Bug 1400888 - Turn on layers-free for transform/ and transform-3d/ reftests. r=ethlin

MozReview-Commit-ID: 9xAeMDcfHNK

--HG--
extra : rebase_source : 7a279a5309e00c74708e8b7c5b87d9db08278126
This commit is contained in:
Kartikaya Gupta 2017-09-18 13:20:34 -04:00
parent 3ddfdf45d8
commit 73f7353fae
2 changed files with 40 additions and 26 deletions

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@ -1,3 +1,8 @@
# this pref is only meaningful if webrender is enabled. it is reset by the
# default-preferences line at the end of the file, and so only affects the
# tests in this folder.
default-preferences pref(gfx.webrender.layers-free,true)
== scalez-1a.html scalez-1-ref.html == scalez-1a.html scalez-1-ref.html
== rotatey-1a.html rotatey-1-ref.html == rotatey-1a.html rotatey-1-ref.html
== rotatex-1a.html rotatex-1-ref.html == rotatex-1a.html rotatex-1-ref.html
@ -11,16 +16,16 @@
== rotatex-perspective-1c.html rotatex-1-ref.html == rotatex-perspective-1c.html rotatex-1-ref.html
== rotatex-perspective-3a.html rotatex-perspective-3-ref.html == rotatex-perspective-3a.html rotatex-perspective-3-ref.html
== scalez-1a.html scalez-1-ref.html == scalez-1a.html scalez-1-ref.html
fuzzy-if(gtkWidget||winWidget,8,376) fuzzy-if(Android,8,441) fuzzy-if(cocoaWidget,17,4) fuzzy-if(skiaContent,16,286) fails-if(webrender) == preserve3d-1a.html preserve3d-1-ref.html fuzzy-if(gtkWidget||winWidget,8,376) fuzzy-if(Android,8,441) fuzzy-if(cocoaWidget,17,4) fuzzy-if(skiaContent,16,286) == preserve3d-1a.html preserve3d-1-ref.html
== preserve3d-1b.html about:blank == preserve3d-1b.html about:blank
== preserve3d-clipped.html about:blank == preserve3d-clipped.html about:blank
fails-if(webrender) == preserve3d-2a.html preserve3d-2-ref.html == preserve3d-2a.html preserve3d-2-ref.html
fails-if(webrender) == preserve3d-2b.html preserve3d-2-ref.html == preserve3d-2b.html preserve3d-2-ref.html
== preserve3d-2c.html preserve3d-2-ref.html == preserve3d-2c.html preserve3d-2-ref.html
fails-if(webrender) == preserve3d-2d.html preserve3d-2-ref.html == preserve3d-2d.html preserve3d-2-ref.html
fails-if(webrender) == preserve3d-3a.html preserve3d-3-ref.html == preserve3d-3a.html preserve3d-3-ref.html
== preserve3d-4a.html about:blank == preserve3d-4a.html about:blank
fuzzy-if(gtkWidget,4,200) fuzzy-if(Android,4,300) fuzzy-if(winWidget&&!layersGPUAccelerated,2,100) fuzzy-if(skiaContent,16,100) fails-if(webrender) == preserve3d-5a.html preserve3d-5-ref.html fuzzy-if(gtkWidget,4,200) fuzzy-if(Android,4,300) fuzzy-if(winWidget&&!layersGPUAccelerated,2,100) fuzzy-if(skiaContent,16,100) == preserve3d-5a.html preserve3d-5-ref.html
== preserve3d-6a.html preserve3d-6-ref.html == preserve3d-6a.html preserve3d-6-ref.html
== scale3d-z.html scalez-1-ref.html == scale3d-z.html scalez-1-ref.html
fuzzy-if(winWidget,143,689) fuzzy-if(OSX,224,924) fuzzy-if(winWidget&&stylo,154,644) == scale3d-all.html scale3d-1-ref.html # subpixel AA fuzzy-if(winWidget,143,689) fuzzy-if(OSX,224,924) fuzzy-if(winWidget&&stylo,154,644) == scale3d-all.html scale3d-1-ref.html # subpixel AA
@ -34,25 +39,25 @@ fuzzy-if(skiaContent,1,4) == matrix3d-1a.html matrix3d-1-ref.html
== rotate3d-1a.html rotatex-1-ref.html == rotate3d-1a.html rotatex-1-ref.html
== rotate3d-2a.html rotatey-1-ref.html == rotate3d-2a.html rotatey-1-ref.html
!= backface-visibility-1a.html about:blank != backface-visibility-1a.html about:blank
== backface-visibility-1b.html about:blank fails-if(webrender) == backface-visibility-1b.html about:blank
