Bug 1117607 - Make decoders responsible for their own frame allocations. r=tn

This commit is contained in:
Seth Fowler 2015-01-09 15:02:48 -08:00
parent 35698aefb1
commit 57b28877bf
14 changed files with 128 additions and 383 deletions

View File

@ -439,11 +439,16 @@ nsBMPDecoder::WriteInternal(const char* aBuffer, uint32_t aCount)
return;
}
}
if (!mImageData) {
PostDecoderError(NS_ERROR_FAILURE);
MOZ_ASSERT(!mImageData, "Already have a buffer allocated?");
nsresult rv = AllocateFrame(0, nsIntRect(nsIntPoint(), GetSize()),
gfx::SurfaceFormat::B8G8R8A8);
if (NS_FAILED(rv)) {
return;
}
MOZ_ASSERT(mImageData, "Should have a buffer now");
// Prepare for transparency
if ((mBIH.compression == BI_RLE8) || (mBIH.compression == BI_RLE4)) {
// Clear the image, as the RLE may jump over areas

View File

@ -161,7 +161,7 @@ nsGIFDecoder2::BeginGIF()
}
//******************************************************************************
void
nsresult
nsGIFDecoder2::BeginImageFrame(uint16_t aDepth)
{
MOZ_ASSERT(HasSize());
@ -174,35 +174,29 @@ nsGIFDecoder2::BeginImageFrame(uint16_t aDepth)
format = gfx::SurfaceFormat::B8G8R8X8;
}
nsIntRect frameRect(mGIFStruct.x_offset, mGIFStruct.y_offset,
mGIFStruct.width, mGIFStruct.height);
// Use correct format, RGB for first frame, PAL for following frames
// and include transparency to allow for optimization of opaque images
nsresult rv = NS_OK;
if (mGIFStruct.images_decoded) {
// Image data is stored with original depth and palette
NeedNewFrame(mGIFStruct.images_decoded, mGIFStruct.x_offset,
mGIFStruct.y_offset, mGIFStruct.width, mGIFStruct.height,
format, aDepth);
// Image data is stored with original depth and palette.
rv = AllocateFrame(mGIFStruct.images_decoded, frameRect, format, aDepth);
} else {
nsRefPtr<imgFrame> currentFrame = GetCurrentFrame();
// Our first full frame is automatically created by the image decoding
// infrastructure. Just use it as long as it matches up.
if (!currentFrame->GetRect().IsEqualEdges(nsIntRect(mGIFStruct.x_offset,
mGIFStruct.y_offset,
mGIFStruct.width,
mGIFStruct.height))) {
if (!nsIntRect(nsIntPoint(), GetSize()).IsEqualEdges(frameRect)) {
// We need padding on the first frame, which means that we don't draw into
// part of the image at all. Report that as transparency.
PostHasTransparency();
// Regardless of depth of input, image is decoded into 24bit RGB
NeedNewFrame(mGIFStruct.images_decoded, mGIFStruct.x_offset,
mGIFStruct.y_offset, mGIFStruct.width, mGIFStruct.height,
format);
}
// Regardless of depth of input, the first frame is decoded into 24bit RGB.
rv = AllocateFrame(mGIFStruct.images_decoded, frameRect, format);
}
mCurrentFrameIndex = mGIFStruct.images_decoded;
return rv;
}
@ -957,27 +951,13 @@ nsGIFDecoder2::WriteInternal(const char* aBuffer, uint32_t aCount)
}
// Mask to limit the color values within the colormap
mColorMask = 0xFF >> (8 - realDepth);
BeginImageFrame(realDepth);
if (NeedsNewFrame()) {
// We now need a new frame from the decoder framework. We leave all our
// data in the buffer as if it wasn't consumed, copy to our hold and
// return to the decoder framework.
uint32_t size =
len + mGIFStruct.bytes_to_consume + mGIFStruct.bytes_in_hold;
if (size) {
if (SetHold(q,
mGIFStruct.bytes_to_consume + mGIFStruct.bytes_in_hold,
buf, len)) {
// Back into the decoder infrastructure so we can get called again.
GETN(9, gif_image_header_continue);
return;
}
}
break;
} else {
// FALL THROUGH
if (NS_FAILED(BeginImageFrame(realDepth))) {
mGIFStruct.state = gif_error;
return;
}
// FALL THROUGH
}
case gif_image_header_continue: {

