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Merge with the docs.
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commit
5acfbb9007
@ -22,16 +22,39 @@
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// Its container must also have a jQuery data named 'item' that points to the item.
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// This is set by Item in _init().
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// Class: Item
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// Superclass for all visible objects (tabs and groups).
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window.Item = function() {
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// Variable: isAnItem
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// Always true for Items
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this.isAnItem = true;
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// Variable: bounds
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// The position and size of this Item, represented as a <Rect>.
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this.bounds = null;
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// Variable: debug
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// When set to true, displays a rectangle on the screen that corresponds with bounds.
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// May be used for additional debugging features in the future.
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this.debug = false;
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// Variable: $debug
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// If <debug> is true, this will be the jQuery object for the visible rectangle.
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this.$debug = null;
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// Variable: container
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// The outermost DOM element that describes this item on screen.
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this.container = null;
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};
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window.Item.prototype = {
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// ----------
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// Function: _init
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// Initializes the object. To be called from the subclass's intialization function.
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//
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// Parameters:
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// container - the outermost DOM element that describes this item onscreen.
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_init: function(container) {
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this.container = container;
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@ -50,26 +73,48 @@ window.Item.prototype = {
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},
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// ----------
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// Function: getBounds
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// Returns a copy of the Item's bounds as a <Rect>.
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getBounds: function() {
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return new Rect(this.bounds);
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},
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// ----------
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// Function: setPosition
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// Moves the Item to the specified location.
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//
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// Parameters:
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// left - the new left coordinate relative to the window
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// top - the new top coordinate relative to the window
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// immediately - if false or omitted, animates to the new position;
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// otherwise goes there immediately
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setPosition: function(left, top, immediately) {
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this.setBounds(new Rect(left, top, this.bounds.width, this.bounds.height), immediately);
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},
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// ----------
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// Function: setSize
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// Resizes the Item to the specified size.
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//
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// Parameters:
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// width - the new width in pixels
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// height - the new height in pixels
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// immediately - if false or omitted, animates to the new size;
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// otherwise resizes immediately
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setSize: function(width, height, immediately) {
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this.setBounds(new Rect(this.bounds.left, this.bounds.top, width, height), immediately);
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},
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// ----------
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// Function: getZ
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// Returns the zIndex of the Item.
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getZ: function() {
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return parseInt($(this.container).css('zIndex'));
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},
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// ----------
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// Function: pushAway
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// Pushes all other items away so none overlap this Item.
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pushAway: function() {
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var buffer = 10;
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@ -135,6 +180,9 @@ window.Item.prototype = {
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},
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// ----------
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// Function: _updateDebugBounds
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// Called by a subclass when its bounds change, to update the debugging rectangles on screen.
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// This functionality is enabled only by the debug property.
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_updateDebugBounds: function() {
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if(this.$debug) {
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this.$debug.css({
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@ -148,13 +196,19 @@ window.Item.prototype = {
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};
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// ##########
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// Class: Items
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// Keeps track of all Items.
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window.Items = {
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// ----------
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// Function: item
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// Given a DOM element representing an Item, returns the Item.
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item: function(el) {
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return $(el).data('item');
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},
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// ----------
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// Function: getTopLevelItems
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// Returns an array of all Items not grouped into groups.
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getTopLevelItems: function() {
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var items = [];
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@ -6,7 +6,7 @@
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var myName = chunks[chunks.length - 2];
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var html = '<div style="font-size: 11px; margin: 5px 0px 0px 5px;'
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+ style
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+ '">Visualization: <select id="visualization-select">';
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+ '">Candy: <select id="visualization-select">';
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var names = Utils.getVisualizationNames();
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var count = names.length;
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@ -21,12 +21,18 @@
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+ name
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+ '</option>';
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}
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html += '<option disabled="disabled">----------</option>';
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html += '<option value="">Home</option>';
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html += '</select>';
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$(selector).prepend(html);
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$('#visualization-select').change(function () {
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var name = $(this).val();
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window.location = '../' + name + '/index.html';
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if(name)
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location.href = '../' + name + '/index.html';
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else
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location.href = '../../index.html';
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});
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}
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};
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@ -23,8 +23,15 @@ window.Point = function(x, y) {
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this.y = (typeof(y) == 'undefined' ? 0 : y);
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}
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// ########## perhaps 'a' should really be called 'rectOrLeft'
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// ##########
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// Class: Rect
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// A simple rectangle.
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//
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// Constructor: Rect
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// If a is a Rect, creates a copy of it. Otherwise, expects a to be left,
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// and creates a Rect with it along with top, width, and height.
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window.Rect = function(a, top, width, height) {
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// Note: perhaps 'a' should really be called 'rectOrLeft'
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if(typeof(a.left) != 'undefined' && typeof(a.top) != 'undefined'
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&& typeof(a.right) != 'undefined' && typeof(a.bottom) != 'undefined') {
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this.left = a.left;
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@ -41,6 +41,12 @@
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<ul id="list">
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</ul>
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<h1>Development:</h1>
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<ul>
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<li><a href="doc/index.html">Code Documentation</a></li>
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<li><a href="http://code.google.com/p/tabcandy/">Project Home</a></li>
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</ul>
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<script type="text/javascript;version=1.8" src="js/core/jquery.js"></script>
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<script type="text/javascript;version=1.8" src="js/core/utils.js"></script>
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<script type="text/javascript;version=1.8">
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