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[not part of build] rewrote GC_save_callers() to use a global call_tree to store stack crawls of arbitrary depth.
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@ -2281,7 +2281,9 @@ struct callinfo info[NFRAMES];
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#if defined(SAVE_CALL_CHAIN) && defined(POWERPC) && defined(MACOS)
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#include <stdarg.h>
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#if (NFRAMES > 1)
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/* traditional, fixed-size call chain buffer. */
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static asm void *GetSP()
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{
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@ -2309,4 +2311,75 @@ void GC_save_callers(struct callinfo info[NFRAMES])
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}
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}
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#else
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/* new and improved store all call chains in a tree, which lets us track arbitrarily deep chains. */
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/* use GC_scratch_alloc() to allocate the tree nodes. */
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#include "call_tree.h"
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typedef struct stack_frame stack_frame;
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struct stack_frame {
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stack_frame* next; // savedSP
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void* savedCR;
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void* savedLR;
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void* reserved0;
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void* reserved1;
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void* savedTOC;
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};
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/* primordial root of the call tree. */
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static call_tree root = { 0, 0, 0, 0 };
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asm stack_frame* getStackFrame()
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{
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mr r3, sp
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blr
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}
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static call_tree* find_tree(stack_frame* frame)
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{
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if ((frame == NULL) || ((word)frame & 0x1))
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return &root;
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else {
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call_tree* parent = find_tree(frame->next);
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call_tree* tree = parent->children;
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while (tree != NULL) {
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if (tree->pc == frame->savedLR)
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break;
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tree = tree->siblings;
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}
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if (tree == NULL) {
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/* no tree exists for this frame, so we create one. */
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tree = (call_tree*) GC_scratch_alloc(sizeof(call_tree));
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if (tree != NULL) {
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tree->pc = frame->savedLR;
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tree->parent = parent;
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tree->siblings = parent->children;
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parent->children = tree;
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tree->children = NULL;
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}
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}
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return tree;
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}
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}
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void GC_save_callers(struct callinfo info[NFRAMES])
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{
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int i;
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stack_frame* currentFrame;
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call_tree* currentTree;
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currentFrame = getStackFrame(); // GC_save_callers's frame.
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currentFrame = currentFrame->next; // GC_debug_malloc's frame.
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currentFrame = currentFrame->next; // GC_debug_malloc's caller's frame.
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currentTree = find_tree(currentFrame);
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info[0].ci_pc = (word) currentTree;
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}
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#endif
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#endif /* POWERPC && MACOS */
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