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Bug 581222. Extend gfxAlphaBlur to support "spread radii". r=vlad
--HG-- extra : rebase_source : e644ae08007e52c524c3237d336441f1413f846b
This commit is contained in:
parent
81493ca326
commit
5de92d7b23
@ -1887,7 +1887,7 @@ nsCanvasRenderingContext2D::ShadowInitialize(const gfxRect& extents, gfxAlphaBox
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blurRadius.height, blurRadius.width);
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drawExtents = drawExtents.Intersect(clipExtents - CurrentState().shadowOffset);
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gfxContext* ctx = blur.Init(drawExtents, blurRadius, nsnull, nsnull);
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gfxContext* ctx = blur.Init(drawExtents, gfxIntSize(0,0), blurRadius, nsnull, nsnull);
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if (!ctx)
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return nsnull;
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@ -54,15 +54,16 @@ gfxAlphaBoxBlur::~gfxAlphaBoxBlur()
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gfxContext*
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gfxAlphaBoxBlur::Init(const gfxRect& aRect,
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const gfxIntSize& aSpreadRadius,
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const gfxIntSize& aBlurRadius,
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const gfxRect* aDirtyRect,
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const gfxRect* aSkipRect)
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{
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mSpreadRadius = aSpreadRadius;
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mBlurRadius = aBlurRadius;
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gfxRect rect(aRect);
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rect.Outset(aBlurRadius.height, aBlurRadius.width,
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aBlurRadius.height, aBlurRadius.width);
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rect.Outset(aBlurRadius + aSpreadRadius);
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rect.RoundOut();
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if (rect.IsEmpty())
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@ -74,8 +75,7 @@ gfxAlphaBoxBlur::Init(const gfxRect& aRect,
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mHasDirtyRect = PR_TRUE;
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mDirtyRect = *aDirtyRect;
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gfxRect requiredBlurArea = mDirtyRect.Intersect(rect);
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requiredBlurArea.Outset(aBlurRadius.height, aBlurRadius.width,
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aBlurRadius.height, aBlurRadius.width);
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requiredBlurArea.Outset(aBlurRadius + aSpreadRadius);
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rect = requiredBlurArea.Intersect(rect);
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} else {
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mHasDirtyRect = PR_FALSE;
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@ -83,14 +83,13 @@ gfxAlphaBoxBlur::Init(const gfxRect& aRect,
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if (aSkipRect) {
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// If we get passed a skip rect, we can lower the amount of
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// blurring we need to do. We convert it to nsIntRect to avoid
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// blurring/spreading we need to do. We convert it to nsIntRect to avoid
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// expensive int<->float conversions if we were to use gfxRect instead.
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gfxRect skipRect = *aSkipRect;
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skipRect.RoundIn();
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skipRect.Inset(aBlurRadius + aSpreadRadius);
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mSkipRect = gfxThebesUtils::GfxRectToIntRect(skipRect);
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nsIntRect shadowIntRect = gfxThebesUtils::GfxRectToIntRect(rect);
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mSkipRect.Deflate(aBlurRadius.width, aBlurRadius.height);
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mSkipRect.IntersectRect(mSkipRect, shadowIntRect);
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if (mSkipRect == shadowIntRect)
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return nsnull;
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@ -140,6 +139,7 @@ gfxAlphaBoxBlur::PremultiplyAlpha(gfxFloat alpha)
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* @param aWidth The number of columns in the buffers.
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* @param aRows The number of rows in the buffers.
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* @param aSkipRect An area to skip blurring in.
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* XXX shouldn't we pass stride in separately here?
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*/
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static void
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BoxBlurHorizontal(unsigned char* aInput,
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@ -152,7 +152,7 @@ BoxBlurHorizontal(unsigned char* aInput,
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{
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PRInt32 boxSize = aLeftLobe + aRightLobe + 1;
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PRBool skipRectCoversWholeRow = 0 >= aSkipRect.x &&
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aWidth - 1 <= aSkipRect.XMost();
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aWidth <= aSkipRect.XMost();
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for (PRInt32 y = 0; y < aRows; y++) {
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// Check whether the skip rect intersects this row. If the skip
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@ -206,6 +206,7 @@ BoxBlurHorizontal(unsigned char* aInput,
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/**
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* Identical to BoxBlurHorizontal, except it blurs top and bottom instead of
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* left and right.
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* XXX shouldn't we pass stride in separately here?
