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Bug 618810 - Qt Message Pump locks up in case of nested loops in flash plugin. r=dougt a=npodb
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49dd647431
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7642105ca5
@ -624,6 +624,9 @@ PluginInstanceChild::AnswerNPP_HandleEvent(const NPRemoteEvent& event,
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return true;
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#endif
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// XXX A previous call to mPluginIface->event might block, e.g. right click
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// for context menu. Still, we might get here again, calling into the plugin
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// a second time while it's in the previous call.
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if (!mPluginIface->event)
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*handled = false;
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else
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@ -7,8 +7,10 @@
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#include <qabstracteventdispatcher.h>
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#include <qevent.h>
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#include <qapplication.h>
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#include <qtimer.h>
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#include <fcntl.h>
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#include <limits>
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#include <math.h>
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#include "base/eintr_wrapper.h"
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@ -33,7 +35,7 @@ MessagePumpForUI::~MessagePumpForUI() {
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}
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MessagePumpQt::MessagePumpQt(MessagePumpForUI &aPump)
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: pump(aPump)
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: pump(aPump), mTimer(new QTimer(this))
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{
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// Register our custom event type, to use in qApp event loop
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#if (QT_VERSION >= QT_VERSION_CHECK(4, 4, 0))
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@ -41,10 +43,14 @@ MessagePumpQt::MessagePumpQt(MessagePumpForUI &aPump)
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#else
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sPokeEvent = QEvent::User+5000;
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#endif
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connect(mTimer, SIGNAL(timeout()), this, SLOT(dispatchDelayed()));
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mTimer->setSingleShot(true);
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}
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MessagePumpQt::~MessagePumpQt()
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{
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mTimer->stop();
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delete mTimer;
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}
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bool
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@ -57,6 +63,31 @@ MessagePumpQt::event(QEvent *e)
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return false;
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}
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void
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MessagePumpQt::scheduleDelayedIfNeeded(const Time& delayed_work_time)
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{
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if (delayed_work_time.is_null()) {
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return;
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}
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if (mTimer->isActive()) {
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mTimer->stop();
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}
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TimeDelta later = delayed_work_time - Time::Now();
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// later.InMilliseconds() returns an int64, QTimer only accepts int's for start(),
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// std::min only works on exact same types.
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int laterMsecs = later.InMilliseconds() > std::numeric_limits<int>::max() ?
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std::numeric_limits<int>::max() : later.InMilliseconds();
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mTimer->start(laterMsecs);
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}
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void
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MessagePumpQt::dispatchDelayed()
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{
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pump.HandleDispatch();
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}
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void MessagePumpForUI::Run(Delegate* delegate) {
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RunState state;
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state.delegate = delegate;
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@ -67,54 +98,75 @@ void MessagePumpForUI::Run(Delegate* delegate) {
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// will mean that we don't block on the message pump until there was nothing
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// more to do. We also set this to true to make sure not to block on the
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// first iteration of the loop, so RunAllPending() works correctly.
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state.more_work_is_plausible = true;
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bool more_work_is_plausible = true;
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RunState* previous_state = state_;
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state_ = &state;
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// We run our own loop instead of using g_main_loop_quit in one of the
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// callbacks. This is so we only quit our own loops, and we don't quit
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// nested loops run by others. TODO(deanm): Is this what we want?
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for(;;) {
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QEventLoop::ProcessEventsFlags block = QEventLoop::AllEvents;
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if (!more_work_is_plausible) {
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block |= QEventLoop::WaitForMoreEvents;
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}
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while (!state_->should_quit) {
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QAbstractEventDispatcher *dispatcher = QAbstractEventDispatcher::instance(qApp->thread());
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if (!dispatcher)
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QAbstractEventDispatcher* dispatcher =
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QAbstractEventDispatcher::instance(qApp->thread());
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// An assertion seems too much here, as during startup,
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// the dispatcher might not be ready yet.
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if (!dispatcher) {
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return;
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dispatcher->processEvents(QEventLoop::AllEvents | QEventLoop::WaitForMoreEvents);
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}
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// processEvent's returns true if an event has been processed.