== backface-visibility-1c.html about:blank fails-if(webrender) == backface-visibility-1c.html about:blank
fuzzy-if(winWidget&&!layersGPUAccelerated,1,251) == backface-visibility-2.html backface-visibility-2-ref.html fuzzy-if(winWidget&&!layersGPUAccelerated,1,251) fails-if(webrender) == backface-visibility-2.html backface-visibility-2-ref.html
fails-if(webrender) == backface-visibility-3.html backface-visibility-3-ref.html == backface-visibility-3.html backface-visibility-3-ref.html
== perspective-clipping-1.html perspective-clipping-1-ref.html fails-if(webrender) == perspective-clipping-1.html perspective-clipping-1-ref.html
== perspective-clipping-2.html perspective-clipping-2-ref.html == perspective-clipping-2.html perspective-clipping-2-ref.html
!= perspective-origin-1a.html rotatex-perspective-1a.html != perspective-origin-1a.html rotatex-perspective-1a.html
== perspective-origin-1b.html perspective-origin-1a.html == perspective-origin-1b.html perspective-origin-1a.html
fuzzy(3,99) random-if(Android&&!browserIsRemote) == perspective-origin-2a.html perspective-origin-2-ref.html # subpixel AA, bug 732568 fuzzy(3,99) random-if(Android&&!browserIsRemote) == perspective-origin-2a.html perspective-origin-2-ref.html # subpixel AA, bug 732568
fuzzy-if(winWidget&&!layersGPUAccelerated,1,61) == perspective-origin-3a.html perspective-origin-3-ref.html fuzzy-if(winWidget&&!layersGPUAccelerated,1,61) == perspective-origin-3a.html perspective-origin-3-ref.html
== perspective-origin-4a.html perspective-origin-4-ref.html == perspective-origin-4a.html perspective-origin-4-ref.html
fails-if(webrender) == perspective-zindex.html green-rect.html == perspective-zindex.html green-rect.html
fails-if(webrender) == perspective-zindex-2.html green-rect.html == perspective-zindex-2.html green-rect.html
fails-if(webrender) != sorting-1a.html sorting-1-ref.html fails-if(webrender) != sorting-1a.html sorting-1-ref.html
# Parallel planes, different z depth # Parallel planes, different z depth
fails-if(webrender) == sorting-2a.html sorting-2-ref.html fails-if(webrender) == sorting-2a.html sorting-2-ref.html
# Parallel planes, same z depth (shouldn't be sorted!) # Parallel planes, same z depth (shouldn't be sorted!)
fails-if(webrender) == sorting-2b.html sorting-2-ref.html == sorting-2b.html sorting-2-ref.html
fails-if(webrender) == sorting-3a.html green-rect.html == sorting-3a.html green-rect.html
# Different, but equivalent (for the given transform) transform origins # Different, but equivalent (for the given transform) transform origins
== rotatex-transformorigin-1a.html rotatex-transformorigin-1-ref.html == rotatex-transformorigin-1a.html rotatex-transformorigin-1-ref.html
fuzzy-if((gtkWidget&&layersOMTC)||(winWidget&&!layersGPUAccelerated),1,86) == overflow-hidden-1a.html overflow-hidden-1-ref.html fuzzy-if((gtkWidget&&layersOMTC)||(winWidget&&!layersGPUAccelerated),1,86) == overflow-hidden-1a.html overflow-hidden-1-ref.html
@ -62,31 +67,34 @@ fails-if(webrender) == transform-style-flat-1a.html transform-style-flat-1-ref.h
fuzzy-if(winWidget&&!layersGPUAccelerated,1,606) == scroll-perspective-1.html scroll-perspective-1-ref.html fuzzy-if(winWidget&&!layersGPUAccelerated,1,606) == scroll-perspective-1.html scroll-perspective-1-ref.html
# Bugs # Bugs
fails-if(!layersGPUAccelerated) fails-if(webrender) == 1035611-1.html 1035611-1-ref.html # Bug 1072898 for !layersGPUAccelerated failures fails-if(!layersGPUAccelerated) fails-if(webrender) == 1035611-1.html 1035611-1-ref.html # Bug 1072898 for !layersGPUAccelerated failures