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*/
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static void
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BoxBlurVertical(unsigned char* aInput,
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@ -218,7 +219,7 @@ BoxBlurVertical(unsigned char* aInput,
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{
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PRInt32 boxSize = aTopLobe + aBottomLobe + 1;
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PRBool skipRectCoversWholeColumn = 0 >= aSkipRect.y &&
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aRows - 1 <= aSkipRect.YMost();
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aRows <= aSkipRect.YMost();
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for (PRInt32 x = 0; x < aWidth; x++) {
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PRBool inSkipRectX = x >= aSkipRect.x &&
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@ -304,6 +305,99 @@ static void ComputeLobes(PRInt32 aRadius, PRInt32 aLobes[3][2])
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aLobes[2][1] = final;
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}
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static void
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SpreadHorizontal(unsigned char* aInput,
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unsigned char* aOutput,
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PRInt32 aRadius,
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PRInt32 aWidth,
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PRInt32 aRows,
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PRInt32 aStride,
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const nsIntRect& aSkipRect)
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{
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if (aRadius == 0) {
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memcpy(aOutput, aInput, aStride*aRows);
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return;
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}
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PRBool skipRectCoversWholeRow = 0 >= aSkipRect.x &&
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aWidth <= aSkipRect.XMost();
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for (PRInt32 y = 0; y < aRows; y++) {
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// Check whether the skip rect intersects this row. If the skip
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// rect covers the whole surface in this row, we can avoid
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// this row entirely (and any others along the skip rect).
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PRBool inSkipRectY = y >= aSkipRect.y &&
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y < aSkipRect.YMost();
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if (inSkipRectY && skipRectCoversWholeRow) {
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y = aSkipRect.YMost() - 1;
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continue;
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}
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for (PRInt32 x = 0; x < aWidth; x++) {
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// Check whether we are within the skip rect. If so, go
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// to the next point outside the skip rect.
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if (inSkipRectY && x >= aSkipRect.x &&
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x < aSkipRect.XMost()) {
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x = aSkipRect.XMost();
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if (x >= aWidth)
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break;
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}
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PRInt32 sMin = PR_MAX(x - aRadius, 0);
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PRInt32 sMax = PR_MIN(x + aRadius, aWidth - 1);
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PRInt32 v = 0;
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for (PRInt32 s = sMin; s <= sMax; ++s) {
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v = PR_MAX(v, aInput[aStride * y + s]);
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}
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aOutput[aStride * y + x] = v;
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}
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}
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}
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static void
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SpreadVertical(unsigned char* aInput,
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unsigned char* aOutput,
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PRInt32 aRadius,
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PRInt32 aWidth,
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PRInt32 aRows,
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PRInt32 aStride,
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const nsIntRect& aSkipRect)
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{
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if (aRadius == 0) {
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memcpy(aOutput, aInput, aStride*aRows);
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return;
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}
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PRBool skipRectCoversWholeColumn = 0 >= aSkipRect.y &&
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aRows <= aSkipRect.YMost();
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for (PRInt32 x = 0; x < aWidth; x++) {
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PRBool inSkipRectX = x >= aSkipRect.x &&
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x < aSkipRect.XMost();
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if (inSkipRectX && skipRectCoversWholeColumn) {
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x = aSkipRect.XMost() - 1;
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continue;
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}
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for (PRInt32 y = 0; y < aRows; y++) {
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// Check whether we are within the skip rect. If so, go
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// to the next point outside the skip rect.
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if (inSkipRectX && y >= aSkipRect.y &&
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y < aSkipRect.YMost()) {
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y = aSkipRect.YMost();
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if (y >= aRows)
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break;
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}
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PRInt32 sMin = PR_MAX(y - aRadius, 0);
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PRInt32 sMax = PR_MIN(y + aRadius, aRows - 1);
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PRInt32 v = 0;
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for (PRInt32 s = sMin; s <= sMax; ++s) {
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v = PR_MAX(v, aInput[aStride * s + x]);
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}
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aOutput[aStride * y + x] = v;
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}
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}
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}
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void
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gfxAlphaBoxBlur::Paint(gfxContext* aDestinationCtx, const gfxPoint& offset)
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{
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@ -312,8 +406,8 @@ gfxAlphaBoxBlur::Paint(gfxContext* aDestinationCtx, const gfxPoint& offset)
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unsigned char* boxData = mImageSurface->Data();
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// no need to do all this if not blurring
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if (mBlurRadius.width != 0 || mBlurRadius.height != 0) {
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// no need to do all this if not blurring or spreading
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if (mBlurRadius != gfxIntSize(0,0) || mSpreadRadius != gfxIntSize(0,0)) {
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nsTArray<unsigned char> tempAlphaDataBuf;
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PRSize szB = mImageSurface->GetDataSize();
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if (!tempAlphaDataBuf.SetLength(szB))
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@ -323,11 +417,16 @@ gfxAlphaBoxBlur::Paint(gfxContext* aDestinationCtx, const gfxPoint& offset)
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// .SetLength above doesn't initialise the new elements since
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// they are unsigned chars and so have no default constructor.
