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Adding text to debug pref UI documenting how the debugPaintFlashing pref works with the caps-lock key. r=braddr@portland.puremagic.com
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@ -14,7 +14,7 @@
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<!-- Event Debugging -->
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<!ENTITY debugEventDebugging.label "Event Debugging">
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<!ENTITY debugPaintFlashing.label "Paint Flashing">
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<!ENTITY debugPaintFlashing.label "Paint Flashing (Caps-Lock toggles on/off)">
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<!ENTITY debugPaintDumping.label "Paint Dumping">
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<!ENTITY debugInvalidateDumping.label "Invalidate Dumping">
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<!ENTITY debugEventDumping.label "Event Dumping">
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@ -14,7 +14,7 @@
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<!-- Event Debugging -->
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<!ENTITY debugEventDebugging.label "Event Debugging">
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<!ENTITY debugPaintFlashing.label "Paint Flashing">
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<!ENTITY debugPaintFlashing.label "Paint Flashing (Caps-Lock toggles on/off)">
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<!ENTITY debugPaintDumping.label "Paint Dumping">
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<!ENTITY debugInvalidateDumping.label "Invalidate Dumping">
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<!ENTITY debugEventDumping.label "Event Dumping">
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@ -14,7 +14,7 @@
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<!-- Event Debugging -->
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<!ENTITY debugEventDebugging.label "Event Debugging">
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<!ENTITY debugPaintFlashing.label "Paint Flashing">
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<!ENTITY debugPaintFlashing.label "Paint Flashing (Caps-Lock toggles on/off)">
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<!ENTITY debugPaintDumping.label "Paint Dumping">
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<!ENTITY debugInvalidateDumping.label "Invalidate Dumping">
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<!ENTITY debugEventDumping.label "Event Dumping">
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