Bug 1107801 - Improve gamepad support on MacOS. r=ted

This commit is contained in:
Randall Barker 2015-03-23 09:21:00 -04:00
parent 3387d4307b
commit 73b57fa9ec

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@ -23,58 +23,103 @@ using std::vector;
struct Button { struct Button {
int id; int id;
bool analog;
IOHIDElementRef element; IOHIDElementRef element;
CFIndex min;
CFIndex max;
Button(int aId, IOHIDElementRef aElement, CFIndex aMin, CFIndex aMax) :
id(aId),
analog((aMax - aMin) > 1),
element(aElement),
min(aMin),
max(aMax) {}
}; };
struct Axis { struct Axis {
int id; int id;
IOHIDElementRef element; IOHIDElementRef element;
uint32_t usagePage;
uint32_t usage;
CFIndex min; CFIndex min;
CFIndex max; CFIndex max;
}; };
typedef bool dpad_buttons[4];
// These values can be found in the USB HID Usage Tables: // These values can be found in the USB HID Usage Tables:
// http://www.usb.org/developers/hidpage // http://www.usb.org/developers/hidpage
#define GENERIC_DESKTOP_USAGE_PAGE 0x01 const unsigned kDesktopUsagePage = 0x01;
#define JOYSTICK_USAGE_NUMBER 0x04 const unsigned kSimUsagePage = 0x02;
#define GAMEPAD_USAGE_NUMBER 0x05 const unsigned kAcceleratorUsage = 0xC4;
#define AXIS_MIN_USAGE_NUMBER 0x30 const unsigned kBrakeUsage = 0xC5;
#define AXIS_MAX_USAGE_NUMBER 0x35 const unsigned kJoystickUsage = 0x04;
#define BUTTON_USAGE_PAGE 0x09 const unsigned kGamepadUsage = 0x05;
const unsigned kAxisUsageMin = 0x30;
const unsigned kAxisUsageMax = 0x35;
const unsigned kDpadUsage = 0x39;
const unsigned kButtonUsagePage = 0x09;
const unsigned kConsumerPage = 0x0C;
const unsigned kHomeUsage = 0x223;
const unsigned kBackUsage = 0x224;
class Gamepad { class Gamepad {
private: private:
IOHIDDeviceRef mDevice; IOHIDDeviceRef mDevice;
vector<Button> buttons; nsTArray<Button> buttons;
vector<Axis> axes; nsTArray<Axis> axes;
IOHIDElementRef mDpad;
dpad_buttons mDpadState;
public: public:
Gamepad() : mDevice(nullptr), mSuperIndex(-1) {} Gamepad() : mDevice(nullptr), mDpad(nullptr), mSuperIndex(-1) {}
bool operator==(IOHIDDeviceRef device) const { return mDevice == device; } bool operator==(IOHIDDeviceRef device) const { return mDevice == device; }
bool empty() const { return mDevice == nullptr; } bool empty() const { return mDevice == nullptr; }
void clear() { void clear()
{
mDevice = nullptr; mDevice = nullptr;
buttons.clear(); buttons.Clear();
axes.clear(); axes.Clear();
mDpad = nullptr;
mSuperIndex = -1; mSuperIndex = -1;
} }
void init(IOHIDDeviceRef device); void init(IOHIDDeviceRef device);
size_t numButtons() { return buttons.size(); } size_t numButtons() { return buttons.Length() + (mDpad ? 4 : 0); }
size_t numAxes() { return axes.size(); } size_t numAxes() { return axes.Length(); }
// Index given by our superclass. // Index given by our superclass.