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// So we have to initialise them by hand.
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// https://bugzilla.mozilla.org/show_bug.cgi?id=582668#c10
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memset(tmpData, 0, szB);
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PRInt32 stride = mImageSurface->Stride();
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PRInt32 rows = mImageSurface->Height();
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PRInt32 width = mImageSurface->Width();
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if (mSpreadRadius.width > 0 || mSpreadRadius.height > 0) {
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SpreadHorizontal(boxData, tmpData, mSpreadRadius.width, width, rows, stride, mSkipRect);
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SpreadVertical(tmpData, boxData, mSpreadRadius.height, width, rows, stride, mSkipRect);
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}
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if (mBlurRadius.width > 0) {
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PRInt32 lobes[3][2];
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@ -335,6 +434,8 @@ gfxAlphaBoxBlur::Paint(gfxContext* aDestinationCtx, const gfxPoint& offset)
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BoxBlurHorizontal(boxData, tmpData, lobes[0][0], lobes[0][1], stride, rows, mSkipRect);
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BoxBlurHorizontal(tmpData, boxData, lobes[1][0], lobes[1][1], stride, rows, mSkipRect);
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BoxBlurHorizontal(boxData, tmpData, lobes[2][0], lobes[2][1], stride, rows, mSkipRect);
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} else {
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memcpy(tmpData, boxData, stride*rows);
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}
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if (mBlurRadius.height > 0) {
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@ -343,20 +444,22 @@ gfxAlphaBoxBlur::Paint(gfxContext* aDestinationCtx, const gfxPoint& offset)
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BoxBlurVertical(tmpData, boxData, lobes[0][0], lobes[0][1], stride, rows, mSkipRect);
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BoxBlurVertical(boxData, tmpData, lobes[1][0], lobes[1][1], stride, rows, mSkipRect);
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BoxBlurVertical(tmpData, boxData, lobes[2][0], lobes[2][1], stride, rows, mSkipRect);
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} else {
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memcpy(boxData, tmpData, stride*rows);
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}
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}
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// Avoid a semi-expensive clip operation if we can, otherwise
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// clip to the dirty rect
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if (mHasDirtyRect) {
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aDestinationCtx->Save();
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aDestinationCtx->NewPath();
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aDestinationCtx->Rectangle(mDirtyRect);
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aDestinationCtx->Clip();
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aDestinationCtx->Mask(mImageSurface, offset);
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aDestinationCtx->Restore();
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aDestinationCtx->Save();
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aDestinationCtx->NewPath();
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aDestinationCtx->Rectangle(mDirtyRect);
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aDestinationCtx->Clip();
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aDestinationCtx->Mask(mImageSurface, offset);
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aDestinationCtx->Restore();
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} else {
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aDestinationCtx->Mask(mImageSurface, offset);
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aDestinationCtx->Mask(mImageSurface, offset);
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}
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}
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@ -46,10 +46,13 @@
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/**
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* Implementation of a box blur approximation of a Gaussian blur.
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*
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* Creates an 8-bit alpha channel context for callers to draw in, blurs the
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* contents of that context and applies it as an alpha mask on a
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* different existing context.
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*
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* Creates an 8-bit alpha channel context for callers to draw in,
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* spreads the contents of that context, blurs the contents, and applies
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* it as an alpha mask on a different existing context.
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*
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* A spread N makes each output pixel the maximum value of all source
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* pixels within a square of side length 2N+1 centered on the output pixel.
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*
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* A temporary surface is created in the Init function. The caller then draws
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* any desired content onto the context acquired through GetContext, and lastly
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* calls Paint to apply the blurred content as an alpha mask.
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@ -75,6 +78,7 @@ public:
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* pass NULL here.
