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Fixing 72052 -- GDI resource leak in the default plugin, r=peterl, sr=waterson
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17b1956b74
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@ -595,29 +595,40 @@ void CPlugin::onPaint(HWND hWnd)
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pt[1].x = 1; pt[1].y = 1;
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pt[2].x = rc.right-1; pt[2].y = 1;
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SelectObject(hDC, (HGDIOBJ)CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT)));
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HPEN hPen3DLight = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT));
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HPEN hPen3DShadow = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW));
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HPEN hPen3DDKShadow = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW));
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HPEN hPenOld = SelectPen(hDC, hPen3DLight);
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Polyline(hDC, pt, 3);
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// left vert and top horiz shadow
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pt[0].x = 2; pt[0].y = rc.bottom-3;
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pt[1].x = 2; pt[1].y = 2;
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pt[2].x = rc.right-2; pt[2].y = 2;
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SelectObject(hDC, (HGDIOBJ)CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)));
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SelectPen(hDC, hPen3DShadow);
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Polyline(hDC, pt, 3);
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// right vert and bottom horiz highlight
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pt[0].x = rc.right-3; pt[0].y = 2;
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pt[1].x = rc.right-3; pt[1].y = rc.bottom-3;
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pt[2].x = 2; pt[2].y = rc.bottom-3;
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SelectObject(hDC, (HGDIOBJ) CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT)));
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SelectPen(hDC, hPen3DLight);
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Polyline(hDC, pt, 3);
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// right vert and bottom horiz shadow
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pt[0].x = rc.right-1; pt[0].y = 1;
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pt[1].x = rc.right-1; pt[1].y = rc.bottom-1;
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pt[2].x = 0; pt[2].y = rc.bottom-1;
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SelectObject(hDC, (HGDIOBJ)CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)));
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SelectPen(hDC, hPen3DDKShadow);
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Polyline(hDC, pt, 3);
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// restore the old pen
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SelectPen(hDC, hPenOld);
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DeletePen(hPen3DDKShadow);
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DeletePen(hPen3DShadow);
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DeletePen(hPen3DLight);
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}
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DrawCommandMessage(hDC, m_szCommandMessage, &rc);
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@ -595,29 +595,40 @@ void CPlugin::onPaint(HWND hWnd)
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pt[1].x = 1; pt[1].y = 1;
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pt[2].x = rc.right-1; pt[2].y = 1;
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SelectObject(hDC, (HGDIOBJ)CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT)));
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HPEN hPen3DLight = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT));
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HPEN hPen3DShadow = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW));
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HPEN hPen3DDKShadow = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW));
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HPEN hPenOld = SelectPen(hDC, hPen3DLight);
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Polyline(hDC, pt, 3);
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// left vert and top horiz shadow
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pt[0].x = 2; pt[0].y = rc.bottom-3;
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pt[1].x = 2; pt[1].y = 2;
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pt[2].x = rc.right-2; pt[2].y = 2;
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SelectObject(hDC, (HGDIOBJ)CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)));
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SelectPen(hDC, hPen3DShadow);
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Polyline(hDC, pt, 3);
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// right vert and bottom horiz highlight
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pt[0].x = rc.right-3; pt[0].y = 2;
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pt[1].x = rc.right-3; pt[1].y = rc.bottom-3;
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pt[2].x = 2; pt[2].y = rc.bottom-3;
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SelectObject(hDC, (HGDIOBJ) CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT)));
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SelectPen(hDC, hPen3DLight);
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Polyline(hDC, pt, 3);
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// right vert and bottom horiz shadow
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pt[0].x = rc.right-1; pt[0].y = 1;
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pt[1].x = rc.right-1; pt[1].y = rc.bottom-1;
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pt[2].x = 0; pt[2].y = rc.bottom-1;
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SelectObject(hDC, (HGDIOBJ)CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)));
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SelectPen(hDC, hPen3DDKShadow);
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Polyline(hDC, pt, 3);
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// restore the old pen
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SelectPen(hDC, hPenOld);
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DeletePen(hPen3DDKShadow);
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DeletePen(hPen3DShadow);
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DeletePen(hPen3DLight);
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}
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DrawCommandMessage(hDC, m_szCommandMessage, &rc);
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