View File

@ -35,7 +35,7 @@ private:
// frame size information, etc.
void BeginGIF();
void BeginImageFrame(uint16_t aDepth);
nsresult BeginImageFrame(uint16_t aDepth);
void EndImageFrame();
void FlushImageData();
void FlushImageData(uint32_t fromRow, uint32_t rows);

View File

@ -82,10 +82,13 @@ nsICODecoder::FinishInternal()
// Finish the internally used decoder as well
if (mContainedDecoder) {
mContainedDecoder->FinishSharedDecoder();
if (!mContainedDecoder->HasError()) {
mContainedDecoder->FinishInternal();
}
mDecodeDone = mContainedDecoder->GetDecodeDone();
mProgress |= mContainedDecoder->TakeProgress();
mInvalidRect.Union(mContainedDecoder->TakeInvalidRect());
mCurrentFrame = mContainedDecoder->GetCurrentFrameRef();
}
}
@ -342,9 +345,7 @@ nsICODecoder::WriteInternal(const char* aBuffer, uint32_t aCount)
if (mIsPNG) {
mContainedDecoder = new nsPNGDecoder(mImage);
mContainedDecoder->SetSizeDecode(IsSizeDecode());
mContainedDecoder->InitSharedDecoder(mImageData, mImageDataLength,
mColormap, mColormapSize,
Move(mRefForContainedDecoder));
mContainedDecoder->Init();
if (!WriteToContainedDecoder(mSignature, PNGSIGNATURESIZE)) {
return;
}
@ -420,9 +421,7 @@ nsICODecoder::WriteInternal(const char* aBuffer, uint32_t aCount)
mContainedDecoder = bmpDecoder;
bmpDecoder->SetUseAlphaData(true);
mContainedDecoder->SetSizeDecode(IsSizeDecode());
mContainedDecoder->InitSharedDecoder(mImageData, mImageDataLength,
mColormap, mColormapSize,
Move(mRefForContainedDecoder));
mContainedDecoder->Init();
// The ICO format when containing a BMP does not include the 14 byte
// bitmap file header. To use the code of the BMP decoder we need to
@ -625,35 +624,5 @@ nsICODecoder::ProcessDirEntry(IconDirEntry& aTarget)
aTarget.mImageOffset = LittleEndian::readUint32(&aTarget.mImageOffset);
}
bool
nsICODecoder::NeedsNewFrame() const
{
if (mContainedDecoder) {
return mContainedDecoder->NeedsNewFrame();
}
return Decoder::NeedsNewFrame();
}
nsresult
nsICODecoder::AllocateFrame()
{
nsresult rv;
if (mContainedDecoder) {
rv = mContainedDecoder->AllocateFrame();
mCurrentFrame = mContainedDecoder->GetCurrentFrameRef();
mProgress |= mContainedDecoder->TakeProgress();
mInvalidRect.Union(mContainedDecoder->TakeInvalidRect());
return rv;
}
// Grab a strong ref that we'll later hand over to the contained decoder. This
// lets us avoid creating a RawAccessFrameRef off-main-thread.
rv = Decoder::AllocateFrame();
mRefForContainedDecoder = GetCurrentFrameRef();
return rv;
}
} // namespace image
} // namespace mozilla