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more_work_is_plausible = dispatcher->processEvents(block);
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if (state_->should_quit) {
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break;
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}
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more_work_is_plausible |= state_->delegate->DoWork();
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if (state_->should_quit) {
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break;
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}
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more_work_is_plausible |=
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state_->delegate->DoDelayedWork(&delayed_work_time_);
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if (state_->should_quit) {
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break;
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}
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qt_pump.scheduleDelayedIfNeeded(delayed_work_time_);
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if (more_work_is_plausible) {
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continue;
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}
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more_work_is_plausible = state_->delegate->DoIdleWork();
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if (state_->should_quit) {
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break;
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}
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}
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state_ = previous_state;
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}
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void MessagePumpForUI::HandleDispatch() {
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// We should only ever have a single message on the wakeup pipe, since we
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// are only signaled when the queue went from empty to non-empty. The qApp
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// poll will tell us whether there was data, so this read shouldn't block.
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if (state_->should_quit)
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if (state_->should_quit) {
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return;
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}
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state_->more_work_is_plausible = false;
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if (state_->delegate->DoWork()) {
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// there might be more, see more_work_is_plausible
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// variable above, that's why we ScheduleWork() to keep going.
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ScheduleWork();
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}
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if (state_->delegate->DoWork())
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state_->more_work_is_plausible = true;
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if (state_->should_quit)
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if (state_->should_quit) {
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return;
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}
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if (state_->delegate->DoDelayedWork(&delayed_work_time_))
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state_->more_work_is_plausible = true;
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if (state_->should_quit)
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return;
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// Don't do idle work if we think there are more important things
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// that we could be doing.
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if (state_->more_work_is_plausible)
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return;
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if (state_->delegate->DoIdleWork())
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state_->more_work_is_plausible = true;
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if (state_->should_quit)
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return;
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state_->delegate->DoDelayedWork(&delayed_work_time_);
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qt_pump.scheduleDelayedIfNeeded(delayed_work_time_);
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}
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void MessagePumpForUI::Quit() {
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@ -126,18 +178,16 @@ void MessagePumpForUI::Quit() {
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}
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void MessagePumpForUI::ScheduleWork() {
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// This can be called on any thread, so we don't want to touch any state
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// variables as we would then need locks all over. This ensures that if
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// we are sleeping in a poll that we will wake up.
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QCoreApplication::postEvent(&qt_pump,
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new QEvent((QEvent::Type) sPokeEvent));
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}
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void MessagePumpForUI::ScheduleDelayedWork(const Time& delayed_work_time) {
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// We need to wake up the loop in case the poll timeout needs to be
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// adjusted. This will cause us to try to do work, but that's ok.
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// On GLib implementation, a work source is defined which explicitly checks the
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// time that has passed. Here, on Qt we can use a QTimer that enqueues our
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// event signal in an event queue.
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delayed_work_time_ = delayed_work_time;
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ScheduleWork();
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qt_pump.scheduleDelayedIfNeeded(delayed_work_time_);
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}
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} // namespace base
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@ -15,6 +15,8 @@
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#include "base/message_pump.h"
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#include "base/time.h"
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class QTimer;
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namespace base {
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class MessagePumpForUI;
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@ -27,9 +29,14 @@ class MessagePumpQt : public QObject {
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~MessagePumpQt();
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virtual bool event (QEvent *e);
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void scheduleDelayedIfNeeded(const Time& delayed_work_time);
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public slots:
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void dispatchDelayed();
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private:
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base::MessagePumpForUI &pump;
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QTimer* mTimer;
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};
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// This class implements a MessagePump needed for TYPE_UI MessageLoops on
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@ -61,10 +68,6 @@ class MessagePumpForUI : public MessagePump {
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// Used to count how many Run() invocations are on the stack.
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int run_depth;
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// Used internally for controlling whether we want a message pump
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// iteration to be blocking or not.
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bool more_work_is_plausible;
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};
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RunState* state_;
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