Bug 1319072 - Don't assert even if coefficient is out of range [0, 1]. r=boris

MozReview-Commit-ID: 6TnuoNnHcSc

--HG--
extra : rebase_source : c112546cae35050f1c02cc09e3cff1cb5f9ac41b
This commit is contained in:
Hiroyuki Ikezoe 2016-11-22 08:11:42 +09:00
parent d8c897d5bc
commit 598b376e51
3 changed files with 21 additions and 8 deletions

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@ -0,0 +1,20 @@
<!doctype html>
<html class="reftest-wait">
<title>Interpolation of decomposed matrices</title>
<style>
#target {
width: 100px; height: 100px;
background: blue;
animation: anim 0.1s cubic-bezier(0,1.5,1,1.5);
}
@keyframes anim {
from { transform: matrix(1, 0, 0, 1, 100, 200); }
to { transform: matrix(1, 0, 0, 1, 200, 100); }
}
</style>
<div id="target"></div>
<script>
document.getElementById("target").addEventListener("animationend", () => {
document.documentElement.classList.remove("reftest-wait");
}, false);
</script>

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@ -162,3 +162,4 @@ load 1290994-4.html
load 1314531.html
load 1315889-1.html
load 1315894-1.html
load 1319072-1.html

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@ -319,8 +319,6 @@ public:
template<typename T>
static T operate(const T& aOne, const T& aTwo, double aCoeff)
{
MOZ_ASSERT(aCoeff >= 0.0 && aCoeff <= 1.0,
"Coefficient should be in the range [0.0, 1.0]");
return aOne + (aTwo - aOne) * aCoeff;
}
@ -328,8 +326,6 @@ public:
const Point4D& aTwo,
double aCoeff)
{
MOZ_ASSERT(aCoeff >= 0.0 && aCoeff <= 1.0,
"Coefficient should be in the range [0.0, 1.0]");
return aOne + (aTwo - aOne) * aCoeff;
}
@ -337,8 +333,6 @@ public:
const Point3D& aTwo,
double aCoeff)
{
MOZ_ASSERT(aCoeff >= 0.0 && aCoeff <= 1.0,
"Coefficient should be in the range [0.0, 1.0]");
return aOne + (aTwo - aOne) * aCoeff;
}
@ -346,8 +340,6 @@ public:
const gfxQuaternion& aTwo,
double aCoeff)
{
MOZ_ASSERT(aCoeff >= 0.0 && aCoeff <= 1.0,
"Coefficient should be in the range [0.0, 1.0]");
return aOne.Slerp(aTwo, aCoeff).ToMatrix();
}
};