View File

@ -40,10 +40,6 @@ public:
virtual void WriteInternal(const char* aBuffer, uint32_t aCount) MOZ_OVERRIDE;
virtual void FinishInternal() MOZ_OVERRIDE;
virtual nsresult AllocateFrame() MOZ_OVERRIDE;
protected:
virtual bool NeedsNewFrame() const MOZ_OVERRIDE;
private:
// Writes to the contained decoder and sets the appropriate errors
@ -83,7 +79,6 @@ private:
uint32_t mRowBytes; // How many bytes of the row were already received
int32_t mOldLine; // Previous index of the line
nsRefPtr<Decoder> mContainedDecoder; // Contains either a BMP or PNG resource
RawAccessFrameRef mRefForContainedDecoder; // Avoid locking off-main-thread
char mDirEntryArray[ICODIRENTRYSIZE]; // Holds the current dir entry buffer
IconDirEntry mDirEntry; // Holds a decoded dir entry

View File

@ -73,11 +73,18 @@ nsIconDecoder::WriteInternal(const char* aBuffer, uint32_t aCount)
break;
}
if (!mImageData) {
PostDecoderError(NS_ERROR_OUT_OF_MEMORY);
return;
{
MOZ_ASSERT(!mImageData, "Already have a buffer allocated?");
nsresult rv = AllocateFrame(0, nsIntRect(nsIntPoint(), GetSize()),
gfx::SurfaceFormat::B8G8R8A8);
if (NS_FAILED(rv)) {
mState = iconStateFinished;
return;
}
}
MOZ_ASSERT(mImageData, "Should have a buffer now");
// Book Keeping
aBuffer++;
aCount--;

View File

@ -386,14 +386,18 @@ nsJPEGDecoder::WriteInternal(const char* aBuffer, uint32_t aCount)
mInfo.buffered_image = mDecodeStyle == PROGRESSIVE &&
jpeg_has_multiple_scans(&mInfo);
if (!mImageData) {
MOZ_ASSERT(!mImageData, "Already have a buffer allocated?");
nsresult rv = AllocateFrame(0, nsIntRect(nsIntPoint(), GetSize()),
gfx::SurfaceFormat::B8G8R8A8);
if (NS_FAILED(rv)) {
mState = JPEG_ERROR;
PostDecoderError(NS_ERROR_OUT_OF_MEMORY);
PR_LOG(GetJPEGDecoderAccountingLog(), PR_LOG_DEBUG,
("} (could not initialize image frame)"));
return;
}
MOZ_ASSERT(mImageData, "Should have a buffer now");
PR_LOG(GetJPEGDecoderAccountingLog(), PR_LOG_DEBUG,
(" JPEGDecoderAccounting: nsJPEGDecoder::"
"Write -- created image frame with %ux%u pixels",

