Bug 936720 (Part 2) - Remove reftests for animated image operators. r=jdm

--HG--
extra : rebase_source : 0d0f566a578644e75b30a4ce2afe93d71e7fec3d
This commit is contained in:
Seth Fowler 2013-11-22 16:33:03 -08:00
parent 824fffb0da
commit 77e020a57f
18 changed files with 0 additions and 105 deletions

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@ -1,46 +0,0 @@
<!DOCTYPE HTML>
<html class="reftest-wait">
<head>
<title>Delayed image reftest wrapper + background colour</title>
<style>
img {
background-color: rgb(0, 255, 0);
}
</style>
</head>
<body>
<img id="image1">
<script>
// This loads a externally specified image, forces a draw (in case of
// decode-on-draw), waits, and then triggers the reftest snapshot.
// This allows the animation on the page to complete.
//
// Use as "delaytest.html?animation.png"
//
// Get the image URL from our URL
var imgURL = document.location.search.substr(1);
// Load the image
var img = document.images[0];
img.src = imgURL;
img.onload = forceDecode;
function forceDecode() {
// We need to force drawing of the image in an invisible context
var canvas = document.createElement("canvas");
var ctx = canvas.getContext("2d");
ctx.drawImage(img, 0, 0);
// We've force the decode. start the timer to trigger the reftest
startTimer();
}
function startTimer() {
const delay = 10000;
setTimeout("document.documentElement.className = '';", delay);
}
</script>
</body>
</html>

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@ -1,40 +0,0 @@
<!DOCTYPE HTML>
<html class="reftest-wait">
<head>
<title>Delayed image reftest wrapper + background colour</title>
<style>
img {
background-color: rgb(0, 255, 0);
}
</style>
</head>
<body>
<img id="image1">
<script>
// This loads a externally specified image, forces a draw (in case of
// decode-on-draw), and then triggers the reftest snapshot.
//
// Use as "nodelaytest.html?animation.png"
//
// Get the image URL from our URL
var imgURL = document.location.search.substr(1);
// Load the image
var img = document.images[0];
img.src = imgURL;
img.onload = forceDecode;
function forceDecode() {
// We need to force drawing of the image in an invisible context
var canvas = document.createElement("canvas");
var ctx = canvas.getContext("2d");
ctx.drawImage(img, 0, 0);
// We've force the decode. trigger the reftest
setTimeout("document.documentElement.className = '';", 0);
}
</script>
</body>
</html>

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@ -1,16 +0,0 @@
# Tests of the allowed disposal operators for both GIF and APNG: keep, clear,
# and restore previous.
== delay-test.html?clear.gif no-delay-test.html?green.png
== delay-test.html?clear.png no-delay-test.html?green.png
== delay-test.html?keep.gif no-delay-test.html?green.png
== delay-test.html?keep.png no-delay-test.html?green.png
== delay-test.html?restore-previous.gif no-delay-test.html?green.png
== delay-test.html?restore-previous.png no-delay-test.html?green.png
# Test of the blending/compositing operator that only APNG supports.
== delay-test.html?over.png no-delay-test.html?grey.png
!= delay-test.html?source.png no-delay-test.html?grey.png
== delay-test.html?bug900200.png no-delay-test.html?bug900200-ref.png
# Test of subframe updates
== delay-test.html?clear2.gif no-delay-test.html?clear2-results.gif

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@ -45,6 +45,3 @@ include color-management/reftest.list
# Lossless encoders
skip-if(Android||B2G) include encoders-lossless/reftest.list # bug 783621
# Animated image disposal and blending operator tests
include animated/reftest.list