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Bug 1004790 (part 1) - Split off a new class FreeList from FreeSpan. r=billm.
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155
js/src/gc/Heap.h
155
js/src/gc/Heap.h
@ -206,13 +206,6 @@ struct FreeSpan
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return FreeSpan(arenaAddr + firstOffset, arenaAddr | lastOffset);
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}
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void initAsEmpty(uintptr_t arenaAddr = 0) {
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JS_ASSERT(!(arenaAddr & ArenaMask));
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first = arenaAddr + ArenaSize;
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last = arenaAddr | (ArenaSize - 1);
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JS_ASSERT(isEmpty());
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}
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bool isEmpty() const {
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checkSpan();
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return first > last;
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@ -246,16 +239,6 @@ struct FreeSpan
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return arenaAddressUnchecked();
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}
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ArenaHeader *arenaHeader() const {
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return reinterpret_cast<ArenaHeader *>(arenaAddress());
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}
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bool isSameNonEmptySpan(const FreeSpan *another) const {
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JS_ASSERT(!isEmpty());
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JS_ASSERT(!another->isEmpty());
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return first == another->first && last == another->last;
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}
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bool isWithinArena(uintptr_t arenaAddr) const {
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JS_ASSERT(!(arenaAddr & ArenaMask));
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@ -272,61 +255,6 @@ struct FreeSpan
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return encodeOffsets(first - arenaAddr, last & ArenaMask);
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}
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/* See comments before FreeSpan for details. */
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MOZ_ALWAYS_INLINE void *allocate(size_t thingSize) {
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JS_ASSERT(thingSize % CellSize == 0);
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checkSpan();
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uintptr_t thing = first;
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if (thing < last) {
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/* Bump-allocate from the current span. */
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first = thing + thingSize;
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} else if (MOZ_LIKELY(thing == last)) {
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/*
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* Move to the next span. We use MOZ_LIKELY as without PGO
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* compilers mis-predict == here as unlikely to succeed.
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*/
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*this = *reinterpret_cast<FreeSpan *>(thing);
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} else {
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return nullptr;
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}
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checkSpan();
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JS_EXTRA_POISON(reinterpret_cast<void *>(thing), JS_ALLOCATED_TENURED_PATTERN, thingSize);
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return reinterpret_cast<void *>(thing);
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}
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/* A version of allocate when we know that the span is not empty. */
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MOZ_ALWAYS_INLINE void *infallibleAllocate(size_t thingSize) {
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JS_ASSERT(thingSize % CellSize == 0);
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checkSpan();
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uintptr_t thing = first;
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if (thing < last) {
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first = thing + thingSize;
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} else {
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JS_ASSERT(thing == last);
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*this = *reinterpret_cast<FreeSpan *>(thing);
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}
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checkSpan();
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JS_EXTRA_POISON(reinterpret_cast<void *>(thing), JS_ALLOCATED_TENURED_PATTERN, thingSize);
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return reinterpret_cast<void *>(thing);
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}
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/*
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* Allocate from a newly allocated arena. We do not move the free list
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* from the arena. Rather we set the arena up as fully used during the
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* initialization so to allocate we simply return the first thing in the
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* arena and set the free list to point to the second.
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*/
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MOZ_ALWAYS_INLINE void *allocateFromNewArena(uintptr_t arenaAddr, size_t firstThingOffset,
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size_t thingSize) {
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JS_ASSERT(!(arenaAddr & ArenaMask));
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uintptr_t thing = arenaAddr | firstThingOffset;
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first = thing + thingSize;
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last = arenaAddr | ArenaMask;
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checkSpan();
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JS_EXTRA_POISON(reinterpret_cast<void *>(thing), JS_ALLOCATED_TENURED_PATTERN, thingSize);
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return reinterpret_cast<void *>(thing);
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}
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void checkSpan() const {
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#ifdef DEBUG
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/* We do not allow spans at the end of the address space. */
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@ -388,7 +316,90 @@ struct FreeSpan
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}
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#endif
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}
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};
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struct FreeList : public FreeSpan
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{
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FreeList() {}
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void initAsEmpty(uintptr_t arenaAddr = 0) {
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JS_ASSERT(!(arenaAddr & ArenaMask));
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first = arenaAddr + ArenaSize;
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last = arenaAddr | (ArenaSize - 1);
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JS_ASSERT(isEmpty());
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}
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void setHead(FreeSpan *span) {
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first = span->first;
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last = span->last;
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}
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ArenaHeader *arenaHeader() const {
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return reinterpret_cast<ArenaHeader *>(arenaAddress());
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}
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#ifdef DEBUG
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bool isSameNonEmptySpan(const FreeSpan &another) const {
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JS_ASSERT(!isEmpty());
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JS_ASSERT(!another.isEmpty());
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return first == another.first && last == another.last;
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}
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#endif
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/* See comments before FreeSpan for details. */
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MOZ_ALWAYS_INLINE void *allocate(size_t thingSize) {
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JS_ASSERT(thingSize % CellSize == 0);
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checkSpan();
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uintptr_t thing = first;
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if (thing < last) {
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/* Bump-allocate from the current span. */
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first = thing + thingSize;
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} else if (MOZ_LIKELY(thing == last)) {
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/*
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* Move to the next span. We use MOZ_LIKELY as without PGO
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* compilers mis-predict == here as unlikely to succeed.