View File

@ -141,39 +141,37 @@ nsPNGDecoder::~nsPNGDecoder()
}
// CreateFrame() is used for both simple and animated images
void nsPNGDecoder::CreateFrame(png_uint_32 x_offset, png_uint_32 y_offset,
int32_t width, int32_t height,
gfx::SurfaceFormat format)
nsresult
nsPNGDecoder::CreateFrame(png_uint_32 aXOffset, png_uint_32 aYOffset,
int32_t aWidth, int32_t aHeight,
gfx::SurfaceFormat aFormat)
{
MOZ_ASSERT(HasSize());
if (format == gfx::SurfaceFormat::B8G8R8A8) {
if (aFormat == gfx::SurfaceFormat::B8G8R8A8) {
PostHasTransparency();
}
// Our first full frame is automatically created by the image decoding
// infrastructure. Just use it as long as it matches up.
nsIntRect neededRect(x_offset, y_offset, width, height);
nsRefPtr<imgFrame> currentFrame = GetCurrentFrame();
if (!currentFrame->GetRect().IsEqualEdges(neededRect)) {
if (mNumFrames == 0) {
// We need padding on the first frame, which means that we don't draw into
// part of the image at all. Report that as transparency.
PostHasTransparency();
}
NeedNewFrame(mNumFrames, x_offset, y_offset, width, height, format);
} else if (mNumFrames != 0) {
NeedNewFrame(mNumFrames, x_offset, y_offset, width, height, format);
nsIntRect frameRect(aXOffset, aYOffset, aWidth, aHeight);
if (mNumFrames == 0 &&
!nsIntRect(nsIntPoint(), GetSize()).IsEqualEdges(frameRect)) {
// We need padding on the first frame, which means that we don't draw into
// part of the image at all. Report that as transparency.
PostHasTransparency();
}
mFrameRect = neededRect;
nsresult rv = AllocateFrame(mNumFrames, frameRect, format);
if (NS_FAILED(rv)) {
return rv;
}
mFrameRect = frameRect;
mFrameHasNoAlpha = true;
PR_LOG(GetPNGDecoderAccountingLog(), PR_LOG_DEBUG,
("PNGDecoderAccounting: nsPNGDecoder::CreateFrame -- created "
"image frame with %dx%d pixels in container %p",
width, height,
aWidth, aHeight,
&mImage));
#ifdef PNG_APNG_SUPPORTED
@ -187,6 +185,8 @@ void nsPNGDecoder::CreateFrame(png_uint_32 x_offset, png_uint_32 y_offset,
}
}
#endif
return NS_OK;
}
// set timeout and frame disposal method for the current frame
@ -649,7 +649,11 @@ nsPNGDecoder::info_callback(png_structp png_ptr, png_infop info_ptr)
decoder->mFrameIsHidden = true;
} else {
#endif
decoder->CreateFrame(0, 0, width, height, decoder->format);
nsresult rv = decoder->CreateFrame(0, 0, width, height, decoder->format);
if (NS_FAILED(rv)) {
png_longjmp(decoder->mPNG, 5); // NS_ERROR_OUT_OF_MEMORY
}
MOZ_ASSERT(decoder->mImageData, "Should have a buffer now");
#ifdef PNG_APNG_SUPPORTED
}
#endif
@ -672,12 +676,6 @@ nsPNGDecoder::info_callback(png_structp png_ptr, png_infop info_ptr)
png_longjmp(decoder->mPNG, 5); // NS_ERROR_OUT_OF_MEMORY
}
}
if (decoder->NeedsNewFrame()) {
// We know that we need a new frame, so pause input so the decoder
// infrastructure can give it to us.
png_process_data_pause(png_ptr, /* save = */ 1);
}
}
void
@ -840,13 +838,12 @@ nsPNGDecoder::frame_info_callback(png_structp png_ptr, png_uint_32 frame_num)
width = png_get_next_frame_width(png_ptr, decoder->mInfo);
height = png_get_next_frame_height(png_ptr, decoder->mInfo);
decoder->CreateFrame(x_offset, y_offset, width, height, decoder->format);
if (decoder->NeedsNewFrame()) {
// We know that we need a new frame, so pause input so the decoder
// infrastructure can give it to us.
png_process_data_pause(png_ptr, /* save = */ 1);
nsresult rv =
decoder->CreateFrame(x_offset, y_offset, width, height, decoder->format);
if (NS_FAILED(rv)) {
png_longjmp(decoder->mPNG, 5); // NS_ERROR_OUT_OF_MEMORY
}
MOZ_ASSERT(decoder->mImageData, "Should have a buffer now");
}
#endif

View File

@ -31,9 +31,9 @@ public:
virtual void WriteInternal(const char* aBuffer, uint32_t aCount) MOZ_OVERRIDE;
virtual Telemetry::ID SpeedHistogram() MOZ_OVERRIDE;
void CreateFrame(png_uint_32 x_offset, png_uint_32 y_offset,
int32_t width, int32_t height,
gfx::SurfaceFormat format);
nsresult CreateFrame(png_uint_32 aXOffset, png_uint_32 aYOffset,
int32_t aWidth, int32_t aHeight,
gfx::SurfaceFormat aFormat);
void EndImageFrame();
// Check if PNG is valid ICO (32bpp RGBA)

