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Enable D2D by default again.
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@ -191,7 +191,7 @@ gfxWindowsPlatform::gfxWindowsPlatform()
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NS_RegisterMemoryReporter(new D2DCacheReporter());
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mD2DDevice = NULL;
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if (isVistaOrHigher && 0) {
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if (isVistaOrHigher) {
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// We need a DWriteFactory to work.
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HMODULE d3d10module = LoadLibraryA("d3d10_1.dll");
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D3D10CreateDevice1Func createD3DDevice = (D3D10CreateDevice1Func)
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