
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// animations without thumbnail paints causing stutters).
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// pausePainting can be called multiple times, but every call to
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// pausePainting needs to be mirrored with a call to <resumePainting>.
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pausePainting: function TabItems_pausePainting() {
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this.paintingPaused++;
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},
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// ----------
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// Function: resumePainting
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// Undoes a call to <pausePainting>. For instance, if you called
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// pausePainting three times in a row, you'll need to call resumePainting
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// three times before TabItems will start updating thumbnails again.
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resumePainting: function TabItems_resumePainting() {
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this.paintingPaused--;
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if (!this.isPaintingPaused())
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this.startHeartbeat();
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},
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// ----------
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// Function: isPaintingPaused
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// Returns a boolean indicating whether painting
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@ -1109,8 +1132,6 @@ TabCanvas.prototype = {
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// ----------
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// Function: paint
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paint: function TabCanvas_paint(evt) {
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var ctx = this.canvas.getContext("2d");
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var w = this.canvas.width;
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var h = this.canvas.height;
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if (!w || !h)
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@ -1122,19 +1143,59 @@ TabCanvas.prototype = {
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return;
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}
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var scaler = w/fromWin.innerWidth;
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// TODO: Potentially only redraw the dirty rect? (Is it worth it?)
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ctx.save();
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ctx.scale(scaler, scaler);
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try{
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ctx.drawWindow(fromWin, fromWin.scrollX, fromWin.scrollY, w/scaler, h/scaler, "#fff");
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} catch(e) {
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Utils.error('paint', e);
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let tempCanvas = TabItems.tempCanvas;
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if (w < tempCanvas.width) {
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// Small draw case where nearest-neighbor algorithm breaks down in Windows
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// First draw to a larger canvas (150px wide), and then draw that image
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// to the destination canvas.
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var tempCtx = tempCanvas.getContext("2d");
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let canvW = tempCanvas.width;
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let canvH = (h/w) * canvW;
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var scaler = canvW/fromWin.innerWidth;
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tempCtx.save();
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tempCtx.clearRect(0,0,tempCanvas.width,tempCanvas.height);
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tempCtx.scale(scaler, scaler);
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try{
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tempCtx.drawWindow(fromWin, fromWin.scrollX, fromWin.scrollY,
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canvW/scaler, canvH/scaler, "#fff");
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} catch(e) {
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Utils.error('paint', e);
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}
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tempCtx.restore();
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// Now copy to tabitem canvas. No save/restore necessary.
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var destCtx = this.canvas.getContext("2d");
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try{
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// the tempcanvas is square, so draw it as a square.
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destCtx.drawImage(tempCanvas, 0, 0, w, w);
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} catch(e) {
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Utils.error('paint', e);
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}
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} else {
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// General case where nearest neighbor algorithm looks good
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// Draw directly to the destination canvas
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var ctx = this.canvas.getContext("2d");
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var scaler = w/fromWin.innerWidth;
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// TODO: Potentially only redraw the dirty rect? (Is it worth it?)
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ctx.save();
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ctx.scale(scaler, scaler);
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try{
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ctx.drawWindow(fromWin, fromWin.scrollX, fromWin.scrollY, w/scaler, h/scaler, "#fff");
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} catch(e) {
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Utils.error('paint', e);
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}
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ctx.restore();
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}
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ctx.restore();
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},
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// ----------
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@ -88,6 +88,12 @@ let UI = {
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// An array of functions to be called at uninit time
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_cleanupFunctions: [],
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// Constant: _maxInteractiveWait
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// If the UI is in the middle of an operation, this is the max amount of
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// milliseconds to wait between input events before we no longer consider
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// the operation interactive.
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_maxInteractiveWait: 250,
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// Variable: _privateBrowsing
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// Keeps track of info related to private browsing, including:
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// transitionStage - what step we're on in entering/exiting PB
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@ -323,6 +329,18 @@ let UI = {
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});
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},
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// ----------
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// Function: isIdle
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// Returns true if the last interaction was long enough ago to consider the
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// UI idle. Used to determine whether interactivity would be sacrificed if
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// the CPU was to become busy.
