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Bug 1775797 - Make resizers use frame-relative coordinates. r=TYLin
We no longer use the same code to resize windows and so (bug 1694061), so keeping screen-relative coordinates is not really needed. Instead, keep the size of the resized element around and do the math in frame-relative coordinates, which is better behavior in presence of CSS transforms. Differential Revision: https://phabricator.services.mozilla.com/D150058
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@ -15,6 +15,7 @@
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#include "nsContentUtils.h"
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#include "nsICSSDeclaration.h"
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#include "nsIFrame.h"
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#include "nsLayoutUtils.h"
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#include "nsPresContext.h"
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#include "nsStyledElement.h"
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@ -127,22 +128,15 @@ void XULResizerElement::PostHandleEventInternal(
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break;
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}
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// cache the content rectangle for the frame to resize
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// GetScreenRectInAppUnits returns the border box rectangle, so
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// adjust to get the desired content rectangle.
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nsRect rect = frame->GetScreenRectInAppUnits();
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if (frame->StylePosition()->mBoxSizing == StyleBoxSizing::Content) {
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rect.Deflate(frame->GetUsedBorderAndPadding());
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}
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mMouseDownRect = LayoutDeviceIntRect::FromAppUnitsToNearest(
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rect, frame->PresContext()->AppUnitsPerDevPixel());
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mMouseDownSize =
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frame->StylePosition()->mBoxSizing == StyleBoxSizing::Content
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? frame->GetContentRect().Size()
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: frame->GetRect().Size();
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// remember current mouse coordinates
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LayoutDeviceIntPoint refPoint;
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if (!GetEventPoint(guiEvent, refPoint)) {
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if (!GetEventPoint(guiEvent, mMouseDownPoint)) {
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break;
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}
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mMouseDownPoint = refPoint + guiEvent->mWidget->WidgetToScreenOffset();
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mTrackingMouseMove = true;
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PresShell::SetCapturingContent(this, CaptureFlags::IgnoreAllowedState);
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doDefault = false;
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@ -171,41 +165,52 @@ void XULResizerElement::PostHandleEventInternal(
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if (!GetEventPoint(guiEvent, refPoint)) {
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break;
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}
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LayoutDeviceIntPoint screenPoint =
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refPoint + guiEvent->mWidget->WidgetToScreenOffset();
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LayoutDeviceIntPoint mouseMove(screenPoint - mMouseDownPoint);
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const nsPoint oldPos = nsLayoutUtils::GetEventCoordinatesRelativeTo(
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guiEvent->mWidget, mMouseDownPoint, RelativeTo{frame});
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const nsPoint newPos = nsLayoutUtils::GetEventCoordinatesRelativeTo(
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guiEvent->mWidget, refPoint, RelativeTo{frame});
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nsPoint mouseMove(newPos - oldPos);
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// Determine which direction to resize by checking the dir attribute.
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// For windows and menus, ensure that it can be resized in that
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// direction.
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Direction direction = GetDirection();
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LayoutDeviceIntRect rect = mMouseDownRect;
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nsSize newSize = mMouseDownSize;
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// Check if there are any size constraints on this window.
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AdjustDimensions(&rect.x, &rect.width, mouseMove.x,
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direction.mHorizontal);
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AdjustDimensions(&rect.y, &rect.height, mouseMove.y,
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direction.mVertical);
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newSize.width += direction.mHorizontal * mouseMove.x;
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newSize.height += direction.mVertical * mouseMove.y;
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if (newSize.width < AppUnitsPerCSSPixel() && mouseMove.x != 0) {
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newSize.width = AppUnitsPerCSSPixel();
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}
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if (newSize.height < AppUnitsPerCSSPixel() && mouseMove.y != 0) {
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newSize.height = AppUnitsPerCSSPixel();
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}
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// convert the rectangle into css pixels. When changing the size in a
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// direction, don't allow the new size to be less that the resizer's
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// size. This ensures that content isn't resized too small as to make
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// the resizer invisible.
