Bug 1494745 part 6 - Make ns[Auto]TObserverArray methods that insert/append an Item return void since they're infallible. r=bz

This commit is contained in:
Mats Palmgren 2018-10-14 18:12:23 +02:00
parent faeddacfac
commit 6ec2ba049c

View File

@ -175,13 +175,11 @@ public:
// Insert a given element at the given index.
// @param aIndex The index at which to insert item.
// @param aItem The item to insert,
// @return A pointer to the newly inserted element, or a null on DOM
template<class Item>
elem_type* InsertElementAt(index_type aIndex, const Item& aItem)
void InsertElementAt(index_type aIndex, const Item& aItem)
{
elem_type* item = mArray.InsertElementAt(aIndex, aItem);
mArray.InsertElementAt(aIndex, aItem);
AdjustIterators(aIndex, 1);
return item;
}
// Same as above but without copy constructing.
@ -196,26 +194,21 @@ public:
// Prepend an element to the array unless it already exists in the array.
// 'operator==' must be defined for elem_type.
// @param aItem The item to prepend.
// @return true if the element was found, or inserted successfully.
template<class Item>
bool PrependElementUnlessExists(const Item& aItem)
void PrependElementUnlessExists(const Item& aItem)
{
if (Contains(aItem)) {
return true;
if (!Contains(aItem)) {
mArray.InsertElementAt(0, aItem);
AdjustIterators(0, 1);
}
bool inserted = mArray.InsertElementAt(0, aItem) != nullptr;
AdjustIterators(0, 1);
return inserted;
}
// Append an element to the array.
// @param aItem The item to append.
// @return A pointer to the newly appended element, or null on OOM.
template<class Item>
elem_type* AppendElement(const Item& aItem)
void AppendElement(const Item& aItem)
{
return mArray.AppendElement(aItem);
mArray.AppendElement(aItem);
}
// Same as above, but without copy-constructing. This is useful to avoid
@ -228,11 +221,12 @@ public:
// Append an element to the array unless it already exists in the array.
// 'operator==' must be defined for elem_type.
// @param aItem The item to append.
// @return true if the element was found, or inserted successfully.
template<class Item>
bool AppendElementUnlessExists(const Item& aItem)
void AppendElementUnlessExists(const Item& aItem)
{
return Contains(aItem) || AppendElement(aItem) != nullptr;
if (!Contains(aItem)) {
mArray.AppendElement(aItem);
}
}
// Remove an element from the array.