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@ -32,8 +32,6 @@ Decoder::Decoder(RasterImage &aImage)
, mDataError(false)
, mFrameCount(0)
, mFailCode(NS_OK)
, mNeedsNewFrame(false)
, mNeedsToFlushData(false)
, mInitialized(false)
, mSizeDecode(false)
, mInFrame(false)
@ -70,39 +68,15 @@ Decoder::Init()
mInitialized = true;
}
// Initializes a decoder whose image and observer is already being used by a
// parent decoder
void
Decoder::InitSharedDecoder(uint8_t* aImageData, uint32_t aImageDataLength,
uint32_t* aColormap, uint32_t aColormapSize,
RawAccessFrameRef&& aFrameRef)
{
// No re-initializing
NS_ABORT_IF_FALSE(!mInitialized, "Can't re-initialize a decoder!");
mImageData = aImageData;
mImageDataLength = aImageDataLength;
mColormap = aColormap;
mColormapSize = aColormapSize;
mCurrentFrame = Move(aFrameRef);
// We have all the frame data, so we've started the frame.
if (!IsSizeDecode()) {
mFrameCount++;
PostFrameStart();
}
// Implementation-specific initialization
InitInternal();
mInitialized = true;
}
void
Decoder::Write(const char* aBuffer, uint32_t aCount)
{
PROFILER_LABEL("ImageDecoder", "Write",
js::ProfileEntry::Category::GRAPHICS);
MOZ_ASSERT(aBuffer, "Should have a buffer");
MOZ_ASSERT(aCount > 0, "Should have a non-zero count");
// We're strict about decoder errors
MOZ_ASSERT(!HasDecoderError(),
"Not allowed to make more decoder calls after error!");
@ -114,12 +88,6 @@ Decoder::Write(const char* aBuffer, uint32_t aCount)
// Keep track of the total number of bytes written.
mBytesDecoded += aCount;
// If we're flushing data, clear the flag.
if (aBuffer == nullptr && aCount == 0) {
MOZ_ASSERT(mNeedsToFlushData, "Flushing when we don't need to");
mNeedsToFlushData = false;
}
// If a data error occured, just ignore future data.
if (HasDataError())
return;
@ -129,28 +97,9 @@ Decoder::Write(const char* aBuffer, uint32_t aCount)
return;
}
MOZ_ASSERT(!NeedsNewFrame() || HasDataError(),
"Should not need a new frame before writing anything");
MOZ_ASSERT(!NeedsToFlushData() || HasDataError(),
"Should not need to flush data before writing anything");
// Pass the data along to the implementation.
WriteInternal(aBuffer, aCount);
// If we need a new frame to proceed, let's create one and call it again.
while (NeedsNewFrame() && !HasDataError()) {
MOZ_ASSERT(!IsSizeDecode(), "Shouldn't need new frame for size decode");
nsresult rv = AllocateFrame();
if (NS_SUCCEEDED(rv)) {
// Use the data we saved when we asked for a new frame.
WriteInternal(nullptr, 0);
}
mNeedsToFlushData = false;
}
// Finish telemetry.
mDecodeTime += (TimeStamp::Now() - start);
}
@ -225,115 +174,45 @@ Decoder::Finish(ShutdownReason aReason)
}
}
void
Decoder::FinishSharedDecoder()
{
MOZ_ASSERT(NS_IsMainThread());
if (!HasError()) {
FinishInternal();
}
}
nsresult
Decoder::AllocateFrame()
Decoder::AllocateFrame(uint32_t aFrameNum,
const nsIntRect& aFrameRect,
gfx::SurfaceFormat aFormat,
uint8_t aPaletteDepth /* = 0 */)
{
MOZ_ASSERT(mNeedsNewFrame);
mCurrentFrame = EnsureFrame(mNewFrameData.mFrameNum,
mNewFrameData.mFrameRect,
mDecodeFlags,
mNewFrameData.mFormat,
mNewFrameData.mPaletteDepth,
mCurrentFrame.get());
mCurrentFrame = AllocateFrameInternal(aFrameNum, aFrameRect, mDecodeFlags,
aFormat, aPaletteDepth,
mCurrentFrame.get());
if (mCurrentFrame) {
// Gather the raw pointers the decoders will use.
mCurrentFrame->GetImageData(&mImageData, &mImageDataLength);
mCurrentFrame->GetPaletteData(&mColormap, &mColormapSize);
if (mNewFrameData.mFrameNum + 1 == mFrameCount) {
if (aFrameNum + 1 == mFrameCount) {
PostFrameStart();