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*/
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setHead(reinterpret_cast<FreeSpan *>(thing));
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} else {
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return nullptr;
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}
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checkSpan();
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JS_EXTRA_POISON(reinterpret_cast<void *>(thing), JS_ALLOCATED_TENURED_PATTERN, thingSize);
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return reinterpret_cast<void *>(thing);
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}
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/* A version of allocate when we know that the span is not empty. */
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MOZ_ALWAYS_INLINE void *infallibleAllocate(size_t thingSize) {
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JS_ASSERT(thingSize % CellSize == 0);
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checkSpan();
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uintptr_t thing = first;
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if (thing < last) {
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first = thing + thingSize;
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} else {
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JS_ASSERT(thing == last);
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setHead(reinterpret_cast<FreeSpan *>(thing));
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}
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checkSpan();
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JS_EXTRA_POISON(reinterpret_cast<void *>(thing), JS_ALLOCATED_TENURED_PATTERN, thingSize);
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return reinterpret_cast<void *>(thing);
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}
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/*
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* Allocate from a newly allocated arena. We do not move the free list
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* from the arena. Rather we set the arena up as fully used during the
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* initialization so to allocate we simply return the first thing in the
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* arena and set the free list to point to the second.
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*/
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MOZ_ALWAYS_INLINE void *allocateFromNewArena(uintptr_t arenaAddr, size_t firstThingOffset,
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size_t thingSize) {
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JS_ASSERT(!(arenaAddr & ArenaMask));
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uintptr_t thing = arenaAddr | firstThingOffset;
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first = thing + thingSize;
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last = arenaAddr | ArenaMask;
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checkSpan();
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JS_EXTRA_POISON(reinterpret_cast<void *>(thing), JS_ALLOCATED_TENURED_PATTERN, thingSize);
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return reinterpret_cast<void *>(thing);
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}
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};
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/* Every arena has a header. */
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@ -463,9 +463,9 @@ MacroAssembler::newGCThing(Register result, Register temp, gc::AllocKind allocKi
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CompileZone *zone = GetIonContext()->compartment->zone();
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// Inline FreeSpan::allocate.
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// There is always exactly one FreeSpan per allocKind per JSCompartment.
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// If a FreeSpan is replaced, its members are updated in the freeLists table,
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// Inline FreeList::allocate.
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// There is always exactly one FreeList per allocKind per JSCompartment.
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// If a FreeList is replaced, its members are updated in the freeLists table,
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// which the code below always re-reads.
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loadPtr(AbsoluteAddress(zone->addressOfFreeListFirst(allocKind)), result);
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branchPtr(Assembler::BelowOrEqual, AbsoluteAddress(zone->addressOfFreeListLast(allocKind)), result, fail);
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@ -515,7 +515,7 @@ MacroAssembler::newGCThingPar(Register result, Register cx, Register tempReg1, R
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tempReg1);
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// Get a pointer to the relevant free list:
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// tempReg1 = (FreeSpan*) &tempReg1->arenas.freeLists[(allocKind)]
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// tempReg1 = (FreeList*) &tempReg1->arenas.freeLists[(allocKind)]
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uint32_t offset = (offsetof(Allocator, arenas) +
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js::gc::ArenaLists::getFreeListOffset(allocKind));
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addPtr(Imm32(offset), tempReg1);
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@ -399,15 +399,15 @@ ArenaHeader::checkSynchronizedWithFreeList() const
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FreeSpan firstSpan = FreeSpan::decodeOffsets(arenaAddress(), firstFreeSpanOffsets);
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if (firstSpan.isEmpty())
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return;
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const FreeSpan *list = zone->allocator.arenas.getFreeList(getAllocKind());
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if (list->isEmpty() || firstSpan.arenaAddress() != list->arenaAddress())
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const FreeList *freeList = zone->allocator.arenas.getFreeList(getAllocKind());
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if (freeList->isEmpty() || firstSpan.arenaAddress() != freeList->arenaAddress())
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return;
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/*
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* Here this arena has free things, FreeList::lists[thingKind] is not
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* empty and also points to this arena. Thus they must the same.