uint32_t mSuperIndex; uint32_t mSuperIndex;
const Button* lookupButton(IOHIDElementRef element) const { const bool isDpad(IOHIDElementRef element) const
for (size_t i = 0; i < buttons.size(); i++) { {
return element == mDpad;
}
const dpad_buttons& getDpadState() const
{
return mDpadState;
}
void setDpadState(const dpad_buttons& dpadState)
{
for (unsigned i = 0; i < ArrayLength(mDpadState); i++) {
mDpadState[i] = dpadState[i];
}
}
const Button* lookupButton(IOHIDElementRef element) const
{
for (unsigned i = 0; i < buttons.Length(); i++) {
if (buttons[i].element == element) if (buttons[i].element == element)
return &buttons[i]; return &buttons[i];
} }
return nullptr; return nullptr;
} }
const Axis* lookupAxis(IOHIDElementRef element) const { const Axis* lookupAxis(IOHIDElementRef element) const
for (size_t i = 0; i < axes.size(); i++) { {
for (unsigned i = 0; i < axes.Length(); i++) {
if (axes[i].element == element) if (axes[i].element == element)
return &axes[i]; return &axes[i];
} }
@ -82,7 +127,23 @@ class Gamepad {
} }
}; };
void Gamepad::init(IOHIDDeviceRef device) { class AxisComparator {
public:
bool Equals(const Axis& a1, const Axis& a2) const
{
return a1.usagePage == a2.usagePage && a1.usage == a2.usage;
}
bool LessThan(const Axis& a1, const Axis& a2) const
{
if (a1.usagePage == a2.usagePage) {
return a1.usage < a2.usage;
}
return a1.usagePage < a2.usagePage;
}
};
void Gamepad::init(IOHIDDeviceRef device)
{
clear(); clear();
mDevice = device; mDevice = device;
@ -96,22 +157,40 @@ void Gamepad::init(IOHIDDeviceRef device) {
uint32_t usagePage = IOHIDElementGetUsagePage(element); uint32_t usagePage = IOHIDElementGetUsagePage(element);
uint32_t usage = IOHIDElementGetUsage(element); uint32_t usage = IOHIDElementGetUsage(element);
if (usagePage == GENERIC_DESKTOP_USAGE_PAGE && if (usagePage == kDesktopUsagePage &&
usage >= AXIS_MIN_USAGE_NUMBER && usage >= kAxisUsageMin &&
usage <= AXIS_MAX_USAGE_NUMBER) usage <= kAxisUsageMax)
{ {
Axis axis = { int(axes.size()), Axis axis = { int(axes.Length()),
element, element,
usagePage,
usage,
IOHIDElementGetLogicalMin(element), IOHIDElementGetLogicalMin(element),
IOHIDElementGetLogicalMax(element) }; IOHIDElementGetLogicalMax(element) };
axes.push_back(axis); axes.AppendElement(axis);
} else if (usagePage == BUTTON_USAGE_PAGE) { } else if (usagePage == kDesktopUsagePage && usage == kDpadUsage &&
Button button = { int(usage) - 1, element }; // Don't know how to handle d-pads that return weird values.
buttons.push_back(button); IOHIDElementGetLogicalMax(element) - IOHIDElementGetLogicalMin(element) == 7) {
mDpad = element;
} else if ((usagePage == kSimUsagePage &&
(usage == kAcceleratorUsage ||
usage == kBrakeUsage)) ||
(usagePage == kButtonUsagePage) ||
(usagePage == kConsumerPage &&
(usage == kHomeUsage ||
usage == kBackUsage))) {
Button button(int(buttons.Length()), element, IOHIDElementGetLogicalMin(element), IOHIDElementGetLogicalMax(element));
buttons.AppendElement(button);
} else { } else {
//TODO: handle other usage pages //TODO: handle other usage pages
} }
} }
AxisComparator comparator;
axes.Sort(comparator);
for (unsigned i = 0; i < axes.Length(); i++) {
axes[i].id = i;
}
} }
class DarwinGamepadService { class DarwinGamepadService {
@ -189,23 +268,90 @@ DarwinGamepadService::DeviceRemoved(IOHIDDeviceRef device)
} }
} }
/*
* Given a value from a d-pad (POV hat in USB HID terminology),
* represent it as 4 buttons, one for each cardinal direction.
*/
static void
UnpackDpad(int dpad_value, int min, int max, dpad_buttons& buttons)
{
const unsigned kUp = 0;
const unsigned kDown = 1;
const unsigned kLeft = 2;
const unsigned kRight = 3;
// Different controllers have different ways of representing
// "nothing is pressed", but they're all outside the range of values.
if (dpad_value < min || dpad_value > max) {
// Nothing is pressed.
return;
}
// Normalize value to start at 0.
int value = dpad_value - min;
// Value will be in the range 0-7. The value represents the
// position of the d-pad around a circle, with 0 being straight up,
// 2 being right, 4 being straight down, and 6 being left.