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nsRect appUnitsRect = ToAppUnits(
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rect.ToUnknownRect(), frame->PresContext()->AppUnitsPerDevPixel());
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if (auto* resizerFrame = GetPrimaryFrame()) {
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nsRect frameRect = resizerFrame->GetRect();
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if (appUnitsRect.width < frameRect.width && mouseMove.x)
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appUnitsRect.width = frameRect.width;
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if (appUnitsRect.height < frameRect.height && mouseMove.y)
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appUnitsRect.height = frameRect.height;
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nsRect resizerRect = resizerFrame->GetRect();
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if (newSize.width < resizerRect.width && mouseMove.x != 0) {
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newSize.width = resizerRect.width;
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}
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if (newSize.height < resizerRect.height && mouseMove.y != 0) {
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newSize.height = resizerRect.height;
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}
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}
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nsIntRect cssRect = appUnitsRect.ToInsidePixels(AppUnitsPerCSSPixel());
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auto cssSize = CSSIntSize::FromAppUnitsRounded(newSize);
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SizeInfo sizeInfo, originalSizeInfo;
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sizeInfo.width.AppendInt(cssRect.width);
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sizeInfo.height.AppendInt(cssRect.height);
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sizeInfo.width.AppendInt(cssSize.width);
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sizeInfo.height.AppendInt(cssSize.height);
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ResizeContent(contentToResize, direction, sizeInfo, &originalSizeInfo);
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MaybePersistOriginalSize(contentToResize, originalSizeInfo);
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@ -261,55 +266,37 @@ nsIContent* XULResizerElement::GetContentToResize() const {
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return parent ? parent->FindFirstNonChromeOnlyAccessContent() : nullptr;
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}
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/* static */
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void XULResizerElement::AdjustDimensions(int32_t* aPos, int32_t* aSize,
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int32_t aMovement,
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int8_t aResizerDirection) {
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int32_t oldSize = *aSize;
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*aSize += aResizerDirection * aMovement;
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// use one as a minimum size or the element could disappear
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if (*aSize < 1) {
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*aSize = 1;
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}
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// For left and top resizers, the window must be moved left by the same
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// amount that the window was resized.
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if (aResizerDirection == -1) {
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*aPos += oldSize - *aSize;
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}
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}
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/* static */
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void XULResizerElement::ResizeContent(nsIContent* aContent,
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const Direction& aDirection,
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const SizeInfo& aSizeInfo,
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SizeInfo* aOriginalSizeInfo) {
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if (RefPtr<nsStyledElement> inlineStyleContent =
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nsStyledElement::FromNode(aContent)) {
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nsICSSDeclaration* decl = inlineStyleContent->Style();
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RefPtr inlineStyleContent = nsStyledElement::FromNode(aContent);
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if (!inlineStyleContent) {
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return;
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}
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nsCOMPtr<nsICSSDeclaration> decl = inlineStyleContent->Style();
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if (aOriginalSizeInfo) {
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decl->GetPropertyValue("width"_ns, aOriginalSizeInfo->width);
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decl->GetPropertyValue("height"_ns, aOriginalSizeInfo->height);
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}
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if (aOriginalSizeInfo) {
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decl->GetPropertyValue("width"_ns, aOriginalSizeInfo->width);
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decl->GetPropertyValue("height"_ns, aOriginalSizeInfo->height);
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// only set the property if the element could have changed in that
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// direction
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if (aDirection.mHorizontal) {
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nsAutoCString widthstr(aSizeInfo.width);
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if (!widthstr.IsEmpty() && !StringEndsWith(widthstr, "px"_ns)) {
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widthstr.AppendLiteral("px");
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}
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decl->SetProperty("width"_ns, widthstr, ""_ns, IgnoreErrors());
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}
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// only set the property if the element could have changed in that
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// direction
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if (aDirection.mHorizontal) {
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nsAutoCString widthstr(aSizeInfo.width);
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if (!widthstr.IsEmpty() &&
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!Substring(widthstr, widthstr.Length() - 2, 2).EqualsLiteral("px"))
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widthstr.AppendLiteral("px");
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decl->SetProperty("width"_ns, widthstr, ""_ns, IgnoreErrors());
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}
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if (aDirection.mVertical) {
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nsAutoCString heightstr(aSizeInfo.height);
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if (!heightstr.IsEmpty() &&
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!Substring(heightstr, heightstr.Length() - 2, 2).EqualsLiteral("px"))
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heightstr.AppendLiteral("px");
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decl->SetProperty("height"_ns, heightstr, ""_ns, IgnoreErrors());
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if (aDirection.mVertical) {
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nsAutoCString heightstr(aSizeInfo.height);
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if (!heightstr.IsEmpty() && !StringEndsWith(heightstr, "px"_ns)) {
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heightstr.AppendLiteral("px");
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}
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decl->SetProperty("height"_ns, heightstr, ""_ns, IgnoreErrors());
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}
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}
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@ -38,19 +38,6 @@ class XULResizerElement final : public nsXULElement {
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nsIContent* GetContentToResize() const;
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/**
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* Adjust the window position and size in a direction according to the mouse
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* movement and the resizer direction. The minimum and maximum size is used
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* to constrain the size.
