Bug 1464396 - Part 1: Hold all animation's created time. r=pbro

For now, we had taken over the createdTime to new actor from previous actor.
However, if the selected node changed, can not take over that. To resolve this,
hold all animation's createdTime.

MozReview-Commit-ID: 5UcwGaWkcNg

--HG--
extra : rebase_source : e68a4cd9607b2e881e10f3ccfd5441afcd4b0245
This commit is contained in:
Daisuke Akatsuka 2018-05-29 10:09:35 +09:00
parent 2ef0eac0e3
commit 657e9473d3

View File

@ -616,6 +616,8 @@ exports.AnimationsActor = protocol.ActorClassWithSpec(animationsSpec, {
this.allAnimationsPaused = false;
this.tabActor.on("will-navigate", this.onWillNavigate);
this.tabActor.on("navigate", this.onNavigate);
this.animationCreatedTimeMap = new Map();
},
destroy: function() {
@ -625,6 +627,9 @@ exports.AnimationsActor = protocol.ActorClassWithSpec(animationsSpec, {
this.stopAnimationPlayerUpdates();
this.tabActor = this.observer = this.actors = this.walker = null;
this.animationCreatedTimeMap.clear();
this.animationCreatedTimeMap = null;
},
/**
@ -650,15 +655,13 @@ exports.AnimationsActor = protocol.ActorClassWithSpec(animationsSpec, {
* /devtools/server/actors/inspector
*/
getAnimationPlayersForNode: function(nodeActor) {
let animations = nodeActor.rawNode.getAnimations({subtree: true});
this.updateAllAnimationsCreatedTime();
const createdTimeMap = new Map();
let animations = nodeActor.rawNode.getAnimations({subtree: true});
// Destroy previously stored actors
if (this.actors) {
for (const actor of this.actors) {
// Take the createdTime over new actors.
createdTimeMap.set(actor.player, actor.createdTime);
actor.destroy();
}
}
@ -666,13 +669,7 @@ exports.AnimationsActor = protocol.ActorClassWithSpec(animationsSpec, {
this.actors = [];
for (const animation of animations) {
let createdTime = createdTimeMap.get(animation);
if (typeof createdTime === "undefined") {
// If no previous actor, set startTime or currentTime of timeline as created time.
createdTime = animation.startTime || animation.timeline.currentTime;
}
const createdTime = this.getCreatedTime(animation);
const actor = AnimationPlayerActor(this, animation, createdTime);
this.actors.push(actor);
}
@ -748,7 +745,8 @@ exports.AnimationsActor = protocol.ActorClassWithSpec(animationsSpec, {
this.actors.splice(index, 1);
}
const createdTime = player.startTime || player.timeline.currentTime;
this.updateAnimationCreatedTime(player);
const createdTime = this.getCreatedTime(player);
const actor = AnimationPlayerActor(this, player, createdTime);
this.actors.push(actor);
eventData.push({
@ -954,4 +952,45 @@ exports.AnimationsActor = protocol.ActorClassWithSpec(animationsSpec, {
const currentTime = player.currentTime || 0;
player.startTime = player.timeline.currentTime - currentTime / player.playbackRate;
},
/**
* Return created fime of given animaiton.
*
* @param {Object} animation
*/
getCreatedTime(animation) {
return this.animationCreatedTimeMap.get(animation);
},
/**
* Update all animation created time map.
*/
updateAllAnimationsCreatedTime() {
const currentAnimations = this.getAllAnimations(this.tabActor.window.document);
// Remove invalid animations.
for (const previousAnimation of this.animationCreatedTimeMap.keys()) {
if (!currentAnimations.includes(previousAnimation)) {
this.animationCreatedTimeMap.delete(previousAnimation);
}
}
for (const animation of currentAnimations) {
this.updateAnimationCreatedTime(animation);
}
},
/**
* Update animation created time map.
*
* @param {Object} animation
*/
updateAnimationCreatedTime(animation) {
if (!this.animationCreatedTimeMap.has(animation)) {
const createdTime =
animation.startTime ||
animation.timeline.currentTime - animation.currentTime / animation.playbackRate;
this.animationCreatedTimeMap.set(animation, createdTime);
}
},
});