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add Symbol and ZapfDingbats UnicodeEncoder to the dll
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parent
1ca2d66f7e
commit
658d29a764
intl/uconv/ucvlatin
@ -552,7 +552,7 @@ NS_DECLARE_ID(kUnicodeToSymbolCID,
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0x21dd6a02, 0x413c, 0x11d3, 0xb3, 0xc3, 0x0, 0x80, 0x5f, 0x8a, 0x66, 0x70);
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// Class ID for our UnicodeToAscii charset converter
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NS_DECLARE_ID(kUnicodeToZapfDingbatsID,
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NS_DECLARE_ID(kUnicodeToZapfDingbatsCID,
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// {21DD6A03-413C-11d3-B3C3-00805F8A6670}
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0x21dd6a03, 0x413c, 0x11d3, 0xb3, 0xc3, 0x0, 0x80, 0x5f, 0x8a, 0x66, 0x70);
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@ -128,6 +128,8 @@
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#include "nsUnicodeToUCS4LE.h"
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#include "nsUnicodeToT61.h"
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#include "nsUnicodeToUserDefined.h"
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#include "nsUnicodeToSymbol.h"
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#include "nsUnicodeToZapfDingbat.h"
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// just for NS_IMPL_IDS; this is a good, central place to implement GUIDs
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#include "nsIUnicodeDecoder.h"
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@ -760,6 +762,18 @@ FactoryData g_FactoryData[] =
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nsUnicodeToUserDefined::CreateInstance,
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"Unicode",
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"x-user-defined"
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},
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{
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&kUnicodeToSymbolCID,
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nsUnicodeToSymbol::CreateInstance,
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"Unicode",
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"Adobe-Symbol-Encoding"
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},
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{
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&kUnicodeToZapfDingbatsCID,
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nsUnicodeToZapfDingbat::CreateInstance,
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"Unicode",
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"x-zapf-dingbats"
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}
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};
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