}
} else {
PostDataError();
}
// Mark ourselves as not needing another frame before talking to anyone else
// so they can tell us if they need yet another.
mNeedsNewFrame = false;
// If we've received any data at all, we may have pending data that needs to
// be flushed now that we have a frame to decode into.
if (mBytesDecoded > 0) {
mNeedsToFlushData = true;
}
return mCurrentFrame ? NS_OK : NS_ERROR_FAILURE;
}
RawAccessFrameRef
Decoder::EnsureFrame(uint32_t aFrameNum,
const nsIntRect& aFrameRect,
uint32_t aDecodeFlags,
SurfaceFormat aFormat,
uint8_t aPaletteDepth,
imgFrame* aPreviousFrame)
Decoder::AllocateFrameInternal(uint32_t aFrameNum,
const nsIntRect& aFrameRect,
uint32_t aDecodeFlags,
SurfaceFormat aFormat,
uint8_t aPaletteDepth,
imgFrame* aPreviousFrame)
{
if (mDataError || NS_FAILED(mFailCode)) {
return RawAccessFrameRef();
}
MOZ_ASSERT(aFrameNum <= mFrameCount, "Invalid frame index!");
if (aFrameNum > mFrameCount) {
return RawAccessFrameRef();
}
// Adding a frame that doesn't already exist. This is the normal case.
if (aFrameNum == mFrameCount) {
return InternalAddFrame(aFrameNum, aFrameRect, aDecodeFlags, aFormat,
aPaletteDepth, aPreviousFrame);
}
// We're replacing a frame. It must be the first frame; there's no reason to
// ever replace any other frame, since the first frame is the only one we
// speculatively allocate without knowing what the decoder really needs.
// XXX(seth): I'm not convinced there's any reason to support this at all. We
// should figure out how to avoid triggering this and rip it out.
MOZ_ASSERT(aFrameNum == 0, "Replacing a frame other than the first?");
MOZ_ASSERT(mFrameCount == 1, "Should have only one frame");
MOZ_ASSERT(aPreviousFrame, "Need the previous frame to replace");
if (aFrameNum != 0 || !aPreviousFrame || mFrameCount != 1) {
return RawAccessFrameRef();
}
MOZ_ASSERT(!aPreviousFrame->GetRect().IsEqualEdges(aFrameRect) ||
aPreviousFrame->GetFormat() != aFormat ||
aPreviousFrame->GetPaletteDepth() != aPaletteDepth,
"Replacing first frame with the same kind of frame?");
// Remove the old frame from the SurfaceCache.
IntSize prevFrameSize = aPreviousFrame->GetImageSize();
SurfaceCache::RemoveSurface(ImageKey(&mImage),
RasterSurfaceKey(prevFrameSize, aDecodeFlags, 0));
mFrameCount = 0;
mInFrame = false;
// Add the new frame as usual.
return InternalAddFrame(aFrameNum, aFrameRect, aDecodeFlags, aFormat,
aPaletteDepth, nullptr);
}
RawAccessFrameRef
Decoder::InternalAddFrame(uint32_t aFrameNum,
const nsIntRect& aFrameRect,
uint32_t aDecodeFlags,
SurfaceFormat aFormat,
uint8_t aPaletteDepth,
imgFrame* aPreviousFrame)
{
MOZ_ASSERT(aFrameNum <= mFrameCount, "Invalid frame index!");
if (aFrameNum > mFrameCount) {
if (aFrameNum != mFrameCount) {
MOZ_ASSERT_UNREACHABLE("Allocating frames out of order");
return RawAccessFrameRef();
}
@ -528,23 +407,5 @@ Decoder::PostDecoderError(nsresult aFailureCode)
NS_WARNING("Image decoding error - This is probably a bug!");
}
void
Decoder::NeedNewFrame(uint32_t framenum, uint32_t x_offset, uint32_t y_offset,
uint32_t width, uint32_t height,
gfx::SurfaceFormat format,
uint8_t palette_depth /* = 0 */)
{
// Decoders should never call NeedNewFrame without yielding back to Write().
MOZ_ASSERT(!mNeedsNewFrame);
// We don't want images going back in time or skipping frames.
MOZ_ASSERT(framenum == mFrameCount || framenum == (mFrameCount - 1));
mNewFrameData = NewFrameData(framenum,
nsIntRect(x_offset, y_offset, width, height),
format, palette_depth);
mNeedsNewFrame = true;
}
} // namespace image
} // namespace mozilla