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*
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* @param aPos left or top position
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* @param aSize width or height
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* @param aMovement the amount the mouse was moved
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* @param aResizerDirection resizer direction returned by GetDirection
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*/
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static void AdjustDimensions(int32_t* aPos, int32_t* aSize, int32_t aMovement,
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int8_t aResizerDirection);
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struct SizeInfo {
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nsCString width, height;
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};
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@ -63,7 +50,7 @@ class XULResizerElement final : public nsXULElement {
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const SizeInfo& aSizeInfo);
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static void RestoreOriginalSize(nsIContent* aContent);
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LayoutDeviceIntRect mMouseDownRect;
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nsSize mMouseDownSize;
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LayoutDeviceIntPoint mMouseDownPoint;
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bool mTrackingMouseMove = false;
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};
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@ -341,6 +341,11 @@ struct CSSPixel {
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aRect.ToNearestPixels(AppUnitsPerCSSPixel()));
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}
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static CSSIntRect FromAppUnitsToInside(const nsRect& aRect) {
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return CSSIntRect::FromUnknownRect(
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aRect.ToInsidePixels(AppUnitsPerCSSPixel()));
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}
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// Conversions to app units
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static nscoord ToAppUnits(CSSCoord aCoord) {
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@ -0,0 +1,44 @@
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<!doctype html>
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<meta charset=utf-8>
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<title>Resizer should account for transforms to decide resize direction</title>
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<link rel=author href="mailto:emilio@crisal.io" title="Emilio Cobos Álvarez">
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<link rel=author href="https://mozilla.org" title="Mozilla">
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<link rel=help href="https://bugzilla.mozilla.org/show_bug.cgi?id=1775797">
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<style>
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#resizeme {
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position: absolute;
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top: 200px;
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left: 200px;
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width: 100px;
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height: 100px;
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overflow: hidden;
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resize: both;
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background-color: green;
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transform-origin: 0 0;
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transform: rotate(90deg);
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}
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</style>
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<script src='/resources/testharness.js'></script>
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<script src='/resources/testharnessreport.js'></script>
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<script src="/resources/testdriver.js"></script>
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<script src="/resources/testdriver-actions.js"></script>
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<script src="/resources/testdriver-vendor.js"></script>
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<div id="resizeme"></div>
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<script>
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promise_test(async function test() {
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let element = document.getElementById("resizeme");
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let rect = element.getBoundingClientRect();
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// Due to the rotation, the resizer should be at the bottom left.
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await new test_driver.Actions()
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.pointerMove(rect.left + 1, rect.bottom - 1)
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.pointerDown()
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.pointerMove(rect.left + 1, rect.bottom + 50)
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.pointerUp()
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.send();
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// We should've made the element wider due to the rotation.
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assert_greater_than(parseInt(getComputedStyle(element).width, 10), 100, "Element should be wider");
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assert_equals(parseInt(getComputedStyle(element).height, 10), 100, "Element should have the same height");
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});
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</script>
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