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*/
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gfxContext* Init(const gfxRect& aRect,
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const gfxIntSize& aSpreadRadius,
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const gfxIntSize& aBlurRadius,
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const gfxRect* aDirtyRect,
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const gfxRect* aSkipRect);
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@ -95,8 +99,8 @@ public:
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void PremultiplyAlpha(gfxFloat alpha);
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/**
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* Does the actual blurring and mask applying. Users of this object
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* must have drawn whatever they want to be blurred onto the internal
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* Does the actual blurring/spreading and mask applying. Users of this
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* object must have drawn whatever they want to be blurred onto the internal
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* gfxContext returned by GetContext before calling this.
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*
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* @param aDestinationCtx The graphics context on which to apply the
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@ -111,6 +115,10 @@ public:
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static gfxIntSize CalculateBlurRadius(const gfxPoint& aStandardDeviation);
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protected:
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/**
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* The spread radius, in pixels.
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*/
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gfxIntSize mSpreadRadius;
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/**
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* The blur radius, in pixels.
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*/
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@ -137,6 +137,10 @@ struct THEBES_API gfxRect {
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Inset(sides[0], sides[1], sides[2], sides[3]);
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}
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void Inset(const gfxIntSize& size) {
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Inset(size.height, size.width, size.height, size.width);
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}
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void Outset(gfxFloat k) {
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pos.x -= k;
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pos.y -= k;
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@ -155,6 +159,10 @@ struct THEBES_API gfxRect {
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Outset(sides[0], sides[1], sides[2], sides[3]);
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}
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void Outset(const gfxIntSize& size) {
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Outset(size.height, size.width, size.height, size.width);
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}
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// Round the rectangle edges to integer coordinates, such that the rounded
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// rectangle has the same set of pixel centers as the original rectangle.
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// Edges at offset 0.5 round up.
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@ -1227,7 +1227,7 @@ nsCSSRendering::PaintBoxShadowOuter(nsPresContext* aPresContext,
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nsRefPtr<gfxContext> shadowContext;
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nsContextBoxBlur blurringArea;
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shadowContext = blurringArea.Init(shadowRect, blurRadius, twipsPerPixel, renderContext,
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shadowContext = blurringArea.Init(shadowRect, 0, blurRadius, twipsPerPixel, renderContext,
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aDirtyRect, &skipGfxRect);
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if (!shadowContext)
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continue;
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@ -1398,7 +1398,7 @@ nsCSSRendering::PaintBoxShadowInner(nsPresContext* aPresContext,
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nsRefPtr<gfxContext> shadowContext;
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nsContextBoxBlur blurringArea;
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shadowContext = blurringArea.Init(shadowPaintRect, blurRadius, twipsPerPixel, renderContext,
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shadowContext = blurringArea.Init(shadowPaintRect, 0, blurRadius, twipsPerPixel, renderContext,
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aDirtyRect, &skipGfxRect);
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if (!shadowContext)
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continue;
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@ -3827,16 +3827,19 @@ ImageRenderer::Draw(nsPresContext* aPresContext,
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}
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#define MAX_BLUR_RADIUS 300
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#define MAX_SPREAD_RADIUS 50
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// -----
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// nsContextBoxBlur
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// -----
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gfxContext*
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nsContextBoxBlur::Init(const nsRect& aRect, nscoord aBlurRadius,
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nsContextBoxBlur::Init(const nsRect& aRect, nscoord aSpreadRadius,
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nscoord aBlurRadius,
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PRInt32 aAppUnitsPerDevPixel,
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gfxContext* aDestinationCtx,
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const nsRect& aDirtyRect,
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const gfxRect* aSkipRect)
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const gfxRect* aSkipRect,
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PRUint32 aFlags)
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{
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if (aRect.IsEmpty()) {
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mContext = nsnull;
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@ -3845,10 +3848,12 @@ nsContextBoxBlur::Init(const nsRect& aRect, nscoord aBlurRadius,
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PRInt32 blurRadius = static_cast<PRInt32>(aBlurRadius / aAppUnitsPerDevPixel);
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blurRadius = PR_MIN(blurRadius, MAX_BLUR_RADIUS);
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PRInt32 spreadRadius = static_cast<PRInt32>(aSpreadRadius / aAppUnitsPerDevPixel);
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spreadRadius = PR_MIN(spreadRadius, MAX_BLUR_RADIUS);
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mDestinationCtx = aDestinationCtx;
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// If not blurring, draw directly onto the destination device
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if (blurRadius <= 0) {
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if (blurRadius <= 0 && spreadRadius <= 0 && !(aFlags & FORCE_MASK)) {
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mContext = aDestinationCtx;
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return mContext;
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}
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@ -3860,7 +3865,8 @@ nsContextBoxBlur::Init(const nsRect& aRect, nscoord aBlurRadius,
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dirtyRect.RoundOut();
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// Create the temporary surface for blurring
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mContext = blur.Init(rect, gfxIntSize(blurRadius, blurRadius),
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mContext = blur.Init(rect, gfxIntSize(spreadRadius, spreadRadius),
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gfxIntSize(blurRadius, blurRadius),
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&dirtyRect, aSkipRect);
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return mContext;
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}
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@ -391,6 +391,9 @@ protected:
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*/
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class nsContextBoxBlur {
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public:
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enum {
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FORCE_MASK = 0x01
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};
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/**
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* Prepares a gfxContext to draw on. Do not call this twice; if you want
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* to get the gfxContext again use GetContext().