!= 1157984-1.html about:blank # Bug 1157984 fails-if(webrender) != 1157984-1.html about:blank # Bug 1157984
fuzzy(3,99) == animate-cube-radians.html animate-cube-radians-ref.html # subpixel AA fuzzy(3,99) == animate-cube-radians.html animate-cube-radians-ref.html # subpixel AA
fuzzy(3,99) fuzzy-if(/^Windows\x20NT\x206\.1/.test(http.oscpu)&&!layersGPUAccelerated,16,6) == animate-cube-radians-zoom.html animate-cube-radians-zoom-ref.html fuzzy(3,99) fuzzy-if(/^Windows\x20NT\x206\.1/.test(http.oscpu)&&!layersGPUAccelerated,16,6) == animate-cube-radians-zoom.html animate-cube-radians-zoom-ref.html
!= animate-cube-radians-ref.html animate-cube-radians-zoom-ref.html != animate-cube-radians-ref.html animate-cube-radians-zoom-ref.html
fuzzy(3,99) == animate-cube-degrees.html animate-cube-degrees-ref.html # subpixel AA fuzzy(3,99) == animate-cube-degrees.html animate-cube-degrees-ref.html # subpixel AA
== animate-cube-degrees-zoom.html animate-cube-degrees-zoom-ref.html == animate-cube-degrees-zoom.html animate-cube-degrees-zoom-ref.html
!= animate-cube-degrees-ref.html animate-cube-degrees-zoom-ref.html != animate-cube-degrees-ref.html animate-cube-degrees-zoom-ref.html
fuzzy-if(gtkWidget,128,100) fuzzy-if(Android||OSX==1010||(gtkWidget&&layersGPUAccelerated),143,100) fuzzy-if(winWidget||OSX<1010,141,100) fails-if(webrender) == preserves3d-nested.html preserves3d-nested-ref.html fuzzy-if(gtkWidget,128,100) fuzzy-if(Android||OSX==1010||(gtkWidget&&layersGPUAccelerated),143,100) fuzzy-if(winWidget||OSX<1010,141,100) == preserves3d-nested.html preserves3d-nested-ref.html
fuzzy-if(cocoaWidget,128,9) == animate-preserve3d-parent.html animate-preserve3d-ref.html # intermittently fuzzy on Mac fuzzy-if(cocoaWidget,128,9) == animate-preserve3d-parent.html animate-preserve3d-ref.html # intermittently fuzzy on Mac
fuzzy-if(cocoaWidget,128,9) == animate-preserve3d-child.html animate-preserve3d-ref.html # intermittently fuzzy on Mac fuzzy-if(cocoaWidget,128,9) == animate-preserve3d-child.html animate-preserve3d-ref.html # intermittently fuzzy on Mac
== animate-backface-hidden.html about:blank fails-if(webrender) == animate-backface-hidden.html about:blank
fails-if(webrender) == 1245450-1.html green-rect.html == 1245450-1.html green-rect.html
fuzzy(1,2000) == opacity-preserve3d-1.html opacity-preserve3d-1-ref.html fuzzy(1,2000) == opacity-preserve3d-1.html opacity-preserve3d-1-ref.html
fuzzy(1,15000) == opacity-preserve3d-2.html opacity-preserve3d-2-ref.html fuzzy(1,15000) == opacity-preserve3d-2.html opacity-preserve3d-2-ref.html
fuzzy(1,10000) == opacity-preserve3d-3.html opacity-preserve3d-3-ref.html fuzzy(1,10000) == opacity-preserve3d-3.html opacity-preserve3d-3-ref.html
fuzzy(1,10000) == opacity-preserve3d-4.html opacity-preserve3d-4-ref.html fuzzy(1,10000) == opacity-preserve3d-4.html opacity-preserve3d-4-ref.html
== opacity-preserve3d-5.html opacity-preserve3d-5-ref.html == opacity-preserve3d-5.html opacity-preserve3d-5-ref.html
fails-if(webrender) == snap-perspective-1.html snap-perspective-1-ref.html fails-if(webrender) == snap-perspective-1.html snap-perspective-1-ref.html
fails-if(webrender) == mask-layer-1.html mask-layer-ref.html == mask-layer-1.html mask-layer-ref.html
fails-if(webrender) == mask-layer-2.html mask-layer-ref.html fails-if(webrender) == mask-layer-2.html mask-layer-ref.html
fails-if(webrender) == mask-layer-3.html mask-layer-ref.html fails-if(webrender) == mask-layer-3.html mask-layer-ref.html
fails-if(webrender) == split-intersect1.html split-intersect1-ref.html fails-if(webrender) == split-intersect1.html split-intersect1-ref.html