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//
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isIdle: function UI_isIdle() {
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let time = Date.now();
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let maxEvent = Math.max(drag.lastMoveTime, resize.lastMoveTime);
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return (time - maxEvent) > this._maxInteractiveWait;
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},
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// ----------
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// Function: getActiveTab
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// Returns the currently active tab as a <TabItem>
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@ -48,6 +48,7 @@ _BROWSER_FILES = \
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browser_tabview_apptabs.js \
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browser_tabview_bug580412.js \
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browser_tabview_bug587043.js \
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browser_tabview_bug587231.js \
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browser_tabview_bug587990.js \
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browser_tabview_bug589324.js \
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browser_tabview_bug590606.js \
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125
browser/base/content/test/tabview/browser_tabview_bug587231.js
Normal file
125
browser/base/content/test/tabview/browser_tabview_bug587231.js
Normal file
@ -0,0 +1,125 @@
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is tabview drag and drop test.
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*
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* The Initial Developer of the Original Code is
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* Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2010
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Sean Dunn <seanedunn@yahoo.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
|
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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let activeTab;
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let testTab;
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let testGroup;
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let contentWindow;
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function test() {
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waitForExplicitFinish();
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contentWindow = document.getElementById("tab-view").contentWindow;
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// create new tab
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testTab = gBrowser.addTab("http://mochi.test:8888/");
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window.addEventListener("tabviewshown", onTabViewWindowLoaded, false);
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TabView.toggle();
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}
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function onTabViewWindowLoaded() {
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window.removeEventListener("tabviewshown", onTabViewWindowLoaded, false);
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ok(TabView.isVisible(), "Tab View is visible");
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// create group
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let testGroupRect = new contentWindow.Rect(20, 20, 300, 300);
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testGroup = new contentWindow.GroupItem([], { bounds: testGroupRect });
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ok(testGroup.isEmpty(), "This group is empty");
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// place tab in group
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let testTabItem = testTab.tabItem;
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if (testTabItem.parent)
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testTabItem.parent.remove(testTabItem);
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testGroup.add(testTabItem);
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// record last update time of tab canvas
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let initialUpdateTime = testTabItem._lastTabUpdateTime;
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// simulate resize
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let resizer = contentWindow.iQ('.iq-resizable-handle', testGroup.container)[0];
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let offsetX = 100;
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let offsetY = 100;
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let delay = 500;
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let funcChain = new Array();
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funcChain.push(function() {
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EventUtils.synthesizeMouse(
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resizer, 1, 1, { type: "mousedown" }, contentWindow);
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setTimeout(funcChain.shift(), delay);
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});
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// drag
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for (let i = 4; i >= 0; i--) {
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funcChain.push(function() {
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EventUtils.synthesizeMouse(
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resizer, Math.round(offsetX/4), Math.round(offsetY/4),
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{ type: "mousemove" }, contentWindow);
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setTimeout(funcChain.shift(), delay);
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});
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}
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funcChain.push(function() {
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EventUtils.synthesizeMouse(resizer, 0, 0, { type: "mouseup" },
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contentWindow);
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setTimeout(funcChain.shift(), delay);
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});
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funcChain.push(function() {
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// verify that update time has changed after last update
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let lastTime = testTabItem._lastTabUpdateTime;
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let hbTiming = contentWindow.TabItems._heartbeatTiming;
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ok((lastTime - initialUpdateTime) > hbTiming, "Tab has been updated:"+lastTime+"-"+initialUpdateTime+">"+hbTiming);
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// clean up
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testGroup.remove(testTab.tabItem);
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testTab.tabItem.close();
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testGroup.close();
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let currentTabs = contentWindow.TabItems.getItems();
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ok(currentTabs[0], "A tab item exists to make active");
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contentWindow.UI.setActiveTab(currentTabs[0]);
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window.addEventListener("tabviewhidden", finishTest, false);
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TabView.toggle();
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});
|
||||
setTimeout(funcChain.shift(), delay);
|
||||
}
|
||||
|
||||
function finishTest() {
|
||||
window.removeEventListener("tabviewhidden", finishTest, false);
|
||||
ok(!TabView.isVisible(), "Tab View is not visible");
|
||||
|
||||
finish();
|
||||
}
|
Loading…
Reference in New Issue
Block a user