Bug 1143575. Rename AdvanceFrame to UpdateRenderedVideoFrames. r=cpearce

--HG--
extra : commitid : K6557ZbFFzs
extra : rebase_source : 3409058bbbb2ef281ea943d4b92f348a5e7b8e2b
This commit is contained in:
Robert O'Callahan 2015-03-30 11:54:58 +13:00
parent c3252e17f5
commit 52c7e44c24
2 changed files with 4 additions and 4 deletions

View File

@ -2320,7 +2320,7 @@ nsresult MediaDecoderStateMachine::RunStateMachine()
// Start playback if necessary so that the clock can be properly queried.
MaybeStartPlayback();
AdvanceFrame();
UpdateRenderedVideoFrames();
NS_ASSERTION(!IsPlaying() ||
mLogicallySeeking ||
IsStateMachineScheduled(),
@ -2393,7 +2393,7 @@ nsresult MediaDecoderStateMachine::RunStateMachine()
{
// Start playback if necessary to play the remaining media.
MaybeStartPlayback();
AdvanceFrame();
UpdateRenderedVideoFrames();
NS_ASSERTION(!IsPlaying() ||
mLogicallySeeking ||
IsStateMachineScheduled(),
@ -2590,7 +2590,7 @@ int64_t MediaDecoderStateMachine::GetClock() const
return clock_time;
}
void MediaDecoderStateMachine::AdvanceFrame()
void MediaDecoderStateMachine::UpdateRenderedVideoFrames()
{
MOZ_ASSERT(OnTaskQueue());
AssertCurrentThreadInMonitor();

View File

@ -497,7 +497,7 @@ protected:
// current frame time as appropriate, and trigger ready state update. The
// decoder monitor must be held with exactly one lock count. Called on the
// state machine thread.
void AdvanceFrame();
void UpdateRenderedVideoFrames();
// Stops the audio thread. The decoder monitor must be held with exactly
// one lock count. Called on the state machine thread.