if (value < 2 || value > 6) {
buttons[kUp] = true;
}
if (value > 2 && value < 6) {
buttons[kDown] = true;
}
if (value > 4) {
buttons[kLeft] = true;
}
if (value > 0 && value < 4) {
buttons[kRight] = true;
}
}
void void
DarwinGamepadService::InputValueChanged(IOHIDValueRef value) DarwinGamepadService::InputValueChanged(IOHIDValueRef value)
{ {
uint32_t value_length = IOHIDValueGetLength(value);
if (value_length > 4) {
// Workaround for bizarre issue with PS3 controllers that try to return
// massive (30+ byte) values and crash IOHIDValueGetIntegerValue
return;
}
nsRefPtr<GamepadService> service(GamepadService::GetService()); nsRefPtr<GamepadService> service(GamepadService::GetService());
IOHIDElementRef element = IOHIDValueGetElement(value); IOHIDElementRef element = IOHIDValueGetElement(value);
IOHIDDeviceRef device = IOHIDElementGetDevice(element); IOHIDDeviceRef device = IOHIDElementGetDevice(element);
for (size_t i = 0; i < mGamepads.size(); i++) { for (unsigned i = 0; i < mGamepads.size(); i++) {
const Gamepad &gamepad = mGamepads[i]; Gamepad &gamepad = mGamepads[i];
if (gamepad == device) { if (gamepad == device) {
if (const Axis* axis = gamepad.lookupAxis(element)) { if (gamepad.isDpad(element)) {
const dpad_buttons& oldState = gamepad.getDpadState();
dpad_buttons newState = { false, false, false, false };
UnpackDpad(IOHIDValueGetIntegerValue(value),
IOHIDElementGetLogicalMin(element),
IOHIDElementGetLogicalMax(element),
newState);
const int numButtons = gamepad.numButtons();
for (unsigned b = 0; b < ArrayLength(newState); b++) {
if (newState[b] != oldState[b]) {
service->NewButtonEvent(i, numButtons - 4 + b, newState[b]);
}
}
gamepad.setDpadState(newState);
} else if (const Axis* axis = gamepad.lookupAxis(element)) {
double d = IOHIDValueGetIntegerValue(value); double d = IOHIDValueGetIntegerValue(value);
double v = 2.0f * (d - axis->min) / double v = 2.0f * (d - axis->min) /
(double)(axis->max - axis->min) - 1.0f; (double)(axis->max - axis->min) - 1.0f;
service->NewAxisMoveEvent(i, axis->id, v); service->NewAxisMoveEvent(i, axis->id, v);
} else if (const Button* button = gamepad.lookupButton(element)) { } else if (const Button* button = gamepad.lookupButton(element)) {
bool pressed = IOHIDValueGetIntegerValue(value) != 0; int iv = IOHIDValueGetIntegerValue(value);
service->NewButtonEvent(i, button->id, pressed); bool pressed = iv != 0;
double v = 0;
if (button->analog) {
double dv = iv;
v = (dv - button->min) / (double)(button->max - button->min);
} else {
v = pressed ? 1.0 : 0.0;
}
service->NewButtonEvent(i, button->id, pressed, v);
} }
return; return;
} }
@ -286,15 +432,15 @@ void DarwinGamepadService::Startup()
kIOHIDOptionsTypeNone); kIOHIDOptionsTypeNone);
CFMutableDictionaryRef criteria_arr[2]; CFMutableDictionaryRef criteria_arr[2];
criteria_arr[0] = MatchingDictionary(GENERIC_DESKTOP_USAGE_PAGE, criteria_arr[0] = MatchingDictionary(kDesktopUsagePage,
JOYSTICK_USAGE_NUMBER); kJoystickUsage);
if (!criteria_arr[0]) { if (!criteria_arr[0]) {
CFRelease(manager); CFRelease(manager);
return; return;
} }
criteria_arr[1] = MatchingDictionary(GENERIC_DESKTOP_USAGE_PAGE, criteria_arr[1] = MatchingDictionary(kDesktopUsagePage,
GAMEPAD_USAGE_NUMBER); kGamepadUsage);
if (!criteria_arr[1]) { if (!criteria_arr[1]) {
CFRelease(criteria_arr[0]); CFRelease(criteria_arr[0]);
CFRelease(manager); CFRelease(manager);