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Bug 955888. Part 8: In chaos mode, vary timer duration (while respecting order of firing). r=bz
We also ensure that the mean timer duration is unchanged. --HG-- extra : rebase_source : 21a43c2c6a0f677263464b8a23c5f605e36b9d06
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@ -12,6 +12,8 @@
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#include "nsIObserverService.h"
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#include "nsIServiceManager.h"
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#include "mozilla/Services.h"
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#include "mozilla/ChaosMode.h"
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#include "mozilla/ArrayUtils.h"
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#include <math.h>
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@ -25,6 +27,7 @@ TimerThread::TimerThread() :
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mMonitor("TimerThread.mMonitor"),
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mShutdown(false),
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mWaiting(false),
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mNotified(false),
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mSleeping(false)
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{
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}
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@ -133,8 +136,10 @@ nsresult TimerThread::Shutdown()
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mShutdown = true;
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// notify the cond var so that Run() can return
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if (mWaiting)
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if (mWaiting) {
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mNotified = true;
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mMonitor.Notify();
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}
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// Need to copy content of mTimers array to a local array
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// because call to timers' ReleaseCallback() (and release its self)
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@ -199,14 +204,21 @@ NS_IMETHODIMP TimerThread::Run()
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// Half of the amount of microseconds needed to get positive PRIntervalTime.
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// We use this to decide how to round our wait times later
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int32_t halfMicrosecondsIntervalResolution = high >> 1;
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bool forceRunNextTimer = false;
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while (!mShutdown) {
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// Have to use PRIntervalTime here, since PR_WaitCondVar takes it
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PRIntervalTime waitFor;
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bool forceRunThisTimer = forceRunNextTimer;
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forceRunNextTimer = false;
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if (mSleeping) {
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// Sleep for 0.1 seconds while not firing timers.
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waitFor = PR_MillisecondsToInterval(100);
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uint32_t milliseconds = 100;
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if (ChaosMode::isActive()) {
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milliseconds = ChaosMode::randomUint32LessThan(200);
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}
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waitFor = PR_MillisecondsToInterval(milliseconds);
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} else {
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waitFor = PR_INTERVAL_NO_TIMEOUT;
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TimeStamp now = TimeStamp::Now();
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@ -215,7 +227,7 @@ NS_IMETHODIMP TimerThread::Run()
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if (!mTimers.IsEmpty()) {
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timer = mTimers[0];
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if (now >= timer->mTimeout) {
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if (now >= timer->mTimeout || forceRunThisTimer) {
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next:
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// NB: AddRef before the Release under RemoveTimerInternal to avoid
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// mRefCnt passing through zero, in case all other refs than the one
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@ -283,8 +295,22 @@ NS_IMETHODIMP TimerThread::Run()
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// before, to do the optimal rounding (i.e., of how to decide what
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// interval is so small we should not wait at all).
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double microseconds = (timeout - now).ToMilliseconds()*1000;
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if (microseconds < halfMicrosecondsIntervalResolution)
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if (ChaosMode::isActive()) {
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// The mean value of sFractions must be 1 to ensure that
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// the average of a long sequence of timeouts converges to the
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// actual sum of their times.
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static const float sFractions[] = {
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0.0f, 0.25f, 0.5f, 0.75f, 1.0f, 1.75f, 2.75f
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};
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microseconds *= sFractions[ChaosMode::randomUint32LessThan(ArrayLength(sFractions))];
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forceRunNextTimer = true;
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}
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if (microseconds < halfMicrosecondsIntervalResolution) {
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forceRunNextTimer = false;
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goto next; // round down; execute event now
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}
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waitFor = PR_MicrosecondsToInterval(static_cast<uint32_t>(microseconds)); // Floor is accurate enough.
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if (waitFor == 0)
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waitFor = 1; // round up, wait the minimum time we can wait
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@ -303,7 +329,11 @@ NS_IMETHODIMP TimerThread::Run()
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}
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mWaiting = true;
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mNotified = false;
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mMonitor.Wait(waitFor);
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if (mNotified) {
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forceRunNextTimer = false;
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}
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mWaiting = false;
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}
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@ -320,8 +350,10 @@ nsresult TimerThread::AddTimer(nsTimerImpl *aTimer)
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return NS_ERROR_OUT_OF_MEMORY;
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// Awaken the timer thread.
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if (mWaiting && i == 0)
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if (mWaiting && i == 0) {
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mNotified = true;
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mMonitor.Notify();
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}
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return NS_OK;
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}
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@ -339,8 +371,10 @@ nsresult TimerThread::TimerDelayChanged(nsTimerImpl *aTimer)
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return NS_ERROR_OUT_OF_MEMORY;
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// Awaken the timer thread.
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if (mWaiting && i == 0)
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if (mWaiting && i == 0) {
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mNotified = true;
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mMonitor.Notify();
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}
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return NS_OK;
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}
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@ -360,8 +394,10 @@ nsresult TimerThread::RemoveTimer(nsTimerImpl *aTimer)
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return NS_ERROR_NOT_AVAILABLE;
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// Awaken the timer thread.
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if (mWaiting)
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if (mWaiting) {
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mNotified = true;
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mMonitor.Notify();
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}
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return NS_OK;
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}
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@ -71,6 +71,7 @@ private:
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bool mShutdown;
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bool mWaiting;
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bool mNotified;
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bool mSleeping;
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nsTArray<nsTimerImpl*> mTimers;
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