Bug 717434 - B2G telephony: audio isn't switched on for incoming calls and never switched off once switched on. r=bent

This commit is contained in:
Philipp von Weitershausen 2012-01-11 16:20:16 -08:00
parent a365a4b3fa
commit 738088c323

View File

@ -189,30 +189,26 @@ nsTelephonyWorker.prototype = {
* XXX Needs some more work to support hold/resume.
*/
_activeCall: null,
get activeCall() {
return this._activeCall;
},
set activeCall(val) {
if (val && !this._activeCall) {
// Enable audio.
switch (val.state) {
case nsITelephone.CALL_STATE_INCOMING:
gAudioManager.phoneState = nsIAudioManager.PHONE_STATE_RINGTONE;
break;
case nsITelephone.CALL_STATE_DIALING: // Fall through...
case nsITelephone.CALL_STATE_CONNECTED:
gAudioManager.phoneState = nsIAudioManager.PHONE_STATE_IN_CALL;
gAudioManager.setForceForUse(nsIAudioManager.USE_COMMUNICATION,
nsIAudioManager.FORCE_NONE);
break;
default:
throw new Error("Invalid call state for active call: " + val.state);
}
} else if (!val && this._activeCall) {
updateCallAudioState: function updateCallAudioState() {
if (!this._activeCall) {
// Disable audio.
gAudioManager.phoneState = nsIAudioManager.PHONE_STATE_NORMAL;
debug("No active call, put audio system into PHONE_STATE_NORMAL.");
return;
}
switch (this._activeCall.state) {
case nsITelephone.CALL_STATE_INCOMING:
gAudioManager.phoneState = nsIAudioManager.PHONE_STATE_RINGTONE;
debug("Incoming call, put audio system into PHONE_STATE_RINGTONE.");
break;
case nsITelephone.CALL_STATE_DIALING: // Fall through...
case nsITelephone.CALL_STATE_CONNECTED:
gAudioManager.phoneState = nsIAudioManager.PHONE_STATE_IN_CALL;
gAudioManager.setForceForUse(nsIAudioManager.USE_COMMUNICATION,
nsIAudioManager.FORCE_NONE);
debug("Active call, put audio system into PHONE_STATE_IN_CALL.");
break;
}
this._activeCall = val;
},
/**
@ -222,12 +218,11 @@ nsTelephonyWorker.prototype = {
handleCallStateChange: function handleCallStateChange(call) {
debug("handleCallStateChange: " + JSON.stringify(call));
call.state = convertRILCallState(call.state);
if (call.state == nsITelephone.CALL_STATE_INCOMING ||
call.state == nsITelephone.CALL_STATE_DIALING ||
call.state == nsITelephone.CALL_STATE_CONNECTED) {
if (call.state == nsITelephone.CALL_STATE_CONNECTED) {
// This is now the active call.
this.activeCall = call;
this._activeCall = call;
}
this.updateCallAudioState();
this._deliverCallback("callStateChanged",
[call.callIndex, call.state, call.number]);
},
@ -235,12 +230,12 @@ nsTelephonyWorker.prototype = {
/**
* Handle call disconnects by updating our current state and the audio system.
*/
handleCallDisconnected: function handleCallStateChange(call) {
handleCallDisconnected: function handleCallDisconnected(call) {
debug("handleCallDisconnected: " + JSON.stringify(call));
if (this.activeCall == call) {
// No loner active.
this.activeCall = null;
if (this._activeCall.callIndex == call.callIndex) {
this._activeCall = null;
}
this.updateCallAudioState();
this._deliverCallback("callStateChanged",
[call.callIndex, nsITelephone.CALL_STATE_DISCONNECTED,
call.number]);
@ -252,7 +247,7 @@ nsTelephonyWorker.prototype = {
handleEnumerateCalls: function handleEnumerateCalls(calls) {
debug("handleEnumerateCalls: " + JSON.stringify(calls));
let callback = this._enumerationCallbacks.shift();
let activeCallIndex = this.activeCall ? this.activeCall.callIndex : -1;
let activeCallIndex = this._activeCall ? this._activeCall.callIndex : -1;
for (let i in calls) {
let call = calls[i];
let state = convertRILCallState(call.state);