servo: Merge #15599 - Implement "handled for descendants" tracking for RestyleDamage (from bholley:damage_handled); r=emilio

Reviewed in https://bugzilla.mozilla.org/show_bug.cgi?id=1340022

Source-Repo: https://github.com/servo/servo
Source-Revision: eb916f290334f9f56c4c8680e25224a16e4c7d59

--HG--
extra : subtree_source : https%3A//hg.mozilla.org/projects/converted-servo-linear
extra : subtree_revision : 1fce2695c7ef135fba573911450e116f540d8af9
This commit is contained in:
Bobby Holley 2017-02-17 10:20:44 -08:00
parent 98fc5499a5
commit 6e333b6944
6 changed files with 135 additions and 23 deletions

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@ -245,7 +245,7 @@ static NO_SNAPSHOT: Option<Snapshot> = None;
/// We really want to store an Option<Snapshot> here, but we can't drop Gecko
/// Snapshots off-main-thread. So we make a convenient little wrapper to provide
/// the semantics of Option<Snapshot>, while deferring the actual drop.
#[derive(Debug)]
#[derive(Debug, Default)]
pub struct SnapshotOption {
snapshot: Option<Snapshot>,
destroyed: bool,
@ -292,7 +292,7 @@ impl Deref for SnapshotOption {
/// Transient data used by the restyle algorithm. This structure is instantiated
/// either before or during restyle traversal, and is cleared at the end of node
/// processing.
#[derive(Debug)]
#[derive(Debug, Default)]
pub struct RestyleData {
/// The restyle hint, which indicates whether selectors need to be rematched
/// for this element, its children, and its descendants.
@ -306,22 +306,21 @@ pub struct RestyleData {
/// afte restyling.
pub damage: RestyleDamage,
/// The restyle damage that has already been handled by our ancestors, and does
/// not need to be applied again at this element. Only non-empty during the
/// traversal, once ancestor damage has been calculated.
///
/// Note that this optimization mostly makes sense in terms of Gecko's top-down
/// frame constructor and change list processing model. We don't bother with it
/// for Servo for now.
#[cfg(feature = "gecko")]
pub damage_handled: RestyleDamage,
/// An optional snapshot of the original state and attributes of the element,
/// from which we may compute additional restyle hints at traversal time.
pub snapshot: SnapshotOption,
}
impl Default for RestyleData {
fn default() -> Self {
RestyleData {
hint: StoredRestyleHint::default(),
recascade: false,
damage: RestyleDamage::empty(),
snapshot: SnapshotOption::empty(),
}
}
}
impl RestyleData {
/// Expands the snapshot (if any) into a restyle hint. Returns true if later
/// siblings must be restyled.
@ -354,6 +353,28 @@ impl RestyleData {
self.recascade ||
self.snapshot.is_some()
}
/// Returns damage handled.
#[cfg(feature = "gecko")]
pub fn damage_handled(&self) -> RestyleDamage {
self.damage_handled
}
/// Returns damage handled (always empty for servo).
#[cfg(feature = "servo")]
pub fn damage_handled(&self) -> RestyleDamage {
RestyleDamage::empty()
}
/// Sets damage handled.
#[cfg(feature = "gecko")]
pub fn set_damage_handled(&mut self, d: RestyleDamage) {
self.damage_handled = d;
}
/// Sets damage handled. No-op for Servo.
#[cfg(feature = "servo")]
pub fn set_damage_handled(&mut self, _: RestyleDamage) {}
}
/// Style system data associated with an Element.

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@ -9,7 +9,7 @@ use gecko_bindings::structs;
use gecko_bindings::structs::{nsChangeHint, nsStyleContext};
use gecko_bindings::sugar::ownership::FFIArcHelpers;
use properties::ComputedValues;
use std::ops::{BitOr, BitOrAssign};
use std::ops::{BitAnd, BitOr, BitOrAssign, Not};
use std::sync::Arc;
/// The representation of Gecko's restyle damage is just a wrapper over
@ -56,16 +56,35 @@ impl GeckoRestyleDamage {
GeckoRestyleDamage(hint)
}
/// Get a restyle damage that represents the maximum action to be taken
/// (rebuild and reflow).
pub fn rebuild_and_reflow() -> Self {
/// Returns true if this restyle damage contains all the damage of |other|.
pub fn contains(self, other: Self) -> bool {
self & other == other
}
/// Gets restyle damage to reconstruct the entire frame, subsuming all
/// other damage.
pub fn reconstruct() -> Self {
GeckoRestyleDamage(structs::nsChangeHint_nsChangeHint_ReconstructFrame)
}
/// Assuming |self| is applied to an element, returns the set of damage that
/// would be superfluous to apply for descendants.
pub fn handled_for_descendants(self) -> Self {
let hint = unsafe {
bindings::Gecko_HintsHandledForDescendants(self.0)
};
GeckoRestyleDamage(hint)
}
}
impl Default for GeckoRestyleDamage {
fn default() -> Self {
Self::empty()
}
}
impl BitOr for GeckoRestyleDamage {
type Output = Self;
fn bitor(self, other: Self) -> Self {
GeckoRestyleDamage(self.0 | other.0)
}
@ -76,3 +95,17 @@ impl BitOrAssign for GeckoRestyleDamage {
*self = *self | other;
}
}
impl BitAnd for GeckoRestyleDamage {
type Output = Self;
fn bitand(self, other: Self) -> Self {
GeckoRestyleDamage(nsChangeHint((self.0).0 & (other.0).0))
}
}
impl Not for GeckoRestyleDamage {
type Output = Self;
fn not(self) -> Self {
GeckoRestyleDamage(nsChangeHint(!(self.0).0))
}
}

