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Bug 1043426: Avoid doing work for empty visible regions. r=mattwoodrow
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@ -1013,7 +1013,7 @@ ContainerLayer::DefaultComputeEffectiveTransforms(const Matrix4x4& aTransformToS
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}
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}
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mUseIntermediateSurface = useIntermediateSurface;
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mUseIntermediateSurface = useIntermediateSurface && !GetEffectiveVisibleRegion().IsEmpty();
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if (useIntermediateSurface) {
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ComputeEffectiveTransformsForChildren(Matrix4x4::From2D(residual));
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} else {
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@ -401,6 +401,7 @@ RenderLayers(ContainerT* aContainer,
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for (size_t i = 0u; i < aContainer->mPrepared->mLayers.Length(); i++) {
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PreparedLayer& preparedData = aContainer->mPrepared->mLayers[i];
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LayerComposite* layerToRender = preparedData.mLayer;
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nsIntRect clipRect = preparedData.mClipRect;
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if (layerToRender->HasLayerBeenComposited()) {
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// Composer2D will compose this layer so skip GPU composition
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@ -502,6 +503,11 @@ ContainerRender(ContainerT* aContainer,
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LayerManagerComposite* aManager,
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const nsIntRect& aClipRect)
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{
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nsIntRect visibleRect = aContainer->GetEffectiveVisibleRegion().GetBounds();
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if (visibleRect.IsEmpty()) {
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return;
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}
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MOZ_ASSERT(aContainer->mPrepared);
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if (aContainer->UseIntermediateSurface()) {
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RefPtr<CompositingRenderTarget> surface;
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@ -516,7 +522,6 @@ ContainerRender(ContainerT* aContainer,
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float opacity = aContainer->GetEffectiveOpacity();
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nsIntRect visibleRect = aContainer->GetEffectiveVisibleRegion().GetBounds();
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#ifdef MOZ_DUMP_PAINTING
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if (gfxUtils::sDumpPainting) {
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RefPtr<gfx::DataSourceSurface> surf = surface->Dump(aManager->GetCompositor());
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@ -108,6 +108,12 @@ ThebesLayerComposite::GetRenderState()
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void
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ThebesLayerComposite::RenderLayer(const nsIntRect& aClipRect)
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{
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const nsIntRegion& visibleRegion = GetEffectiveVisibleRegion();
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if (visibleRegion.IsEmpty()) {
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return;
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}
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if (!mBuffer || !mBuffer->IsAttached()) {
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return;
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}
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@ -133,8 +139,6 @@ ThebesLayerComposite::RenderLayer(const nsIntRect& aClipRect)
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LayerManagerComposite::AutoAddMaskEffect autoMaskEffect(mMaskLayer, effectChain);
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AddBlendModeEffect(effectChain);
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const nsIntRegion& visibleRegion = GetEffectiveVisibleRegion();
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TiledLayerProperties tiledLayerProps;
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if (mRequiresTiledProperties) {
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tiledLayerProps.mVisibleRegion = visibleRegion;
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