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Bug 1375816 - Part 1: Add displayId attribute in Gamepad; r=qdot
MozReview-Commit-ID: 7nrOrKRemGY --HG-- extra : rebase_source : c5f4ffe0afec269a2c6c6c4dd459d436748bd5b7
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@ -41,12 +41,13 @@ Gamepad::Gamepad(nsISupports* aParent,
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uint32_t aHashKey,
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GamepadMappingType aMapping,
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GamepadHand aHand,
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uint32_t aNumButtons, uint32_t aNumAxes,
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uint32_t aNumHaptics)
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uint32_t aDisplayID, uint32_t aNumButtons,
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uint32_t aNumAxes, uint32_t aNumHaptics)
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: mParent(aParent),
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mID(aID),
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mIndex(aIndex),
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mHashKey(aHashKey),
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mDisplayId(aDisplayID),
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mMapping(aMapping),
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mHand(aHand),
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mConnected(true),
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@ -155,7 +156,7 @@ Gamepad::Clone(nsISupports* aParent)
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{
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RefPtr<Gamepad> out =
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new Gamepad(aParent, mID, mIndex, mHashKey, mMapping,
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mHand, mButtons.Length(), mAxes.Length(),
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mHand, mDisplayId, mButtons.Length(), mAxes.Length(),
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mHapticActuators.Length());
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out->SyncState(this);
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return out.forget();
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@ -44,8 +44,8 @@ public:
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const nsAString& aID, uint32_t aIndex,
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uint32_t aHashKey,
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GamepadMappingType aMapping, GamepadHand aHand,
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uint32_t aNumButtons, uint32_t aNumAxes,
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uint32_t aNumHaptics);
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uint32_t aDisplayID, uint32_t aNumButtons,
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uint32_t aNumAxes, uint32_t aNumHaptics);
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NS_DECL_CYCLE_COLLECTING_ISUPPORTS
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(Gamepad)
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@ -87,6 +87,11 @@ public:
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return mMapping;
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}
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uint32_t DisplayId() const
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{
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return mDisplayId;
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}
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GamepadHand Hand()
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{
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return mHand;
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@ -137,7 +142,7 @@ protected:
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uint32_t mIndex;
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// the gamepad hash key in GamepadManager
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uint32_t mHashKey;
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uint32_t mDisplayId;
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// The mapping in use.
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GamepadMappingType mMapping;
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GamepadHand mHand;
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@ -6,6 +6,7 @@
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* The origin of this IDL file is
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* https://w3c.github.io/gamepad/
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* https://w3c.github.io/gamepad/extensions.html
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* https://w3c.github.io/webvr/spec/1.1/#interface-gamepad
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*/
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[Pref="dom.gamepad.enabled"]
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@ -52,6 +53,13 @@ interface Gamepad {
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[Pref="dom.gamepad.extensions.enabled"]
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readonly attribute GamepadHand hand;
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/**
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* The displayId in use for as an association point in the VRDisplay API
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* to identify which VRDisplay that the gamepad is associated with.
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*/
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[Pref="dom.vr.enabled"]
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readonly attribute unsigned long displayId;
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/**
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* true if this gamepad is currently connected to the system.
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*/
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