fuzzy(255,150) fails-if(webrender) == split-intersect2.html split-intersect2-ref.html fuzzy(255,150) fails-if(webrender) == split-intersect2.html split-intersect2-ref.html
fuzzy(255,100) fails-if(webrender) == split-non-ortho1.html split-non-ortho1-ref.html fuzzy(255,100) fails-if(webrender) == split-non-ortho1.html split-non-ortho1-ref.html
fuzzy-if(winWidget,150,120) fails-if(webrender) == component-alpha-1.html component-alpha-1-ref.html fuzzy-if(winWidget,150,120) == component-alpha-1.html component-alpha-1-ref.html
fails-if(webrender) == nested-transform-1.html nested-transform-1-ref.html == nested-transform-1.html nested-transform-1-ref.html
fails-if(webrender) == transform-geometry-1.html transform-geometry-1-ref.html == transform-geometry-1.html transform-geometry-1-ref.html
fails-if(webrender) == intermediate-1.html intermediate-1-ref.html == intermediate-1.html intermediate-1-ref.html
# reset gfx.webrender.layers-free,true
default-preferences

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@ -1,3 +1,8 @@
# this pref is only meaningful if webrender is enabled. it is reset by the
# default-preferences line at the end of the file, and so only affects the
# tests in this folder.
default-preferences pref(gfx.webrender.layers-free,true)
# Transforms specifying singular matrices shouldn't display at all. # Transforms specifying singular matrices shouldn't display at all.
# NOTE: Regressions might manifest themselves as reftest timeouts on # NOTE: Regressions might manifest themselves as reftest timeouts on
# this test. # this test.
@ -31,7 +36,6 @@ fuzzy-if(webrender,1,27) == compound-1a.html compound-1-ref.html
== translate-1b.html translate-1-ref.html == translate-1b.html translate-1-ref.html
== translate-1c.html translate-1-ref.html == translate-1c.html translate-1-ref.html
== translate-1d.html translate-1-ref.html == translate-1d.html translate-1-ref.html
pref(gfx.webrender.layers-free,true) skip-if(!webrender) == translate-1d.html translate-1-ref.html
== translate-1e.html translate-1-ref.html == translate-1e.html translate-1-ref.html
== translate-2a.html translate-2-ref.html == translate-2a.html translate-2-ref.html
== translate-3.html translate-3-ref.html == translate-3.html translate-3-ref.html
@ -47,7 +51,6 @@ random == rotate-1f.html rotate-1-ref.html
# rotate: 90deg rotations should be indistinguishable from objects constructed # rotate: 90deg rotations should be indistinguishable from objects constructed
# to look the same. # to look the same.
== rotate-2a.html rotate-2-ref.html == rotate-2a.html rotate-2-ref.html
pref(gfx.webrender.layers-free,true) skip-if(!webrender) == rotate-2a.html rotate-2-ref.html
== rotate-2b.html rotate-2-ref.html == rotate-2b.html rotate-2-ref.html
# -transform-origin: We should NOT get the same images when using different # -transform-origin: We should NOT get the same images when using different
# -transform-origins. # -transform-origins.
@ -149,3 +152,6 @@ fuzzy-if(d2d,1,5) fuzzy-if(skiaContent,22,180) == table-overflowed-by-animation.
fails-if(!stylo) == translate-rounding-1.html translate-rounding-ref.html fails-if(!stylo) == translate-rounding-1.html translate-rounding-ref.html
fails-if(!stylo) == translate-rounding-2.html translate-rounding-ref.html fails-if(!stylo) == translate-rounding-2.html translate-rounding-ref.html
fails == translate-rounding-3.html translate-rounding-viewport-ref.html fails == translate-rounding-3.html translate-rounding-viewport-ref.html
# reset gfx.webrender.layers-free,true
default-preferences