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Bug 1319801
- Move Linux64 mochitest-gl to Ubuntu 16.04. r=jgilbert
This patch has a few parts to make this work: 1) more tests pass on ubuntu 16, so remove old fail-if conditions 2) no support for GL_ARB_gpu_shader5, we cherry pick from updated ANGLE code 3) disable test_capture.html as it leaks on ASAN MozReview-Commit-ID: BSSiTFvF9jN
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@ -8078,7 +8078,7 @@ skip-if = 1
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[generated/test_conformance__ogles__GL__biConstants__biConstants_001_to_008.html]
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[generated/test_conformance__ogles__GL__biConstants__biConstants_009_to_016.html]
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[generated/test_conformance__ogles__GL__biuDepthRange__biuDepthRange_001_to_002.html]
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fail-if = (os == 'android') || (os == 'linux')
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fail-if = (os == 'android')
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[generated/test_conformance__ogles__GL__build__build_001_to_008.html]
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[generated/test_conformance__ogles__GL__build__build_009_to_016.html]
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[generated/test_conformance__ogles__GL__build__build_017_to_024.html]
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@ -8125,7 +8125,7 @@ skip-if = (os == 'win')
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[generated/test_conformance__ogles__GL__floor__floor_001_to_006.html]
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[generated/test_conformance__ogles__GL__fract__fract_001_to_006.html]
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[generated/test_conformance__ogles__GL__functions__functions_001_to_008.html]
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fail-if = (os == 'android') || (os == 'linux')
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fail-if = (os == 'android')
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[generated/test_conformance__ogles__GL__functions__functions_009_to_016.html]
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[generated/test_conformance__ogles__GL__functions__functions_017_to_024.html]
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[generated/test_conformance__ogles__GL__functions__functions_025_to_032.html]
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@ -8142,7 +8142,7 @@ fail-if = (os == 'android') || (os == 'linux')
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[generated/test_conformance__ogles__GL__functions__functions_113_to_120.html]
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[generated/test_conformance__ogles__GL__functions__functions_121_to_126.html]
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[generated/test_conformance__ogles__GL__gl_FragCoord__gl_FragCoord_001_to_003.html]
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fail-if = (os == 'android') || (os == 'linux')
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fail-if = (os == 'android')
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[generated/test_conformance__ogles__GL__gl_FrontFacing__gl_FrontFacing_001_to_001.html]
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[generated/test_conformance__ogles__GL__greaterThanEqual__greaterThanEqual_001_to_008.html]
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[generated/test_conformance__ogles__GL__greaterThan__greaterThan_001_to_008.html]
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@ -8185,7 +8185,7 @@ skip-if = (os == 'linux')
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[generated/test_conformance__ogles__GL__sign__sign_001_to_006.html]
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skip-if = (os == 'linux')
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[generated/test_conformance__ogles__GL__sin__sin_001_to_006.html]
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fail-if = (os == 'android') || (os == 'linux')
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fail-if = (os == 'android')
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[generated/test_conformance__ogles__GL__smoothstep__smoothstep_001_to_006.html]
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[generated/test_conformance__ogles__GL__sqrt__sqrt_001_to_006.html]
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[generated/test_conformance__ogles__GL__step__step_001_to_006.html]
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@ -148,9 +148,9 @@ fail-if = (os == 'mac') || (os == 'win') || (os == 'android') || (os == 'linux')
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[generated/test_conformance__attribs__gl-vertexattribpointer.html]
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fail-if = (os == 'android')
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[generated/test_conformance__ogles__GL__biuDepthRange__biuDepthRange_001_to_002.html]
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fail-if = (os == 'android') || (os == 'linux')
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fail-if = (os == 'android')
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[generated/test_conformance__ogles__GL__gl_FragCoord__gl_FragCoord_001_to_003.html]
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fail-if = (os == 'android') || (os == 'linux')
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fail-if = (os == 'android')
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[generated/test_conformance__textures__misc__texture-size-limit.html]
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fail-if = (os == 'linux') || (os == 'android')
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@ -369,9 +369,9 @@ skip-if = (os == 'android') || (os == 'linux')
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# connect to 127.0.0.1 after 5 attempts" on 'Android 2.3 Opt'.