View File

@ -31,24 +31,9 @@ public:
*/
void Init();
/**
* Initializes a decoder whose image and observer is already being used by a
* parent decoder. Decoders may not be re-initialized.
*
* Notifications Sent: TODO
*/
void InitSharedDecoder(uint8_t* aImageData, uint32_t aImageDataLength,
uint32_t* aColormap, uint32_t aColormapSize,
RawAccessFrameRef&& aFrameRef);
/**
* Writes data to the decoder.
*
* If aBuffer is null and aCount is 0, Write() flushes any buffered data to
* the decoder. Data is buffered if the decoder wasn't able to completely
* decode it because it needed a new frame. If it's necessary to flush data,
* NeedsToFlushData() will return true.
*
* @param aBuffer buffer containing the data to be written
* @param aCount the number of bytes to write
*
@ -65,14 +50,6 @@ public:
*/
void Finish(ShutdownReason aReason);
/**
* Informs the shared decoder that all the data has been written.
* Should only be used if InitSharedDecoder was useed
*
* Notifications Sent: TODO
*/
void FinishSharedDecoder();
/**
* Gets the invalidation region accumulated by the decoder so far, and clears
* the decoder's invalidation region. This means that each call to
@ -156,37 +133,15 @@ public:
void SetDecodeFlags(uint32_t aFlags) { mDecodeFlags = aFlags; }
uint32_t GetDecodeFlags() { return mDecodeFlags; }
nsIntSize GetSize() const { return mImageMetadata.GetSize(); }
bool HasSize() const { return mImageMetadata.HasSize(); }
void SetSizeOnImage();
void SetSize(const nsIntSize& aSize, const Orientation& aOrientation)
{
PostSize(aSize.width, aSize.height, aOrientation);
}
// Use HistogramCount as an invalid Histogram ID
virtual Telemetry::ID SpeedHistogram() { return Telemetry::HistogramCount; }
ImageMetadata& GetImageMetadata() { return mImageMetadata; }
// Tell the decoder infrastructure to allocate a frame. By default, frame 0
// is created as an ARGB frame with no offset and with size width * height.
// If decoders need something different, they must ask for it.
// This is called by decoders when they need a new frame. These decoders
// must then save the data they have been sent but not yet processed and
// return from WriteInternal. When the new frame is created, WriteInternal
// will be called again with nullptr and 0 as arguments.
void NeedNewFrame(uint32_t frameNum, uint32_t x_offset, uint32_t y_offset,
uint32_t width, uint32_t height,
gfx::SurfaceFormat format,
uint8_t palette_depth = 0);
virtual bool NeedsNewFrame() const { return mNeedsNewFrame; }
// Try to allocate a frame as described in mNewFrameData and return the
// status code from that attempt. Clears mNewFrameData.
virtual nsresult AllocateFrame();
already_AddRefed<imgFrame> GetCurrentFrame()
{
nsRefPtr<imgFrame> frame = mCurrentFrame.get();
@ -200,6 +155,8 @@ public:
}
protected:
friend class nsICODecoder;
virtual ~Decoder();
/*
@ -264,32 +221,26 @@ protected:
void PostDataError();
void PostDecoderError(nsresult aFailCode);
// Returns true if we may have stored data that we need to flush now that we
// have a new frame to decode into. Callers can use Write() to actually
// flush the data; see the documentation for that method.
bool NeedsToFlushData() const { return mNeedsToFlushData; }
/**
* Ensures that a given frame number exists with the given parameters, and
* returns a RawAccessFrameRef for that frame.
* It is not possible to create sparse frame arrays; you can only append
* frames to the current frame array, or if there is only one frame in the
* array, replace that frame.
* Allocates a new frame, making it our new current frame if successful.
*
* The @aFrameNum parameter only exists as a sanity check; it's illegal to
* create a new frame anywhere but immediately after the existing frames.
*
* If a non-paletted frame is desired, pass 0 for aPaletteDepth.
*/
RawAccessFrameRef EnsureFrame(uint32_t aFrameNum,
const nsIntRect& aFrameRect,
uint32_t aDecodeFlags,
gfx::SurfaceFormat aFormat,
uint8_t aPaletteDepth,
imgFrame* aPreviousFrame);
nsresult AllocateFrame(uint32_t aFrameNum,
const nsIntRect& aFrameRect,
gfx::SurfaceFormat aFormat,
uint8_t aPaletteDepth = 0);
RawAccessFrameRef AllocateFrameInternal(uint32_t aFrameNum,
const nsIntRect& aFrameRect,
uint32_t aDecodeFlags,
gfx::SurfaceFormat aFormat,
uint8_t aPaletteDepth,
imgFrame* aPreviousFrame);
RawAccessFrameRef InternalAddFrame(uint32_t aFrameNum,
const nsIntRect& aFrameRect,
uint32_t aDecodeFlags,
gfx::SurfaceFormat aFormat,
uint8_t aPaletteDepth,
imgFrame* aPreviousFrame);
/*
* Member variables.
*
@ -319,27 +270,6 @@ private:
nsresult mFailCode;
struct NewFrameData
{
NewFrameData() { }
NewFrameData(uint32_t aFrameNum, const nsIntRect& aFrameRect,
gfx::SurfaceFormat aFormat, uint8_t aPaletteDepth)
: mFrameNum(aFrameNum)
, mFrameRect(aFrameRect)
, mFormat(aFormat)
, mPaletteDepth(aPaletteDepth)
{ }
uint32_t mFrameNum;
nsIntRect mFrameRect;
gfx::SurfaceFormat mFormat;
uint8_t mPaletteDepth;
};
NewFrameData mNewFrameData;
bool mNeedsNewFrame;
bool mNeedsToFlushData;
bool mInitialized;
bool mSizeDecode;
bool mInFrame;