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*/
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JS_ASSERT(firstSpan.isSameNonEmptySpan(list));
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JS_ASSERT(freeList->isSameNonEmptySpan(firstSpan));
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}
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#endif
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@ -1433,9 +1433,9 @@ inline void
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ArenaLists::prepareForIncrementalGC(JSRuntime *rt)
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{
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for (size_t i = 0; i != FINALIZE_LIMIT; ++i) {
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FreeSpan *headSpan = &freeLists[i];
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if (!headSpan->isEmpty()) {
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ArenaHeader *aheader = headSpan->arenaHeader();
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FreeList *freeList = &freeLists[i];
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if (!freeList->isEmpty()) {
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ArenaHeader *aheader = freeList->arenaHeader();
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aheader->allocatedDuringIncremental = true;
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rt->gc.marker.delayMarkingArena(aheader);
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}
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@ -1511,7 +1511,8 @@ ArenaLists::allocateFromArenaInline(Zone *zone, AllocKind thingKind)
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* Move the free span stored in the arena to the free list and
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* allocate from it.
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*/
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freeLists[thingKind] = aheader->getFirstFreeSpan();
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FreeSpan firstFreeSpan = aheader->getFirstFreeSpan();
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freeLists[thingKind].setHead(&firstFreeSpan);
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aheader->setAsFullyUsed();
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if (MOZ_UNLIKELY(zone->wasGCStarted())) {
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if (zone->needsBarrier()) {
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@ -537,7 +537,7 @@ class ArenaLists
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* GC we only move the head of the of the list of spans back to the arena
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* only for the arena that was not fully allocated.
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*/
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FreeSpan freeLists[FINALIZE_LIMIT];
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FreeList freeLists[FINALIZE_LIMIT];
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ArenaList arenaLists[FINALIZE_LIMIT];
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@ -601,10 +601,10 @@ class ArenaLists
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static uintptr_t getFreeListOffset(AllocKind thingKind) {
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uintptr_t offset = offsetof(ArenaLists, freeLists);
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return offset + thingKind * sizeof(FreeSpan);
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return offset + thingKind * sizeof(FreeList);
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}
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const FreeSpan *getFreeList(AllocKind thingKind) const {
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const FreeList *getFreeList(AllocKind thingKind) const {
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return &freeLists[thingKind];
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}
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@ -661,11 +661,11 @@ class ArenaLists
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}
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void purge(AllocKind i) {
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FreeSpan *headSpan = &freeLists[i];
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if (!headSpan->isEmpty()) {
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ArenaHeader *aheader = headSpan->arenaHeader();
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aheader->setFirstFreeSpan(headSpan);
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headSpan->initAsEmpty();
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FreeList *freeList = &freeLists[i];
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if (!freeList->isEmpty()) {
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ArenaHeader *aheader = freeList->arenaHeader();
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aheader->setFirstFreeSpan(freeList);
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freeList->initAsEmpty();
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}
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}
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@ -682,11 +682,11 @@ class ArenaLists
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}
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void copyFreeListToArena(AllocKind thingKind) {
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FreeSpan *headSpan = &freeLists[thingKind];
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if (!headSpan->isEmpty()) {
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ArenaHeader *aheader = headSpan->arenaHeader();
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FreeList *freeList = &freeLists[thingKind];
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if (!freeList->isEmpty()) {
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ArenaHeader *aheader = freeList->arenaHeader();
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JS_ASSERT(!aheader->hasFreeThings());
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aheader->setFirstFreeSpan(headSpan);
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aheader->setFirstFreeSpan(freeList);
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}
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}
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@ -701,10 +701,10 @@ class ArenaLists
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void clearFreeListInArena(AllocKind kind) {
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FreeSpan *headSpan = &freeLists[kind];
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if (!headSpan->isEmpty()) {
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ArenaHeader *aheader = headSpan->arenaHeader();
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JS_ASSERT(aheader->getFirstFreeSpan().isSameNonEmptySpan(headSpan));
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FreeList *freeList = &freeLists[kind];
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if (!freeList->isEmpty()) {
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ArenaHeader *aheader = freeList->arenaHeader();
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JS_ASSERT(freeList->isSameNonEmptySpan(aheader->getFirstFreeSpan()));
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aheader->setAsFullyUsed();
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}
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}
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@ -714,16 +714,16 @@ class ArenaLists
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* arena using copyToArena().
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*/
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bool isSynchronizedFreeList(AllocKind kind) {
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FreeSpan *headSpan = &freeLists[kind];
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if (headSpan->isEmpty())
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FreeList *freeList = &freeLists[kind];
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if (freeList->isEmpty())
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return true;
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ArenaHeader *aheader = headSpan->arenaHeader();
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ArenaHeader *aheader = freeList->arenaHeader();
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if (aheader->hasFreeThings()) {
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/*
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* If the arena has a free list, it must be the same as one in
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* lists.
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*/
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JS_ASSERT(aheader->getFirstFreeSpan().isSameNonEmptySpan(headSpan));
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JS_ASSERT(freeList->isSameNonEmptySpan(aheader->getFirstFreeSpan()));
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return true;
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}
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return false;
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