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skip-if = (os == 'android') || (os == 'linux')
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[generated/test_conformance__ogles__GL__functions__functions_001_to_008.html]
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fail-if = (os == 'android') || (os == 'linux')
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fail-if = (os == 'android')
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[generated/test_conformance__ogles__GL__sin__sin_001_to_006.html]
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fail-if = (os == 'android') || (os == 'linux')
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fail-if = (os == 'android')
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[generated/test_conformance__reading__read-pixels-test.html]
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# Causes consistent *blues*: "DMError: Remote Device Error: unable to
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# connect to 127.0.0.1 after 5 attempts" on 'Android 2.3 Opt'.
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@ -30,7 +30,7 @@ fail-if = (os == 'android')
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[ensure-exts/test_WEBGL_compressed_texture_atc.html]
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fail-if = (os == 'android') || (os == 'linux') || (os == 'mac') || (os == 'win')
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[ensure-exts/test_WEBGL_compressed_texture_es3.html]
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fail-if = (os == 'android') || (os == 'linux') || (os == 'mac') || (os == 'win')
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fail-if = (os == 'android') || (os == 'mac') || (os == 'win')
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[ensure-exts/test_WEBGL_compressed_texture_etc1.html]
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fail-if = (os == 'linux') || (os == 'mac') || (os == 'win')
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[ensure-exts/test_WEBGL_compressed_texture_pvrtc.html]
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@ -257,20 +257,14 @@ void TranslatorGLSL::writeExtensionBehavior(TIntermNode *root)
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}
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// Need to enable gpu_shader5 to have index constant sampler array indexing
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if (getOutputType() != SH_ESSL_OUTPUT && getOutputType() < SH_GLSL_400_CORE_OUTPUT)
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if (getOutputType() != SH_ESSL_OUTPUT && getOutputType() < SH_GLSL_400_CORE_OUTPUT &&
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getShaderVersion() == 100)
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{
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sink << "#extension GL_ARB_gpu_shader5 : ";
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// Don't use "require" on WebGL 1 to avoid breaking WebGL on drivers that silently
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// support index constant sampler array indexing, but don't have the extension.
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if (getShaderVersion() >= 300)
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{
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sink << "require\n";
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}
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else
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{
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sink << "enable\n";
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}
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// Don't use "require" on to avoid breaking WebGL 1 on drivers that silently
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// support index constant sampler array indexing, but don't have the extension or
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// on drivers that don't have the extension at all as it would break WebGL 1 for
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// some users.
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sink << "#extension GL_ARB_gpu_shader5 : enable\n";
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}
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TExtensionGLSL extensionGLSL(getOutputType());
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@ -547,16 +547,11 @@ void GenerateCaps(const FunctionsGL *functions, gl::Caps *caps, gl::TextureCapsM
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LimitVersion(maxSupportedESVersion, gl::Version(2, 0));
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}
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// Check if index constant sampler array indexing is supported
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if (!functions->isAtLeastGL(gl::Version(4, 0)) &&
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!functions->isAtLeastGLES(gl::Version(2, 0)) &&
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!functions->hasExtension("GL_ARB_gpu_shader5"))
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{
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// This should also be required for ES2 but there are some driver support index constant
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// sampler array indexing without meeting the requirements above. Don't limit their ES
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// version as it would break WebGL for some users.
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LimitVersion(maxSupportedESVersion, gl::Version(2, 0));
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}
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// Non-constant sampler array indexing is required for OpenGL ES 2 and OpenGL ES after 3.2.
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// However having it available on OpenGL ES 2 is a specification bug, and using this
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// indexing in WebGL is undefined. Requiring this feature would break WebGL 1 for some users
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// so we don't check for it. (it is present with ESSL 100, ESSL >= 320, GLSL >= 400 and
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// GL_ARB_gpu_shader5)
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// Check if sampler objects are supported
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if (!functions->isAtLeastGL(gl::Version(3, 3)) &&
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@ -804,6 +804,7 @@ mochitest-webgl:
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description: "Mochitest webgl run"
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suite: mochitest/mochitest-gl
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treeherder-symbol: tc-M(gl)
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docker-image: {"in-tree": "desktop1604-test"}
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chunks:
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by-test-platform:
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android.*: 10
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