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Removed some D&D debug code
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@ -2073,19 +2073,7 @@ PresShell::HandleEvent(nsIView *aView,
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mSelection->EnableFrameNotification(PR_TRUE); //prevents secondary reset selection called since
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//we are a listener now.
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}
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if (aEvent->message >= 1400) {
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int x = 0;
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}
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frame->GetFrameForPoint(aEvent->point, &mCurrentEventFrame);
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if (aEvent->message >= 1400) {
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int x = 0;
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if (aEvent->message >= NS_DRAGDROP_ENTER) {
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int y = 0;
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}
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if (aEvent->message == NS_DRAGDROP_OVER) {
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int y = 0;
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}
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}
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if (nsnull != mCurrentEventFrame) {
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//Once we have the targetFrame, handle the event in this order
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nsIEventStateManager *manager;
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@ -2073,19 +2073,7 @@ PresShell::HandleEvent(nsIView *aView,
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mSelection->EnableFrameNotification(PR_TRUE); //prevents secondary reset selection called since
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//we are a listener now.
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}
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if (aEvent->message >= 1400) {
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int x = 0;
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}
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frame->GetFrameForPoint(aEvent->point, &mCurrentEventFrame);
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if (aEvent->message >= 1400) {
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int x = 0;
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if (aEvent->message >= NS_DRAGDROP_ENTER) {
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int y = 0;
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}
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if (aEvent->message == NS_DRAGDROP_OVER) {
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int y = 0;
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}
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}
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if (nsnull != mCurrentEventFrame) {
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//Once we have the targetFrame, handle the event in this order
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nsIEventStateManager *manager;
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