stop positioning views for floaters before the frame is placed - avoids flicker due to painting at erroneous position. b=128133 r=karnaze,dbaron sr=waterson a=roc,jaimejr

This commit is contained in:
attinasi%netscape.com 2002-04-07 18:20:27 +00:00
parent d7e0837750
commit 726f525d6f
2 changed files with 0 additions and 14 deletions

View File

@ -2122,7 +2122,6 @@ nsBlockFrame::ReflowDirtyLines(nsBlockReflowState& aState)
{
nsresult rv = NS_OK;
PRBool keepGoing = PR_TRUE;
PRBool repositionViews = PR_FALSE; // should we really need this?
#ifdef DEBUG
if (gNoisyReflow) {
@ -2278,8 +2277,6 @@ nsBlockFrame::ReflowDirtyLines(nsBlockReflowState& aState)
} else {
if (deltaY != 0)
SlideLine(aState, line, deltaY);
else
repositionViews = PR_TRUE;
// XXX EVIL O(N^2) EVIL
aState.RecoverStateFrom(line, deltaY);
@ -2315,10 +2312,6 @@ nsBlockFrame::ReflowDirtyLines(nsBlockReflowState& aState)
aState.mPrevChild = line.prev()->LastChild();
}
// Should we really have to do this?
if (repositionViews)
::PlaceFrameView(aState.mPresContext, this);
// Pull data from a next-in-flow if there's still room for more
// content here.
while (keepGoing && (nsnull != aState.mNextInFlow)) {

View File

@ -2122,7 +2122,6 @@ nsBlockFrame::ReflowDirtyLines(nsBlockReflowState& aState)
{
nsresult rv = NS_OK;
PRBool keepGoing = PR_TRUE;
PRBool repositionViews = PR_FALSE; // should we really need this?
#ifdef DEBUG
if (gNoisyReflow) {
@ -2278,8 +2277,6 @@ nsBlockFrame::ReflowDirtyLines(nsBlockReflowState& aState)
} else {
if (deltaY != 0)
SlideLine(aState, line, deltaY);
else
repositionViews = PR_TRUE;
// XXX EVIL O(N^2) EVIL
aState.RecoverStateFrom(line, deltaY);
@ -2315,10 +2312,6 @@ nsBlockFrame::ReflowDirtyLines(nsBlockReflowState& aState)
aState.mPrevChild = line.prev()->LastChild();
}
// Should we really have to do this?
if (repositionViews)
::PlaceFrameView(aState.mPresContext, this);
// Pull data from a next-in-flow if there's still room for more
// content here.
while (keepGoing && (nsnull != aState.mNextInFlow)) {