View File

@ -53,6 +53,7 @@ public:
int32_t GetWidth() const { return mSize->width; }
int32_t GetHeight() const { return mSize->height; }
nsIntSize GetSize() const { return *mSize; }
Orientation GetOrientation() const { return *mOrientation; }
private:

View File

@ -933,9 +933,9 @@ RasterImage::OnAddedFrame(uint32_t aNewFrameCount,
return;
}
MOZ_ASSERT((mFrameCount == 1 && aNewFrameCount == 1) ||
mFrameCount < aNewFrameCount,
"Frame count running backwards");
MOZ_ASSERT(aNewFrameCount <= mFrameCount ||
aNewFrameCount == mFrameCount + 1,
"Skipped a frame?");
mFrameCount = aNewFrameCount;
@ -1480,15 +1480,6 @@ RasterImage::InitDecoder(bool aDoSizeDecode)
// Initialize the decoder
mDecoder->SetSizeDecode(aDoSizeDecode);
mDecoder->SetDecodeFlags(mFrameDecodeFlags);
if (!aDoSizeDecode) {
// We already have the size; tell the decoder so it can preallocate a
// frame. By default, we create an ARGB frame with no offset. If decoders
// need a different type, they need to ask for it themselves.
mDecoder->SetSize(mSize, mOrientation);
mDecoder->NeedNewFrame(0, 0, 0, mSize.width, mSize.height,
SurfaceFormat::B8G8R8A8);
mDecoder->AllocateFrame();
}
mDecoder->Init();
CONTAINER_ENSURE_SUCCESS(mDecoder->GetDecoderError());

View File

@ -0,0 +1,5 @@
[2d.drawImage.broken.html]
type: testharness
[Canvas test: 2d.drawImage.broken]
expected: FAIL