Space manager API change

This commit is contained in:
troy 1998-05-12 23:02:47 +00:00
parent 2f7c5e2ad6
commit 6b461310f7
6 changed files with 12 additions and 12 deletions

@ -1600,7 +1600,7 @@ nsBlockFrame::PlaceFloater(nsIPresContext* aPresContext,
// XXX Don't forget the floater's margins...
sm->Translate(aState.mBorderPadding.left, 0);
sm->AddRectRegion(region, aFloater);
sm->AddRectRegion(aFloater, region);
// Set the origin of the floater in world coordinates
nscoord worldX, worldY;
@ -1658,7 +1658,7 @@ nsBlockFrame::PlaceBelowCurrentLineFloaters(nsBlockReflowState& aState,
// XXX Don't forget the floater's margins...
sm->Translate(aState.mBorderPadding.left, 0);
sm->AddRectRegion(region, floater);
sm->AddRectRegion(floater, region);
// Set the origin of the floater in world coordinates
nscoord worldX, worldY;

@ -1600,7 +1600,7 @@ nsBlockFrame::PlaceFloater(nsIPresContext* aPresContext,
// XXX Don't forget the floater's margins...
sm->Translate(aState.mBorderPadding.left, 0);
sm->AddRectRegion(region, aFloater);
sm->AddRectRegion(aFloater, region);
// Set the origin of the floater in world coordinates
nscoord worldX, worldY;
@ -1658,7 +1658,7 @@ nsBlockFrame::PlaceBelowCurrentLineFloaters(nsBlockReflowState& aState,
// XXX Don't forget the floater's margins...
sm->Translate(aState.mBorderPadding.left, 0);
sm->AddRectRegion(region, floater);
sm->AddRectRegion(floater, region);
// Set the origin of the floater in world coordinates
nscoord worldX, worldY;

@ -1600,7 +1600,7 @@ nsBlockFrame::PlaceFloater(nsIPresContext* aPresContext,
// XXX Don't forget the floater's margins...
sm->Translate(aState.mBorderPadding.left, 0);
sm->AddRectRegion(region, aFloater);
sm->AddRectRegion(aFloater, region);
// Set the origin of the floater in world coordinates
nscoord worldX, worldY;
@ -1658,7 +1658,7 @@ nsBlockFrame::PlaceBelowCurrentLineFloaters(nsBlockReflowState& aState,
// XXX Don't forget the floater's margins...
sm->Translate(aState.mBorderPadding.left, 0);
sm->AddRectRegion(region, floater);
sm->AddRectRegion(floater, region);
// Set the origin of the floater in world coordinates
nscoord worldX, worldY;

@ -1600,7 +1600,7 @@ nsBlockFrame::PlaceFloater(nsIPresContext* aPresContext,
// XXX Don't forget the floater's margins...
sm->Translate(aState.mBorderPadding.left, 0);
sm->AddRectRegion(region, aFloater);
sm->AddRectRegion(aFloater, region);
// Set the origin of the floater in world coordinates
nscoord worldX, worldY;
@ -1658,7 +1658,7 @@ nsBlockFrame::PlaceBelowCurrentLineFloaters(nsBlockReflowState& aState,
// XXX Don't forget the floater's margins...
sm->Translate(aState.mBorderPadding.left, 0);
sm->AddRectRegion(region, floater);
sm->AddRectRegion(floater, region);
// Set the origin of the floater in world coordinates
nscoord worldX, worldY;

@ -1600,7 +1600,7 @@ nsBlockFrame::PlaceFloater(nsIPresContext* aPresContext,
// XXX Don't forget the floater's margins...
sm->Translate(aState.mBorderPadding.left, 0);
sm->AddRectRegion(region, aFloater);
sm->AddRectRegion(aFloater, region);
// Set the origin of the floater in world coordinates
nscoord worldX, worldY;
@ -1658,7 +1658,7 @@ nsBlockFrame::PlaceBelowCurrentLineFloaters(nsBlockReflowState& aState,
// XXX Don't forget the floater's margins...
sm->Translate(aState.mBorderPadding.left, 0);
sm->AddRectRegion(region, floater);
sm->AddRectRegion(floater, region);
// Set the origin of the floater in world coordinates
nscoord worldX, worldY;

@ -1600,7 +1600,7 @@ nsBlockFrame::PlaceFloater(nsIPresContext* aPresContext,
// XXX Don't forget the floater's margins...
sm->Translate(aState.mBorderPadding.left, 0);
sm->AddRectRegion(region, aFloater);
sm->AddRectRegion(aFloater, region);
// Set the origin of the floater in world coordinates
nscoord worldX, worldY;
@ -1658,7 +1658,7 @@ nsBlockFrame::PlaceBelowCurrentLineFloaters(nsBlockReflowState& aState,
// XXX Don't forget the floater's margins...
sm->Translate(aState.mBorderPadding.left, 0);
sm->AddRectRegion(region, floater);
sm->AddRectRegion(floater, region);
// Set the origin of the floater in world coordinates
nscoord worldX, worldY;