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@ -421,6 +424,10 @@ public:
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*
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* @param aSkipRect An area in device pixels (NOT app units!) to avoid
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* blurring over, to prevent unnecessary work.
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*
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* @param aFlags FORCE_MASK to ensure that the content drawn to the
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* returned gfxContext is used as a mask, and not
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* drawn directly to aDestinationCtx.
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*
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* @return A blank 8-bit alpha-channel-only graphics context to
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* draw on, or null on error. Must not be freed. The
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@ -435,10 +442,19 @@ public:
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* should prepare the destination context as if you were going to draw
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* directly on it instead of any temporary surface created in this class.
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*/
|
||||
gfxContext* Init(const nsRect& aRect, nscoord aBlurRadius,
|
||||
gfxContext* Init(const nsRect& aRect, nscoord aSpreadRadius,
|
||||
nscoord aBlurRadius,
|
||||
PRInt32 aAppUnitsPerDevPixel, gfxContext* aDestinationCtx,
|
||||
const nsRect& aDirtyRect, const gfxRect* aSkipRect);
|
||||
const nsRect& aDirtyRect, const gfxRect* aSkipRect,
|
||||
PRUint32 aFlags = 0);
|
||||
|
||||
/**
|
||||
* Does the actual blurring/spreading. Users of this object *must*
|
||||
* have called Init() first, then have drawn whatever they want to be
|
||||
* blurred onto the internal gfxContext before calling this.
|
||||
*/
|
||||
void DoEffects();
|
||||
|
||||
/**
|
||||
* Does the actual blurring and mask applying. Users of this object *must*
|
||||
* have called Init() first, then have drawn whatever they want to be
|
||||
|
@ -293,7 +293,7 @@ nsDisplayTextShadow::Paint(nsDisplayListBuilder* aBuilder,
|
||||
|
||||
// Create our shadow surface, then paint the text decorations onto it
|
||||
nsContextBoxBlur contextBoxBlur;
|
||||
gfxContext* shadowCtx = contextBoxBlur.Init(shadowRect, shadow->mRadius,
|
||||
gfxContext* shadowCtx = contextBoxBlur.Init(shadowRect, 0, shadow->mRadius,
|
||||
presContext->AppUnitsPerDevPixel(),
|
||||
thebesCtx, mVisibleRect, nsnull);
|
||||
if (!shadowCtx) {
|
||||
|
@ -4548,7 +4548,7 @@ nsTextFrame::PaintOneShadow(PRUint32 aOffset, PRUint32 aLength,
|
||||
shadowGfxRect.Width(), shadowGfxRect.Height());
|
||||
|
||||
nsContextBoxBlur contextBoxBlur;
|
||||
gfxContext* shadowContext = contextBoxBlur.Init(shadowRect, blurRadius,
|
||||
gfxContext* shadowContext = contextBoxBlur.Init(shadowRect, 0, blurRadius,
|
||||
PresContext()->AppUnitsPerDevPixel(),
|
||||
aCtx, aDirtyRect, nsnull);
|
||||
if (!shadowContext)
|
||||
|
@ -582,7 +582,7 @@ void nsTextBoxFrame::PaintOneShadow(gfxContext* aCtx,
|
||||
shadowRect.MoveBy(shadowOffset);
|
||||
|
||||
nsContextBoxBlur contextBoxBlur;
|
||||
gfxContext* shadowContext = contextBoxBlur.Init(shadowRect, blurRadius,
|
||||
gfxContext* shadowContext = contextBoxBlur.Init(shadowRect, 0, blurRadius,
|
||||
PresContext()->AppUnitsPerDevPixel(),
|
||||
aCtx, aDirtyRect, nsnull);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user