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@ -649,6 +649,10 @@ extern "C" {
newstyle: ServoComputedValuesBorrowed)
-> nsChangeHint;
}
extern "C" {
pub fn Gecko_HintsHandledForDescendants(aHint: nsChangeHint)
-> nsChangeHint;
}
extern "C" {
pub fn Gecko_CreateElementSnapshot(element: RawGeckoElementBorrowed)
-> ServoElementSnapshotOwned;

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@ -569,7 +569,36 @@ trait PrivateMatchMethods: TElement {
}
}
/// Computes and applies non-redundant damage.
#[cfg(feature = "gecko")]
fn accumulate_damage(&self,
restyle: &mut RestyleData,
old_values: &Arc<ComputedValues>,
new_values: &Arc<ComputedValues>,
pseudo: Option<&PseudoElement>) {
// If an ancestor is already getting reconstructed by Gecko's top-down
// frame constructor, no need to apply damage.
if restyle.damage_handled.contains(RestyleDamage::reconstruct()) {
restyle.damage = RestyleDamage::empty();
return;
}
// Add restyle damage, but only the bits that aren't redundant with respect
// to damage applied on our ancestors.
//
// See https://bugzilla.mozilla.org/show_bug.cgi?id=1301258#c12
// for followup work to make the optimization here more optimal by considering
// each bit individually.
if !restyle.damage.contains(RestyleDamage::reconstruct()) {
let new_damage = self.compute_restyle_damage(&old_values, &new_values, pseudo);
if !restyle.damage_handled.contains(new_damage) {
restyle.damage |= new_damage;
}
}
}
/// Computes and applies restyle damage unless we've already maxed it out.
#[cfg(feature = "servo")]
fn accumulate_damage(&self,
restyle: &mut RestyleData,
old_values: &Arc<ComputedValues>,
@ -712,7 +741,7 @@ pub trait MatchMethods : TElement {
if let Some(r) = data.get_restyle_mut() {
// Any changes to the matched pseudo-elements trigger
// reconstruction.
r.damage |= RestyleDamage::rebuild_and_reflow();
r.damage |= RestyleDamage::reconstruct();
}
}
@ -924,7 +953,7 @@ pub trait MatchMethods : TElement {
RestyleDamage::empty()
} else {
// Something else. Be conservative for now.
RestyleDamage::rebuild_and_reflow()
RestyleDamage::reconstruct()
}
}
}

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@ -67,11 +67,19 @@ impl ServoRestyleDamage {
/// Returns a bitmask that represents a flow that needs to be rebuilt and
/// reflowed.
///
/// FIXME(bholley): Do we ever actually need this? Shouldn't RECONSTRUCT_FLOW
/// imply everything else?
pub fn rebuild_and_reflow() -> ServoRestyleDamage {
REPAINT | REPOSITION | STORE_OVERFLOW | BUBBLE_ISIZES | REFLOW_OUT_OF_FLOW | REFLOW |
RECONSTRUCT_FLOW
}
/// Returns a bitmask indicating that the frame needs to be reconstructed.
pub fn reconstruct() -> ServoRestyleDamage {
RECONSTRUCT_FLOW
}
/// Supposing a flow has the given `position` property and this damage,
/// returns the damage that we should add to the *parent* of this flow.
pub fn damage_for_parent(self, child_is_absolutely_positioned: bool) -> ServoRestyleDamage {
@ -112,6 +120,17 @@ impl ServoRestyleDamage {
}
}
}
/// Servo doesn't implement this optimization.
pub fn handled_for_descendants(self) -> Self {
Self::empty()
}
}
impl Default for ServoRestyleDamage {
fn default() -> Self {
Self::empty()
}
}
impl fmt::Display for ServoRestyleDamage {

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@ -455,7 +455,10 @@ pub fn recalc_style_at<E, D>(traversal: &D,
// Preprocess children, propagating restyle hints and handling sibling relationships.
if traversal.should_traverse_children(&mut context.thread_local, element, &data, DontLog) &&
(element.has_dirty_descendants() || !propagated_hint.is_empty() || inherited_style_changed) {
preprocess_children(traversal, element, propagated_hint, inherited_style_changed);
let damage_handled = data.get_restyle().map_or(RestyleDamage::empty(), |r| {
r.damage_handled() | r.damage.handled_for_descendants()
});
preprocess_children(traversal, element, propagated_hint, damage_handled, inherited_style_changed);
}
// Make sure the dirty descendants bit is not set for the root of a
@ -557,6 +560,7 @@ fn compute_style<E, D>(_traversal: &D,
fn preprocess_children<E, D>(traversal: &D,
element: E,
mut propagated_hint: StoredRestyleHint,
damage_handled: RestyleDamage,
parent_inherited_style_changed: bool)
where E: TElement,
D: DomTraversal<E>
@ -580,8 +584,7 @@ fn preprocess_children<E, D>(traversal: &D,
// any reason to create one, avoid the useless allocation and move on to
// the next child.
if propagated_hint.is_empty() && !parent_inherited_style_changed &&
!child_data.has_restyle()
{
damage_handled.is_empty() && !child_data.has_restyle() {
continue;
}
let mut restyle_data = child_data.ensure_restyle();
@ -598,6 +601,9 @@ fn preprocess_children<E, D>(traversal: &D,
propagated_hint.insert(&(RESTYLE_SELF | RESTYLE_DESCENDANTS).into());
}
// Store the damage already handled by ancestors.
restyle_data.set_damage_handled(damage_handled);
// If properties that we inherited from the parent changed, we need to recascade.
//
// FIXME(bholley): Need to handle explicitly-inherited reset properties somewhere.